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#4379380 - 09/13/17 02:42 PM EECH Wishlist - Feature Requests and Bug fixes  
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messyhead Offline
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Hi folks. I've created this thread to try and collate all of the various mods and requests that are spread about the forum in different threads and posts. I think a lot of great work and information has been lost or forgotten, so this thread is to try and act as an index and quick reference to where those are. I've personally got a long list of threads in my subscribed list that relate to previous features that either never got finished, or were never included in a release.

It should hopefully also act as a tracker for when things get added to EECH.

I'd like there to be some rules for what goes in here though.

1. Don't go off topic. By that I mean, don't get into drawn out conversations about what should/shouldn't be in EECH, or fixes that could be done etc. If posts are made that go that way, then they'll be deleted.

2. If you want to discuss a particular mod that is linked from this thread, then please do so in a new thread, or in the original thread for that mod.

3. Please don't use this as a place to raise bug reports.

4. If you'd like to request a feature, first do a search of the forum to see if it has been requested in the past and link to that thread. If it hasn't been discussed in the past, then post the feature you'd like to see.

5. As per 4, but for bug fixes. There are many bug reports in various release threads already on the forum. If your bug has been raised already, then link to that bug report thread.

6. If you want to raise a feature request or bug, please start a new thread and then post in this thread linking to the request. The first post will be edited to include this so it continues to work as an index. That way all discussion regarding the request can be kept in the separate thread.

#4379392 - 09/13/17 03:40 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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messyhead Offline
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Bug Reports

Game freezes moving between menus, and mouse pointer size

Havoc guages missing in v1.16 - Fixed. Release available here.

KA-52 Alligator drops shadow through the flight-deck of the carrier at the sea. This only happens with AI versions of the KA-52, not the one you fly yourself (theater was Georgia)

Fix status and warning lamps in Havoc cockpit - Fixed. Release available here.

KA-50 External door animation doesn't work


Feature Requests - to be added with "official" releases

Hind Clickable Cockpit and Gunner Cockpit

Improved Helicopter Models

Various cockpit improvements

Mi8 Cockpit

AH-6 Model

Improved Red Force Armoured Vehicles Models

Improved Ship Craft Models

Custom Keyboard Remapping

Fix deadzones for controllers

Updated KA-50 Cockpit - only works with 1.16

Fix KA-50 Instruments

Fix KA-50 cockpit lighting

Add AH-64a Cockpit

Blackhawk Cockpit

More clouds

Game music - I've been looking into royalty free music, but needs some more investigation and finding appropriate tunes

Full 3D Havoc cockpit

Find a way to add new objects into BED editor (scenario/campaign editor).

Upgrade of existing tool to place trees on map.

MFD Export

Improved hover


Available Independent Mods - these can be installed in v1.15 or v1.16

Improved Helicopter Models - Models unfinished as require LoD version amended

Improved Red Force Armoured Vehicles Models

Improved Ship Craft Models

Various cockpit improvements - only works with v1.15

Updated KA-50 Cockpit

Last edited by messyhead; 08/13/19 10:36 AM.
#4385586 - 10/18/17 06:19 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Found a small bug in 1.16.0 while testing my KA-50 model:

- KA-52 Alligator drops shadow through the flight-deck of the carrier at the sea. This only happens with AI versions of the KA-52, not the one you fly yourself (theater was Georgia)


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387716 - 11/01/17 04:36 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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While working at the KA-50 I noticed that the cockpit door animation for this helo isn't working. In the scene file the animation works but in the game neither alt + c (cockpit door) nor or shift + c (cargo door) does anything.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387843 - 11/02/17 12:01 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Viper1970]  
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messyhead Offline
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Originally Posted by Viper1970
While working at the KA-50 I noticed that the cockpit door animation for this helo isn't working. In the scene file the animation works but in the game neither alt + c (cockpit door) nor or shift + c (cargo door) does anything.


Added to the list

#4388410 - 11/06/17 12:33 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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1. Find a way to add new objects into BED editor (scenario/campaign editor).
http://eech.robfox.net/utils.html
Currently object list is closed and new added objects to game code can't be added with editor
This can really improve quality of maps.
I tried to contact BED maker years ago - no success.

