Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 3 of 4 1 2 3 4
#4375450 - 08/20/17 06:25 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Jan 2006
Posts: 1,458
Brit44 'Aldo' Offline
Every Human is Unique
Brit44 'Aldo'  Offline
Every Human is Unique
Member

Joined: Jan 2006
Posts: 1,458
You are not making an engineering software, you are creating a game that simulates the experience. So keep in mind, as you make realism sacrifices for game play reasons, to be cautious about revealing exact details how your "sim" works. What is important is the "feel". If you reveal the magic, the illusion is spoiled.

A car analogy: People love there sexy looking sports car if it can hold the road better then they can drive. They hate it as soon as they learn the suspension is made from VW Beetle parts. You will never make Massa say your car is best.

wink But, do not ignore the rivet counters. If they find a problem, then the chances are it is hurting your "sim" mode of play.

Armoured is not the quick thrill of FPS or the fanciful glory of the fly guy. It is a hard genera to make a buck with as a recreational software..


TPA who TWI
Inline advert (2nd and 3rd post)

#4375454 - 08/20/17 10:08 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Sep 2010
Posts: 1,997
33lima Offline
Member
33lima  Offline
Member

Joined: Sep 2010
Posts: 1,997
Belfast, NI
OK just for me to be a bit more constructive, by way of suggesting (what I think are) good ideas and less as Ssnake described it weeding out (what I think are) bad ideas, if I was going to make a game of WW2 tank combat, this is what it would be like.

Working title, or sub-title below the snappy one - 'Tank Platoon Leader'

The player - SP or MP - is cast in the role of the leader of a platoon of 3-5 WW2 tanks or SP guns. Focussing on a role is important, because role-playing draws the player in as well as giving game design its objectives, scope and boundaries. And this role provides the best combination of tactical challenges.

The basic mission type - SP or MP - is the type of mission which a WW2 tank platoon would be given - advance to contact, attack, defence, maybe withdrawal, standard stuff. The most common mission would be - like those featured in stock Steel Fury - Kharkov 1942 - a daylight attack by a mixed tank-infantry force of about re-inforced company strength with artillery/mortar support, and on occasion air support.

In both MP and SP, the player would command his own tank and control the rest of his AI platoon. Probably, he could do this from the gunner sight if he wanted, for gameplay reasons, and play a sort of combined TC/gunner role. But he needs to be able to play just as TC and have a good AI gunner whose fire he can direct. Likewise, driver & loader. Likewise, he needs decent AI crews in his other 2-4 tanks.

For SP, the other tank (or infantry) platoons that are involved in the mission are 'all AI'. Instead of having an MP player in charge like the player's platoon, the other platoons follow the mission-maker's script.

For MP, the players can choose to command any of the other (AFV) platoons that are involved in the operation. One of the players acts as company commander, ideally with a smaller platoon (the HQ element). The fun comes from co-operating and following (preferably realistic) command and control, with players using voice messaging to issue and acknowledge orders, and send sitreps, contact reports etc, responding to the developing battle in real time. If you listen to some of the Steel Beasts MP battles - preferably the ones with players who understand and follow realistic battle drill and radio voice procedure, engaging brain before putting mouth into gear etc - you will see and hear this sort of thing in action.

In both SP and MP, if your tank gets KO'ed, you could take over one of your other platoon tanks, much as in real life.

I would forget about tanks crewed by several players. That is ok for a tank CREW simulator but it is a distraction from doing one thing well and the thing that would be most immersive, realistic and fun is a tank PLATOON LEADER sim.

SP would have 'themed mission set campaigns' like Panzer Elite's, set in N Africa 1941-42 and NW Europe 1944-45 - anything more like Tunis, Italy, Ostfront, NW Europe 1940, is icing on the cake. Plus map and mission editors and some sort of quick battle generator.

If there was enough development time, the player(s) could have their own 3d figure as in OFP/ARMA/IFL'44 who could dismount from the tank, eg to scout on foot, guide your tank by hand signals, bale out and take over another platoon tank, or maybe even engage in a bit of dismounted combat.

An another 'nice to have' feature would be the ability to command non-AFV platoons in a comparable way, especially dismounted or mech infantry. Or act at the company team's Forward Observation Officer.

Though dating from the 1970s, this British Army training film illustrates how my ideal tanksim would look, sound and feel, for the player:

https://www.youtube.com/watch?v=3zo5f6l-ZP4


Last edited by 33lima; 08/20/17 10:31 AM.
#4375549 - 08/21/17 01:00 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Apr 2013
Posts: 1,857
marko1231123 Offline
Member
marko1231123  Offline
Member

Joined: Apr 2013
Posts: 1,857
I am a long time armour sim enthusiast.
As such i have been looking for a updated and more comprehensive WW2 that's currently available.
Will watch this with great interest
Good luck with the project.
I do agree with previous posts.I would focus on the warfighting and not the logistics and engineering aspects

#4375786 - 08/22/17 02:01 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Hello Brit44 'Aldo'!

