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#4379380 - 09/13/17 02:42 PM EECH Wishlist - Feature Requests and Bug fixes  
Joined: Dec 2010
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messyhead Offline
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messyhead  Offline
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Hi folks. I've created this thread to try and collate all of the various mods and requests that are spread about the forum in different threads and posts. I think a lot of great work and information has been lost or forgotten, so this thread is to try and act as an index and quick reference to where those are. I've personally got a long list of threads in my subscribed list that relate to previous features that either never got finished, or were never included in a release.

It should hopefully also act as a tracker for when things get added to EECH.

I'd like there to be some rules for what goes in here though.

1. Don't go off topic. By that I mean, don't get into drawn out conversations about what should/shouldn't be in EECH, or fixes that could be done etc. If posts are made that go that way, then they'll be deleted.

2. If you want to discuss a particular mod that is linked from this thread, then please do so in a new thread, or in the original thread for that mod.

3. Please don't use this as a place to raise bug reports.

4. If you'd like to request a feature, first do a search of the forum to see if it has been requested in the past and link to that thread. If it hasn't been discussed in the past, then post the feature you'd like to see.

5. As per 4, but for bug fixes. There are many bug reports in various release threads already on the forum. If your bug has been raised already, then link to that bug report thread.

6. If you want to raise a feature request or bug, please start a new thread and then post in this thread linking to the request. The first post will be edited to include this so it continues to work as an index. That way all discussion regarding the request can be kept in the separate thread.

#4379392 - 09/13/17 03:40 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
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messyhead  Offline
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Joined: Dec 2010
Posts: 1,883
Bug Reports

Game freezes moving between menus, and mouse pointer size

Havoc gauges missing in v1.16[/url] -Fixed. Available in 1.16.1.

KA-52 Alligator drops shadow through the flight-deck of the carrier at the sea. This only happens with AI versions of the KA-52, not the one you fly yourself (theater was Georgia)

Fix status and warning lamps in Havoc cockpit - Fixed. Available in 1.16.1.

KA-50 External door animation doesn't work


Feature Requests - to be added with "official" releases

Hind Clickable Cockpit and Gunner Cockpit

Improved Helicopter Models

Various cockpit improvements

Mi8 Cockpit

AH-6 Model

Improved Red Force Armoured Vehicles Models

Improved Ship Craft Models

Custom Keyboard Remapping

Fix deadzones for controllers - Available in 1.16.1.

Updated KA-50 Cockpit - Available in 1.16.1.

Fix KA-50 Instruments - Available in 1.16.1.

Fix KA-50 cockpit lighting - Available in 1.16.1.

Add AH-64a Cockpit

Blackhawk Cockpit

More clouds - Available in 1.16.1.

Game music - I've been looking into royalty free music, but needs some more investigation and finding appropriate tunes - Available in 1.16.1.

Full 3D Havoc cockpit

Find a way to add new objects into BED editor (scenario/campaign editor).

Upgrade of existing tool to place trees on map.

MFD Export - Available in 1.16.1.

Improved hover - Available in 1.16.1.


Available Independent Mods - these can be installed in v1.15 or v1.16

Improved Helicopter Models - Models unfinished as require LoD version amended

Improved Red Force Armoured Vehicles Models

Improved Ship Craft Models

Various cockpit improvements - only works with v1.15

Updated KA-50 Cockpit - Available in 1.16.1.

Last edited by messyhead; 04/28/20 07:05 AM.
#4385586 - 10/18/17 06:19 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
Joined: Dec 2010
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Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Found a small bug in 1.16.0 while testing my KA-50 model:

- KA-52 Alligator drops shadow through the flight-deck of the carrier at the sea. This only happens with AI versions of the KA-52, not the one you fly yourself (theater was Georgia)


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4387716 - 11/01/17 04:36 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Posts: 1,179
Bavaria, near Munich
While working at the KA-50 I noticed that the cockpit door animation for this helo isn't working. In the scene file the animation works but in the game neither alt + c (cockpit door) nor or shift + c (cargo door) does anything.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4387843 - 11/02/17 12:01 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Viper1970]  
Joined: Dec 2010
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messyhead Offline
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messyhead  Offline
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Originally Posted by Viper1970
While working at the KA-50 I noticed that the cockpit door animation for this helo isn't working. In the scene file the animation works but in the game neither alt + c (cockpit door) nor or shift + c (cargo door) does anything.


Added to the list

#4388410 - 11/06/17 12:33 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Soczkien Offline
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Soczkien  Offline
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Poland
1. Find a way to add new objects into BED editor (scenario/campaign editor).
http://eech.robfox.net/utils.html
Currently object list is closed and new added objects to game code can't be added with editor
This can really improve quality of maps.
I tried to contact BED maker years ago - no success.

2. Upgrade of existing tool to place trees on map. I'm not programmer and it's hard to me to uderstand how it works.
It's included in source code pack at:
http://chambcra.freeshell.org
It was designed to work with grand canyon map but maybe will be possible to use it for any existing map.
I tried many times to usethis tool - only thing I can acheive was trees floating in air.

#4418545 - 05/01/18 06:15 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
Joined: Apr 2018
Posts: 300
Javelin Offline
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Idaho Falls, Idaho USA
I would like to Fix the Altitude Hold so it works properly.

Currently, terrain following using Altitude Hold doesn't work. You engage it and it over-corrects or under-corrects as you fly and your altitude varies all over the place. A real helicopter behaves differently.
I'm a Mechanical Engineer. I've built and programmed simulators myself which were infinitely more stable than EECH is. EECH appears to use a defective proportional feedback loop. It should be using a full PID (Proportional-Integration-Differentiation) loop. I think the original programmers weren't versed in the physics and simply didn't know how to program it properly.