2. Upgrade of existing tool to place trees on map. I'm not programmer and it's hard to me to uderstand how it works.
It's included in source code pack at:
http://chambcra.freeshell.org
It was designed to work with grand canyon map but maybe will be possible to use it for any existing map.
I tried many times to usethis tool - only thing I can acheive was trees floating in air.

#4418545 - 05/01/18 06:15 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I would like to Fix the Altitude Hold so it works properly.

Currently, terrain following using Altitude Hold doesn't work. You engage it and it over-corrects or under-corrects as you fly and your altitude varies all over the place. A real helicopter behaves differently.
I'm a Mechanical Engineer. I've built and programmed simulators myself which were infinitely more stable than EECH is. EECH appears to use a defective proportional feedback loop. It should be using a full PID (Proportional-Integration-Differentiation) loop. I think the original programmers weren't versed in the physics and simply didn't know how to program it properly.

We can fix it. The input parameters are available within the program, you need three things: the current radar altitude, the current vertical velocity, and a time code for reference. The correction calculation is used to adjust the Cyclic to move the helicopter towards the correct altitude and keep it there without overshooting. That behavior is called Critical Damping. Currently there is very little damping at all, which is why it over corrects and hits the ground a lot.

Is there anyone on the team who can direct me in the code to the correct subroutines so I can dig in and take a look at it under the hood?

#4418584 - 05/01/18 11:32 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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messyhead Offline
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Originally Posted by Javelin
I would like to Fix the Altitude Hold so it works properly.

Currently, terrain following using Altitude Hold doesn't work. You engage it and it over-corrects or under-corrects as you fly and your altitude varies all over the place. A real helicopter behaves differently.
I'm a Mechanical Engineer. I've built and programmed simulators myself which were infinitely more stable than EECH is. EECH appears to use a defective proportional feedback loop. It should be using a full PID (Proportional-Integration-Differentiation) loop. I think the original programmers weren't versed in the physics and simply didn't know how to program it properly.

We can fix it. The input parameters are available within the program, you need three things: the current radar altitude, the current vertical velocity, and a time code for reference. The correction calculation is used to adjust the Cyclic to move the helicopter towards the correct altitude and keep it there without overshooting. That behavior is called Critical Damping. Currently there is very little damping at all, which is why it over corrects and hits the ground a lot.


Sounds good, nice to have someone who has real world knowledge to add to the game. I'll PM you details of how to access the code.

Originally Posted by Javelin
Is there anyone on the team who can direct me in the code to the correct subroutines so I can dig in and take a look at it under the hood?


As to where the actual code for that is in the repo, I'm not entirely sure. You'd have to check it out and see what you can find.

Last edited by messyhead; 05/01/18 11:38 AM.
#4424663 - 06/05/18 11:02 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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TEDAC for the longbow if possible.

#4424674 - 06/05/18 01:05 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Exporting of more data from simulator for us poor misguided souls who have actually built cockpits based on EECH.

In my case I'd love to see the chaff/flare count and the up front display messages exported so that I could use them in SIOC.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#4426844 - 06/20/18 09:27 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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messyhead Offline
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Does anyone else find it annoying that when you start a mission, all of the comms channels play at the same time, and it's just a garbled message, or is it just me ? biggrin

I'm thinking I might add a rule that if you're landed, only the ATC plays, so you only hear that message at the beginning of missions.

I might also see if I can add a delay between messages if multiple channels are enabled so you don't get multiple messages playing at once.

#4426845 - 06/20/18 09:34 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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In eech.ini you can disable this. Or maybe i wrong understand.

#4426848 - 06/20/18 09:58 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: XIII]  
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messyhead Offline
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Originally Posted by XIII
In eech.ini you can disable this. Or maybe i wrong understand.


I couldn't see anything for it. I was thinking it could be defined in the eech.ini so you can set which channels are enabled by default.