You are talking about, maybe, one of our harder challenges! You analogy was great haha Thank you!


"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4375787 - 08/22/17 02:14 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Hello 33lima biggrin

The tactical feature will be well observed when the radio communication is implemented. These kind of posts, like leaders of platoons will be achieved by courses and leveling up. You have described the kind of gameplay of Operation Flashpoint: Dragon Rising 2 and everything you said is planned! We are going to post a new video soon, because the multiplayer system is under heavy test and programmings biggrin About the crew system, I really want that in the game, but only max 4 per tank (Commander, Driver, Shooter and Radio operator/MG operator, no reloader required, just a animated player when there is nobody in this position) .

I am looking forward to make the desert landscapes and combats haha

"If there was enough development time, the player(s) could have their own 3d figure as in OFP/ARMA/IFL'44 who could dismount from the tank, eg to scout on foot, guide your tank by hand signals, bale out and take over another platoon tank, or maybe even engage in a bit of dismounted combat." This is in the plans since the fps sim feature will be implemented... but it will be easier to play, differently of IF of OFP , both are not intuitive or friendly for new players, we will be different!

Thank you again! biggrin

Last edited by Si89_Studios; 08/26/17 08:16 PM.

"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4375788 - 08/22/17 02:16 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Hello marko1231123 !

I hope we can make what you were looking for (and me too hahah this is the why I am doing that)!
Thank you biggrin I hope make you proud!

I want to put the logotype of SimHQ in the beginning of the game! If the owner of the forum give me the authorization smile


"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4376789 - 08/28/17 09:59 PM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
What do you think about the firtst version of the login menu ?


[img]https://scontent.fbsb8-1.fna.fbcdn....d8d463b139f44453216e725c&oe=5A5DBC29[/img]


"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4376830 - 08/29/17 05:22 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Dec 1999
Posts: 7,746
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,746
Germoney
I don't know if you want to make a human skull a part of your product logo.
While funny, here are a lot of the reasons why that is a bad idea.

#4376849 - 08/29/17 10:41 AM Re: Baptism By Fire - A integrated simulation game [Re: Ssnake]  
Joined: Apr 2001
Posts: 113,406
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 113,406
Miami, FL USA
Originally Posted by Ssnake
I don't know if you want to make a human skull a part of your product logo.
While funny, here are a lot of the reasons why that is a bad idea.



Well for the German and Austrian markets at least. It's not a big deal in any other country.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4376863 - 08/29/17 12:31 PM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Dec 1999
Posts: 7,746
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,746
Germoney
Skulls are never associated with anything positive - death, poison, beheadings, and pirates (which may be fun, but still are the baddies).
You may consider a certain demographic as your target audience that overlaps with those who like Metallica and Zombies, but at the same time you already say that 99% of the population are not your target audience.

I'm not saying that you should never use a skull in your product logo. All I'm saying is that it creates a hurdle towards impulse buyers and a general mainstream audience. That may be just fine and dandy depending on what your marketing plan is, but at least you should be aware of it and make it a conscious decision, for better or for worse.

#4376865 - 08/29/17 01:53 PM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Apr 2015
Posts: 10,761
F4UDash4 Offline
Veteran
F4UDash4  Offline
Veteran

Joined: Apr 2015
Posts: 10,761
SC
I used to own and ride a Harley and skulls are big in the Harley world, skull on gas tanks, saddle bags, foot pegs, clutch covers etc. I never could understand that.


"Every record has been destroyed or falsified, every book rewritten, every picture has been repainted, every statue and street building has been renamed, every date has been altered. And the process is continuing day by day and minute by minute. History has stopped. Nothing exists except an endless present in which The Party is always right." - George Orwell, 1984
#4376866 - 08/29/17 01:54 PM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Apr 2001
Posts: 113,406
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 113,406
Miami, FL USA
Some Navy fighter squadrons have skulls in their insignia. No problem there. smile


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4376887 - 08/29/17 03:25 PM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Dec 1999
Posts: 7,746
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,746
Germoney
Neither Navy fighter squadrons nor Harleys represent even a significant minority of the population; they may want to borrow from the romantic pirate/renegade charisma, or they are trying to come across as people to be feared. Like I wrote - you can do it, but make sure you know what you're doing rather than blundering on it because you didn't have a plan in the first place. Few things will be as recurrent as the product logo - if you manage to turn it into a strong brand. The perfect logo conveys the spirit of the product.

#4376913 - 08/29/17 06:00 PM Re: Baptism By Fire - A integrated simulation game [Re: Ssnake]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Originally Posted by Ssnake
I don't know if you want to make a human skull a part of your product logo.
While funny, here are a lot of the reasons why that is a bad idea.


Ssnake, good observation! We are going to think about that!


"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4376918 - 08/29/17 06:14 PM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Sep 2010
Posts: 1,997
33lima Offline
Member
33lima  Offline
Member

Joined: Sep 2010
Posts: 1,997
Belfast, NI
Is the plan, then, that you must be logged in, to play - like Rise of Flight for example? Some may prefer not to have to do this (RoF has an ofline mode). Some even today may have poor connections.

