Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 19 of 40 1 2 17 18 19 20 21 39 40
#4375126 - 08/18/17 08:05 AM Re: Mission editor Beta ***** [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Test version1.2 - features historically correct parked planes on airfields:

WOFF UE_Mission_Editor_1.2
Editor generates historically correct static (parked) planes, ie. according to units stationed on airfield at this particular campaign date. Editor also generates the same sort (type) of planes waiting for take off and / or landing (in limited quantity over previous version).

NOTE: You must install and enable via JSGME complete set of WOFF UE Consolidated Airfileds Mod by RJW as first and WOFF UE Populated airfields mod 1.1 as a second, before you try Mission Editor's new feature.


Enjoy!

Last edited by JJJ65; 08/20/17 06:22 PM. Reason: Download link to fixed version of Populated airfield mod
#4375277 - 08/18/17 11:57 PM Re: Mission editor Beta [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by JJJ65
Test version1.2 - features historically correct parked planes on airfields:

WOFF UE_Mission_Editor_1.2
Editor generates historically correct static (parked) planes, ie. according to units stationed on airfield at this particular campaign date. Editor also generates the same sort (type) of planes waiting for take off and / or landing (in limited quantity over previous version).

NOTE: You must install and enable via JSGME complete set of WOFF UE Consolidated Airfileds Mod by RJW as first and WOFF UE Populated Airfileds Mod by JJJ65 as a second, before you try Mission Editor's new feature.


Enjoy!


Jara. can you tell me in what way, if any, does the "WOFF UE Populated Airfields Mod by JJJ65" impact the features present in the "WOFF UE 1 - 1914+ All Airfields - Full Trees Populated by Panama Red" mods (there are three of these mods to choose from because the year changes for the period represented, 1914, 1917, 1918).


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375310 - 08/19/17 06:40 AM Re: Mission editor Beta [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
@Robert - it should not impact. "WOFF UE Populated Airfields Mod by JJJ65" modifies only *.csv and *.lib files of "WOFF UE 2 Consolidated Airfileds Mod by RJW" but without any impact on the mod functionality. Other mods (WOFF UE 1 ... and WOFF UE 2 ... ) must be enabled just because my mod uses the new airfield objects and its coords, that are included in both mods).
I hope it is clear?

#4375329 - 08/19/17 10:54 AM Re: Mission editor Beta [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Jara. Thanks for the clarification.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375336 - 08/19/17 01:07 PM Re: Mission editor Beta [Re: JJJ65]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
Oeps now it becomes very difficult to me, what is the difference between the airfield mod from Robert Wiggins and JJJ65 ?

#4375337 - 08/19/17 01:11 PM Re: Mission editor Beta [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
I apologize, I just noticed that I have mistakenly modified incorrect (vanilla) global_layer.csv files duh banghead , resulting in malfunctioning of RJW's Consolidated and relocated airfileds mod frown .
Disable, pls, WOFF UE Populated Airfileds Mod and reinstall + reenable RJW's WOFF UE Consolidated Airfileds mod.
I am going to prepare correct version of Populated airfields mod next week.
My sincere apology for your inconvenience.

#4375338 - 08/19/17 01:14 PM Re: Mission editor Beta [Re: dutch]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by dutch
Oeps now it becomes very difficult to me, what is the difference between the airfield mod from Robert Wiggins and JJJ65 ?


No difference. My mod (after being corrected) should be just an extension (enhancement) to Robert Wiggin's airfield mod.

#4375342 - 08/19/17 01:35 PM Re: Mission editor Beta [Re: JJJ65]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
But what is the enhancement?

#4375343 - 08/19/17 01:41 PM Re: Mission editor Beta [Re: dutch]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by dutch
But what is the enhancement?

... historically correct static (parked) planes, ie. according to units stationed on airfield at this particular campaign date + the same type of planes waiting on airfields for take off and / or landing ).

Last edited by JJJ65; 08/19/17 07:44 PM. Reason: corrected typo
#4375344 - 08/19/17 01:58 PM Re: Mission editor Beta [Re: JJJ65]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
OK, like landing in my parasol and seeing static Spad7 by the hagars, or landing on a French airstrip and noticed all the static Nieports are British.