We can fix it. The input parameters are available within the program, you need three things: the current radar altitude, the current vertical velocity, and a time code for reference. The correction calculation is used to adjust the Cyclic to move the helicopter towards the correct altitude and keep it there without overshooting. That behavior is called Critical Damping. Currently there is very little damping at all, which is why it over corrects and hits the ground a lot.

Is there anyone on the team who can direct me in the code to the correct subroutines so I can dig in and take a look at it under the hood?

#4418584 - 05/01/18 11:32 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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messyhead Offline
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messyhead  Offline
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Originally Posted by Javelin
I would like to Fix the Altitude Hold so it works properly.

Currently, terrain following using Altitude Hold doesn't work. You engage it and it over-corrects or under-corrects as you fly and your altitude varies all over the place. A real helicopter behaves differently.
I'm a Mechanical Engineer. I've built and programmed simulators myself which were infinitely more stable than EECH is. EECH appears to use a defective proportional feedback loop. It should be using a full PID (Proportional-Integration-Differentiation) loop. I think the original programmers weren't versed in the physics and simply didn't know how to program it properly.

We can fix it. The input parameters are available within the program, you need three things: the current radar altitude, the current vertical velocity, and a time code for reference. The correction calculation is used to adjust the Cyclic to move the helicopter towards the correct altitude and keep it there without overshooting. That behavior is called Critical Damping. Currently there is very little damping at all, which is why it over corrects and hits the ground a lot.


Sounds good, nice to have someone who has real world knowledge to add to the game. I'll PM you details of how to access the code.

Originally Posted by Javelin
Is there anyone on the team who can direct me in the code to the correct subroutines so I can dig in and take a look at it under the hood?


As to where the actual code for that is in the repo, I'm not entirely sure. You'd have to check it out and see what you can find.

Last edited by messyhead; 05/01/18 11:38 AM.
#4424663 - 06/05/18 11:02 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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SKIP2008 Offline
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ITALY
TEDAC for the longbow if possible.

#4424674 - 06/05/18 01:05 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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AndyB Offline
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Ayrshire, Scotland
Exporting of more data from simulator for us poor misguided souls who have actually built cockpits based on EECH.

In my case I'd love to see the chaff/flare count and the up front display messages exported so that I could use them in SIOC.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#4426844 - 06/20/18 09:27 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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messyhead Offline
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Does anyone else find it annoying that when you start a mission, all of the comms channels play at the same time, and it's just a garbled message, or is it just me ? biggrin

I'm thinking I might add a rule that if you're landed, only the ATC plays, so you only hear that message at the beginning of missions.

I might also see if I can add a delay between messages if multiple channels are enabled so you don't get multiple messages playing at once.

#4426845 - 06/20/18 09:34 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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XIII Offline
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In eech.ini you can disable this. Or maybe i wrong understand.

#4426848 - 06/20/18 09:58 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: XIII]  
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messyhead Offline
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Originally Posted by XIII
In eech.ini you can disable this. Or maybe i wrong understand.


I couldn't see anything for it. I was thinking it could be defined in the eech.ini so you can set which channels are enabled by default.

#4426850 - 06/20/18 10:22 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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thealx Offline
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I do not recommend to apply any artificial delays to the messages, as it done already and usually works properly. If this bug appear only when game is just started, original issue should be fixed instead.
Fair solution will be mute radio transmissions if there no electricity power (Ctrl+K), but it can affect only the case, when manual engine start up is enabled.
Or - like you said - decrease radio receiving radius when helicopter is landed, it may solve the issue but doesn't cause problems for the player, also add some realism.

#4426855 - 06/20/18 11:53 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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XIII Offline
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Decrease radius is good idea:) i misunderstood your post,because on phone.

#4426869 - 06/20/18 03:17 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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messyhead Offline
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What do you mean by the radius?

#4426871 - 06/20/18 03:38 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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thealx Offline
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Player receive not all messages on the map, but only from near units and aircrafts. Technically, this distance can be decreased 4 times for example if helicopter is landed, so there is good chance that only ATC and near helicopters will be heard.

#4427603 - 06/25/18 12:24 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Mr_Blastman Offline
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I'd really love to see reflective, dynamic water using dx9+ shaders.

#4427656 - 06/25/18 09:46 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Mr_Blastman]  
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messyhead Offline
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Originally Posted by Mr_Blastman
I'd really love to see reflective, dynamic water using dx9+ shaders.


Wouldn't we all. I see to remember there was a water mod that add realistic water

#4448439 - 11/13/18 10:30 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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keltos Offline
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right, where to start, I used to mod SH4 but don't know how to mod this game. I am also playing the 1996 Hind game, which is in my humble opinion, still superior to the hind in eech.
There is a clever copilot aiming for you but what I really like is that you can fire the gun like the Apache's and Comanche's in EECH : look and shoot - could'nt someone clone the part from those helos and sport them over to the Hind ?

I also think that in RL they are really more durable/protected than ingame : you get shot down too easily even in novice mode I think

her's what it can carry :

Air-to-ground weapons - for use against ground targets

9M114 Shturm (AT-6 ‘Spiral’) air-to-ground missile
S5 57mm rockets
S8 80mm rockets
FAB250 & FAB500 general purpose bomb
OFAB500 blast fragmentation bomb
FAE-500 fuel air bomb
KMGU-2 area denial mine dispenser
Yak-B four-barrelled 12.7mm turret-mounted machine gun
UBK-23/250 cannon pod

Air-to-air weapons - for use against other aircraft

R60 (AA-8 ‘Aphid’) missile
Yak-B four-barrelled 12.7mm turret-mounted machine gun
UBK-23/250 cannon pod

are there still any modders out there willing to work on this ?

regards

Keltos


Last edited by keltos; 11/13/18 10:31 AM.

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