#4426850 - 06/20/18 10:22 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I do not recommend to apply any artificial delays to the messages, as it done already and usually works properly. If this bug appear only when game is just started, original issue should be fixed instead.
Fair solution will be mute radio transmissions if there no electricity power (Ctrl+K), but it can affect only the case, when manual engine start up is enabled.
Or - like you said - decrease radio receiving radius when helicopter is landed, it may solve the issue but doesn't cause problems for the player, also add some realism.

#4426855 - 06/20/18 11:53 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Decrease radius is good idea:) i misunderstood your post,because on phone.

#4426869 - 06/20/18 03:17 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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What do you mean by the radius?

#4426871 - 06/20/18 03:38 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Player receive not all messages on the map, but only from near units and aircrafts. Technically, this distance can be decreased 4 times for example if helicopter is landed, so there is good chance that only ATC and near helicopters will be heard.

#4427603 - 06/25/18 12:24 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I'd really love to see reflective, dynamic water using dx9+ shaders.

#4427656 - 06/25/18 09:46 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Mr_Blastman]  
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messyhead Offline
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Originally Posted by Mr_Blastman
I'd really love to see reflective, dynamic water using dx9+ shaders.


Wouldn't we all. I see to remember there was a water mod that add realistic water

#4448439 - 11/13/18 10:30 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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right, where to start, I used to mod SH4 but don't know how to mod this game. I am also playing the 1996 Hind game, which is in my humble opinion, still superior to the hind in eech.
There is a clever copilot aiming for you but what I really like is that you can fire the gun like the Apache's and Comanche's in EECH : look and shoot - could'nt someone clone the part from those helos and sport them over to the Hind ?

I also think that in RL they are really more durable/protected than ingame : you get shot down too easily even in novice mode I think

her's what it can carry :

Air-to-ground weapons - for use against ground targets

9M114 Shturm (AT-6 ‘Spiral’) air-to-ground missile
S5 57mm rockets
S8 80mm rockets
FAB250 & FAB500 general purpose bomb
OFAB500 blast fragmentation bomb
FAE-500 fuel air bomb
KMGU-2 area denial mine dispenser
Yak-B four-barrelled 12.7mm turret-mounted machine gun
UBK-23/250 cannon pod

Air-to-air weapons - for use against other aircraft

R60 (AA-8 ‘Aphid’) missile
Yak-B four-barrelled 12.7mm turret-mounted machine gun
UBK-23/250 cannon pod

are there still any modders out there willing to work on this ?

regards

Keltos


Last edited by keltos; 11/13/18 10:31 AM.

SIm junkie
#4448539 - 11/13/18 09:45 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: keltos]  
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Originally Posted by keltos
which is in my humble opinion, still superior to the hind in eech.


dont think so<click>

#4481124 - 07/03/19 09:21 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Hi all! I have a Feature Request: If someone can - fix joystick controls. I mean, setting up axis curves, Dead zones, joystick buttons mapping. At the moment, the controls in EECH remained in 1998, this greatly reduces the pleasure of the flight. I think the main thing in the simulator is the controls.

#4481126 - 07/03/19 09:49 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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BANITA Online content
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Hi bunik.yes is pain. I think is not possible.best way use external program to remap keyboard.

#4481129 - 07/03/19 10:16 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: BANITA]  
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Originally Posted by BANITA
I think is not possible.
Nooooo!))
Quote
best way use external program to remap keyboard.
I do, but it's not the best decision. at the moment, the game is hardcoded a few buttons and they can not be reassigned!

Last edited by bunik; 07/03/19 10:16 AM.
#4481130 - 07/03/19 10:22 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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You want change button keyboard ->joystick ,or keyboard->keyboard? First you can change everything.

#4481133 - 07/03/19 10:56 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I think we should be able to do something about the controls. I don't think it's ever been really taken on. I remember seeing in the code some uncompleted work on key mapping.

Also, there was some work done on the deadzones, but never really finished.

It's good if we add new models to fly, and improve existing ones. But if the flying experience is no good, then there's no point.