#4375346 - 08/19/17 02:16 PM Re: Mission editor Beta [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Hi Jara;

I spent some time this morning going through all the posts here and gathering all the pertinent data to update the Mission Editor Tutorial document originally created by HarryH.

It now contains a history of all the release changes and additional explanations throughout the document. If you keep a copy of this it will be easy to maintain and update as new features are created. I would be happy to assist whenever possible.

It can be downloaded from my dropbox here: MissionEditorTutorial - click here


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375385 - 08/19/17 07:43 PM Re: Mission editor Beta [Re: Robert_Wiggins]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by Robert_Wiggins
Hi Jara;

I spent some time this morning going through all the posts here and gathering all the pertinent data to update the Mission Editor Tutorial document originally created by HarryH.

It now contains a history of all the release changes and additional explanations throughout the document. If you keep a copy of this it will be easy to maintain and update as new features are created. I would be happy to assist whenever possible.

It can be downloaded from my dropbox here: MissionEditorTutorial - click here

Thank you, Sir, you are real "da man". I am not able to fully express my appreciation of your work.
THANK YOU VERY MUCH. salute

Last edited by JJJ65; 08/19/17 07:57 PM.
#4375459 - 08/20/17 10:33 AM Re: Mission Editor [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Here is the fixed version of WOFF UE Populated Airfileds Mod v 1.1:
WOFF UE Populated Airfileds Mod 1.1

Fixed csv and lib files with RJW's great WOFF UE Combined Airfields Mod data, so we can use both mods simultaneously now.

Enjoy!

#4375479 - 08/20/17 02:51 PM Re: Mission Editor [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by JJJ65
Here is the fixed version of WOFF UE Populated Airfileds Mod v 1.1:
WOFF UE Populated Airfileds Mod 1.1

Fixed csv and lib files with RJW's great WOFF UE Combined Airfields Mod data, so we can use both mods simultaneously now.

Enjoy!



Jara;

I just downloaded the above mod but get the following warning when trying to implement it:

Attached Files jjj65 pop air mod conflict msg.JPG

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375488 - 08/20/17 04:45 PM Re: Mission Editor [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
@Robert - that is OK. Mod overwrites cvs and lib files but without influence to your mod. Do not worry and confirm overwriting. Ref. to Readme file included in mod.

#4375497 - 08/20/17 05:33 PM Re: Mission Editor [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by JJJ65
@Robert - that is OK. Mod overwrites cvs and lib files but without influence to your mod. Do not worry and confirm overwriting. Ref. to Readme file included in mod.


Jara, I have no excuse for not reading the Readme file. I should be the last one to forget to read it. My stupid mistake. Sorry!


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375503 - 08/20/17 06:15 PM Re: Mission Editor [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Jara;

I just implemented your Populated airfields mod and flew two missions. Both missions crashed back to the debrief screen. I am currently looking at the logs and will send you a PM with the logs for further analysis if I can't figure it out.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4375505 - 08/20/17 06:19 PM Re: Mission Editor [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
That is OK smile .
I read manuals only if something does not work wink .

#4375506 - 08/20/17 06:26 PM Re: Mission Editor [Re: Robert_Wiggins]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by Robert_Wiggins
Jara;

I just implemented your Populated airfields mod and flew two missions. Both missions crashed back to the debrief screen. I am currently looking at the logs and will send you a PM with the logs for further analysis if I can't figure it out.

Best Regards;

That sounds strange confused .
I tested the mod on two computers and did not experience any problem.
Let us check log files than.

#4375509 - 08/20/17 06:33 PM Re: Mission Editor [Re: JJJ65]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by JJJ65
Originally Posted by Robert_Wiggins
Jara;

I just implemented your Populated airfields mod and flew two missions. Both missions crashed back to the debrief screen. I am currently looking at the logs and will send you a PM with the logs for further analysis if I can't figure it out.

Best Regards;

That sounds strange confused .
I tested the mod on two computers and did not experience any problem.
Let us check log files than.


I can't send you a PM because you are over your topic limit. delete some old messages so I can PM you the details. Let me know when I can PM you


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

Page 19 of 40 1 2 17 18 19 20 21 39 40

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0