'1945' implies a time limit which could deter some from buying. You could at least go '1944-45' for an overlay as at your two current tanks fought in that period, the Tiger I (less zimmerit) earlier of course. The battles fought in 1944 - or even earlier - were probably as or more exciting or interesting, if not more desperate for the Germans, that those fought in 1945.

If you are not worried about people who aren't already armour enthusiants, the close-up of part of a Tiger may not be a problem, especially as that is probably the most recognised WW2 tank. But there is probably a good reason that most tanksims have a more or less complete tank on their DVD case or main screen. IIRC.

The combination of heavy metal style logo with a detailed shot is a bit harsh, but maybe that is the effect you want.

A rose by any other name would smell as sweet but now that I see the name, 'Steel' is a bit - well, monosyllabic and idiosyncratic, not especially effective on its own, or even as a sub-heading to the name of the parent game. Steel what? The word is already well used in tanksims. So is 'Panzer' but at least it is more evocative and descriptive. Something like 'Fire and Steel' has more of a ring to it, without getting too melodramatic. Tri- or bi-syllabic is usually good. Monosyllabic could be somebody clearing their throat.

Maybe have a little competition for the best name? I would not choose the winner by poll, though, a hostage to fortune and it's your call.

#4376942 - 08/29/17 08:28 PM Re: Baptism By Fire - A integrated simulation game [Re: 33lima]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Hello 33lima biggrin

The year was only for provisional pourposes, we are going to implement all the ww2 years, and the vehicles will be available according to the year (in war mode). The Tiger tank, in the game , will not be easily deployed in the war mode, because the resources needed to deploy it will be high.

The name Steel is because we are going to launch first the version of the game which there are only tanks to play, since the FPS gameplay will not be available in this time. In this way, we can launch the game in parts and launch as soon as possible. When the FPS is included, the name will be "Blood" instead "Steel". This is a way of identify the alpha versions, and only.

I think the poll's idea great, about a lot of things, since the focuses is simulation. I am going to record and upload a video maybe today about the current progress biggrin

Thank you, you are being helpful as usual!


"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4376994 - 08/30/17 06:23 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Here we go!
Here is the video I've uploaded today.

https://www.youtube.com/watch?v=YerfvBYSLM8

Almost nothing done these last days is visual, we are working in the multiplayer system and optimization (like LOD and Occlusion Culling).

Tell me your opinion please smile

Thanks

Last edited by Si89_Studios; 08/30/17 06:24 AM.

"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4376997 - 08/30/17 06:49 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Dec 1999
Posts: 7,746
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,746
Germoney
At 9:20, cant angle doesn't seem to play a role in the trajectory.

Also, it would be a courtesy of yours to cut the video to elements that you wanted to text/where you're asking for public opinion. Watching 20 minutes of a tank driving through an empty landscape is an activity for people without a job, or maybe some exotic forms of WW2 themed zen meditation. If you can't spare the time to edit, I can't spare the time to watch it in full.

#4377006 - 08/30/17 08:45 AM Re: Baptism By Fire - A integrated simulation game [Re: Ssnake]  
Joined: Aug 2017
Posts: 33
Si89_Studios Offline
Junior Member
Si89_Studios  Offline
Junior Member

Joined: Aug 2017
Posts: 33
Brazil, Brasília and UK, Lond...
Originally Posted by Ssnake
At 9:20, cant angle doesn't seem to play a role in the trajectory.


What do you mean?

The bullet weight, exit velocity, aerodynamics (drag etc) are precisely considered... There is an rigidbody accelerated to the right speed and right aerodynamics to give this effect... (different than what I expected, in the beggining) ... The zoom make the bullet trajectory seem more curved than it is...

About the long video, I have no video edit skills to cut the important parts, I have updated and edited only in youtube while coding :P

Thanks again! smile


"All Quality Springs From The Truth"

www.si89studios.com

www.facebook.com/Si89Studios/


#4377007 - 08/30/17 08:56 AM Re: Baptism By Fire - A integrated simulation game [Re: Si89_Studios]  
Joined: Dec 1999
Posts: 7,746
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
Virtual Shiva Beast
Hotshot

Joined: Dec 1999
Posts: 7,746
Germoney
Wikipedia/Cant

If your vehicle isn't leveled but tilted sideways on a cross slope, rounds will fall short, and to the left (or right) of the crosshair center line; not what happened in the video. That's why shooting ghetto style misses at all but the shortest distances (cant angle = 90°).

Page 3 of 4 1 2 3 4

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Where are you from? test
by NoFlyBoy. 02/28/21 03:51 AM
British Army cooks 1960
by PanzerMeyer. 02/28/21 12:47 AM
Join me my brothers and sisters.
by NoFlyBoy. 02/26/21 02:34 PM
The Battle of Verdun Lego style
by PanzerMeyer. 02/25/21 07:53 PM
Dinossaurs tv show behind the scenes
by Blade_RJ. 02/25/21 07:13 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0