#4481136 - 07/03/19 11:19 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Originally Posted by messyhead


Also, there was some work done on the deadzones, but never really finished.

the EECH.ini file has a dzd parameter, but it does not work, it may need to be moved from "Dynamics" to "Joysticks and TrackIR" section?))
[Linked Image]

Attached Files 1234.JPG
#4481137 - 07/03/19 11:23 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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It doesn't really matter wher it is in the file, those values are just used as parameters in the code.

#4481203 - 07/03/19 03:15 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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A couple of comments. Customizable joystick response curves? Interesting idea, difficult to program. There are already apps out there to do that. Here's a free one:

XEDOC Project

I've also modded the automated controls in the sim so Altitude-Hold and Hover-Hold work now. I use Altitude-Hold all the time which takes over the collective making the helicopter very easy to fly, all you have to do is steer unless you go into radical moves to avoid weapons fire. I don't really notice the lack of an adjustable dead band in the joystick at all any more. You can download the mod here:

Hover Controls Mod Link

For remapping keyboard commands I have a copy of AutoHotKey, which is free, which remaps the keyboard and allows for remapping multiple key combinations and sequences to do anything you want. It does more than you want, though. There are simpler apps out there. I also have another app that maps joystick presses to keyboard combinations, JoyToKey. There are lots of ways to remap the game controls without resorting to reprogramming the sim. The in-game key commands are located in scattered sections of the code, they aren't all in one place. Joystick controls are also scattered around the code. With so many different controls possibilities, redoing that would take quite a bit of work. It can be done, but most avid players have already resorted to an external remapping app to get what they want. I've resorted to using a pair of Cougar MFD button frames (about $50). They easily remap any keyboard button command to a button on the MFD frame so I don't have to remember them. I've found that makes it infinitely easier for me to fly that way. I put all the important stuff on the Cougar MFD, I haven't even bothered to remap anything else with a keyboard app.

AutoHotKey.com

You said a couple of buttons are hard-coded that you can't reassign. What buttons are those? We might be able to fix those ones.

Last edited by Javelin; 07/03/19 03:22 PM.
#4481209 - 07/03/19 03:40 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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When I'm back from holiday, I'll look at the keymapping. I remember looking into it a few years ago, and had some thoughts on how it could work. If it's ok Javelin, I'll PM you with some ideas.

I get there are programs to allow this, but it would be good to have it as part of the sim.

I think the deadzone issue might need addressed though if it's more of an issue.

#4481230 - 07/03/19 05:48 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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Originally Posted by Javelin
Customizable joystick response curves? Interesting idea, difficult to program.
response curves are optional, I can do it in the joystick software, but the main thing for me is to remove the dead zones and make mapping, if possible.


Quote
I've also modded the automated controls in the sim so Altitude-Hold and Hover-Hold work now. I use Altitude-Hold all the time which takes over the collective making the helicopter very easy to fly, all you have to do is steer unless you go into radical moves to avoid weapons fire. I don't really notice the lack of an adjustable dead band in the joystick at all any more. You can download the mod here
I use it, thanks)


Quote
For remapping keyboard commands I have a copy of AutoHotKey

I don't like to use external mapping programs.



Quote
You said a couple of buttons are hard-coded that you can't reassign. What buttons are those? We might be able to fix those ones.

Button 1 - open fire
Button 2 - select weapon
Button 3 - select target
Button 4 - target tracking/stop tracking

#4481264 - 07/03/19 08:24 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Ah. You want to re-map the Joystick buttons. That's different.

I went searching for the commands and found then in the code, at least the joystick part of it anyway. There are duplicate keyboard functions.
co_avevn.c assigns joystick_button 1,2,3
hm_avevn.c (and all the other helicopter type files) assigns joystick_button 4

set_event ((JOYSTICK_BUTTON + 1), MODIFIER_NONE, KEY_STATE_EITHER, launch_weapon_event);

set_event ((JOYSTICK_BUTTON + 2), MODIFIER_NONE, KEY_STATE_DOWN, select_next_weapon_event);

set_event ((JOYSTICK_BUTTON + 3), MODIFIER_NONE, KEY_STATE_DOWN, select_next_target_event);

and
set_event ((JOYSTICK_BUTTON + 4), MODIFIER_NONE, KEY_STATE_DOWN, virtual_cockpit_track_target_event);

#4482079 - 07/09/19 02:47 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Here's a thought I had the other day... Is anyone interested in flying the fixed wing aircraft in EECH? I could write a physics engine for them, generic and modular, so we could set up the physics via a text file like they've done for all of the helos. It wouldn't be too exacting, but close enough to be fun. Anyone want to donate a generic 3D cockpit for it? Or we could just steal one from one of the helicopters. Any interest there? Just curious.

Last edited by Javelin; 07/09/19 03:01 AM.
#4482109 - 07/09/19 12:59 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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I am interested! We need our own DCS!)) The Rapota new airpane models are very good, we need to make cockpits and physics.

#4482113 - 07/09/19 01:57 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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It would be interesting to be able to fly the planes. However, personally, I think there's things with the helo sim that need worked on and improved first. The airplane sim could distract from those things.

#4482173 - 07/09/19 08:46 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Originally Posted by messyhead
However, personally, I think there's things with the helo sim that need worked on and improved first.

I agree! for example, for aircraft precise control is even more important.

#4482244 - 07/10/19 11:50 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Idaho Falls, Idaho USA
The key to precise control is a high quality Joystick, or do you have a more specific problem?

#4482256 - 07/10/19 01:42 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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Originally Posted by Javelin
The key to precise control is a high quality Joystick, or do you have a more specific problem?

my problem is large dead zones that can't be reduced to 0, and the lack of mapping buttons in the game, as third-party software does not always work with multiple devices.
I have a VKB Gunfighter MCG + handmade throttle and KA-50 collective. This devises have a high quality, so I don't like that I can't realize their precision potential))

#4482260 - 07/10/19 02:01 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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In all people steering work smooth,precisely and great. Never remember any complain about dead zone.Only you have problem. so,where is problem- in game, or with you hardware/software? The same about buttons. You not have good software for remapping, and you want change code in game.

#4482274 - 07/10/19 04:03 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Javelin Offline
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Hi Bunik,. I can see in the code where some joystick types are assigned a deadzone of 20%. Does that sound about right for your setup? I might be able to fix that, I'll give it a shot this weekend.

The dzd setting is used in the code in the cyclic section, but the 20% setting is applied before that.

#4482279 - 07/10/19 04:45 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I don't think people should be restricted by the controller they choose. The code shouldn't dictate things like deadzones, in my opinion. These should be 100% configurable, probably from the eech.ini to suit whichever controller is being used.

Keymappings are a different story. It would be great if they could be 100% reassigned, but I think that would be a lot of work.

#4482288 - 07/10/19 05:25 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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If I set the joystick interface files to 0.0, it should fix the problem and pass all control of deadzones over to the ini file.

#4482313 - 07/10/19 09:31 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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Originally Posted by Javelin
Hi Bunik,. I can see in the code where some joystick types are assigned a deadzone of 20%. Does that sound about right for your setup?
Hi! Yes, it is!

#4482314 - 07/10/19 09:38 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: BANITA]  
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Originally Posted by BANITA
In all people steering work smooth,precisely and great.
good for you. but I don't

Quote
Only you have problem.
you're wrong.

Quote
so,where is problem- in game, or with you hardware/software?
the game is 20 years old, so the problem in the game.

Quote
The same about buttons. You not have good software for remapping, and you want change code in game.
I want to do it in the game, if you can't fix it - why convince me that I don't need it?

#4482315 - 07/10/19 10:06 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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With such arguments the discussion is unfounded ,good luck.

#4482363 - 07/11/19 06:38 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: BANITA]  
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Originally Posted by BANITA
With such arguments the discussion is unfounded ,good luck.

What arguments do you need? dead zones can be seen when you adjust the axis of the joystick.
I see a 15-20% dead zone in the center! or do you think I'm trying to joke?))
about buttons - I prefer to use a minimum of third-party software, and in order to reassign buttons I prefer to quickly go into the "options" and do it, rather than close the game and set up a remapper! And yes, I have been using remappers for 6 years now.

#4482369 - 07/11/19 08:14 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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No need to get into arguments. We've acknowledged there's some improvements can be made to the deadzones, and Javelin has found a possible solution.

#4482379 - 07/11/19 10:39 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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thank you! it's great!

#4482555 - 07/12/19 06:44 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Hi Bunik, Go download the package under the "MFD Export Upgrades" thread, it contains cohokum_test_15.exe which has your joystick fix in it.
Test it for me and let me know if it corrects the DeadZone problem you're having.

#4482563 - 07/12/19 07:20 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Originally Posted by Javelin
Test it for me and let me know if it corrects the DeadZone problem you're having.
Hi! Yes, it works! how nice to fly a helicopter now, thank you very much!))

#4482564 - 07/12/19 07:21 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: bunik]  
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Originally Posted by bunik
Originally Posted by Javelin
Test it for me and let me know if it corrects the DeadZone problem you're having.
Hi! Yes, it works! how nice to fly a helicopter now, thank you very much!))


That's great! I suppose it'll need properly tested with other controllers too

#4482590 - 07/12/19 10:30 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Excellent, that's great to hear! I tested it out on my joystick too, and it worked just fine and didn't affect anything. Mine was working before the change.

#4482623 - 07/13/19 06:00 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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bunik Offline
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This is strange, probably depends on the type of joystick.

#4482651 - 07/13/19 02:15 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I'm just glad the fix worked, so now all the people who wandered away from EECH because their joystick didn't work can come back. Maybe I should set up a new thread on that, this thread isn't the one those people would see.

#4490918 - 09/30/19 05:32 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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BANITA Online content
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I have this error for many years, but I could not find any dependence.now I have some facts and I can report.
When i run cohokum.exe game not start.
And in task manager appear cohokum.exe process and rundll32.exe process.
I must kill cohokum.exe, and again start game, and game start.BUT must be still running the process rundll32 in taskmanager.
when i kill this process, the game does not start again.
I must again kill cohokum.exe and game start with running rundll32
and now the most interesting - when I change cokohum.exe to any other name - the game starts normally without running rundll32.
it's been checked dozens of times.
I don't know, my only idea is that nvidia has its gaming profile, and then something doesn't match the original cohokum.
anyone had similar situations? win7 and nvidia.

Last edited by BANITA; 09/30/19 05:49 PM.
#4493073 - 10/15/19 10:47 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Found another bug in apache.
with lighting, only occurs in midnight, all others are fine.I tried to make glare shield lighting, I made uvmap, I made a light texture, I set the luminosity to 100% and the highlight is visible. During the day, in the fog, in the evening, only completely dark in midnight.
there is no proper lighting in midnight.
on the screen how looks all day long.in midnight is completely black.

Attached Files gs.jpg
#4498741 - 11/29/19 11:50 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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On the Comanche wiki page:

Quote
the RAH-66 was capable of internally carrying 6× AGM-114 Hellfire air-to-ground missiles, or 12× AIM-92 Stinger air-to-air missiles, or 24× 2.75 in (70 mm) Hydra 70 air-to-ground rockets, which would be evenly divided between a pair of retractable weapons pylons. Beyond storing munitions internally, the Comanche could also mount external stub wings to carry up to eight Hellfire missiles or sixteen Stinger missiles.


I would be great if we can get the regular RAH-66 we have now and this RAH-66 showing in the game as same model, no need to make modification to the way it looks, but with the bigger internal ordnance carry. but call it a RAH-66 B or something.

#4498789 - 11/30/19 04:19 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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I'll start this by stating that I'm not any kind of Comanche expert. I just built a simpit cockpit for it.

As far as I'm aware there were only 3 launch rails on each side of the munitions storage doors. All others were carried on the detachable external hardpoints which basically destroyed your stealth capability.

I don't know where the Wiki got there information from though, so I may be wrong.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
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