#4373267 - 08/08/17 12:04 PM
MI-28 Cockpit Instruments Error
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Bavaria, near Munich
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Hello, yesterday I installed EECH Allmods 1.16.1 again to experiment a bit with my homepit. I installed the GOG version of Apache Havoc and after this the GOG version of Comanche Hokum. I installed both games to the same mainfolder (don't use the proposed path - make an own folder e.g. EECHALL and install both to this folder), cause the subfolders (APHAVOC/COHOKUM) are created by the setup itself. First startet EEAH to decompress and then EECH. The known problem of the missing needles in the Havoc Cockpit doesn't appear this way. All is running perfect. But after installing EECH Allmods there are no more needles in the Havoc Cockpit and they are also missing in the rest of the russian helicopters, which use gauges of the Havoc. Take a closer look in the Hind cockpit and you will see that a needle is missing in one of the analog gauges. I know that this problem is already known, but I think it has to be fixed. EECH Allmods makes the game much more realistic, but how realistic is a cockpit without useable instruments? In the Havoc no single gauge is working, with exception of the artificial horizon and the compass. The cockpit is totally useless. I'm trying to find the problem and maybe if its only a missing graphic file or something else I can fix it, but if it has to do with coding I'm not able to do so, because I believe for this you need the source code and much more important you have to have the knowledge to do so It must be a problem with the EECH Allmods setup, because with both games installed in a plain GOG installation the needles appear in Comanche Hokum in the Havoc pit. Don't know which was the last version of Allmods which hadn't that problem, because it's long time ago, but I know that it already appeared and then was fixed again. EDIT: I know that you did not have to install EEAH with 1.16.1, but with only EECH installed and then Allmods it's the same, so I decided to install the combination of both games first, to see if this will fix the problem.
Last edited by Viper1970; 09/14/17 11:08 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373278 - 08/08/17 01:10 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Bavaria, near Munich
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O.k. found something!
If you go to the folder "Install Folder/cohokum/3ddata/objects" of a patched to Allmods installation, there are subfolder with the name e.g. "ah-64d-cockpit". For all flyables with a cockpit this "xx-xxxx-cockpit" subfolder exists. Only for the Havoc no such folder is here!
If you look in such a folder, e.g. "mi-24v-pilots-cockpit" you can see files that have to do with the gauge-needles for helicopters with analog gauges. In this Hind-folder for example the "mi24v_rpm_needle1.eeo" file.
I think the folder "xx-xxxx-cockpit" of the Havoc is simply missing. This effects in the Havoc cockpit has completely no needles and all helos which need files of this folder, because they are used for other cockpit too, have some missing needles in the associated gauges.
EDIT: Don't know if this is really the problem. The original helos seems all not to have such a folder. Exeption is the AH-64D, but this cockpit was also modified. I do my best to find what the problem is. I hope someone who was involved in Allmods can take a look at it too. It's really sad if this will never be fixed and the problem already remains now for such a long time.
Last edited by Viper1970; 08/08/17 01:40 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373280 - 08/08/17 01:36 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2012
Posts: 1,382
thealx
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Hi! Long time passed since I did work on the EECH last time but I can share with some details about this issue. Unfortunately, I don't remember exact moment when it appear - it was reported in the middle of 1.15.2 development. I don't think it's missing texture/model issue but code problem - for some reason, native EEAH textures won't loading anymore. As example - if you install EECH 1.15.0 and EEAH, instruments will work properly. After installing latest 1.15.2 on top of it - Havoc instruments doesn't work anymore. It can be result of some of my changes in the cockpits code, or Firebird's changes in the rendering code (first one is most likely). Anyway, can't see a reason for you to waste your time with files replacements. I may be wrong, of course.
Last edited by thealx; 08/08/17 01:37 PM.
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#4373283 - 08/08/17 01:49 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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O.k. that makes things a bit clearer. Is there any chance to fix it? Could I help to do so? I'm no coder but I would do my best!
I really like EECH Allmods so much and it's with exception of DCS (which has not really interesting helicopter modules in case of combat) the only realistic attack helicopter simulation we have, so it should not have such a great bug.
Nothing is perfect I know, but this isn't a small bug, I think. In a simulator the instruments in the cockpit are essential.
I know EECH isn't that popular anymore, but I hope it will never die!!! It's absolutely worth to still work on it!
Those days we have not much combat sims to choose from and most of them are survivors which the community stays alive. EECH has a special status of all this survivors, cause it's the last real combat helicopter simulation you could get.
I hope it could be something like Falcon BMS is for jet fighter sims!
Last edited by Viper1970; 08/08/17 02:01 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373341 - 08/08/17 06:51 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Did it again ! I deleted my previous posts, because they are now not relevant anymore, since even 1.15.2 is running perfect! Even with the so called 1.15.2 Fix 5! Complete Havoc cockpit without errors and all the lights and needles. The Hind has also all gauges complete. Only thing happend to me, after applying the Fix 5, I wasn't able to change the resolution higher then 1024x768. All higher resolutions crashed the game. The missing needles and lights (as I tested the old versions, I have seen that also some light are burning in the cockpit and the torque bands are displayed - which isn't in 1.16.0) must be a problem with the version 1.16.0 or the new 1.16.0 with the already integrated Fix 1. I will take a look if I have the 1.16.0 setup, which hasn't the integrated Fix 1, to see if this version is already buggy or not. But it's definitely a problem above the version 1.15.2 Fix 5 !!! Maybe a DX9 problem, because as far as I know all until 1.16.0 had DX7.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373345 - 08/08/17 07:17 PM
Re: MI-28 Cockpit Instruments Error
[Re: XIII]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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What? Have I missed something? And for what should this be good? But I posted with him and he didn't mention something about a willful deactivation.
Last edited by Viper1970; 08/08/17 07:19 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373355 - 08/08/17 07:53 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Only a little bit. I collect flight sims since the early 90's and have really all of them. I also have a lot of old updates and patches. Nearly about 6TB. That's why I remember a lot of this older stuff. Flight simulation and especially combat flight sims are my live
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373358 - 08/08/17 08:15 PM
Re: MI-28 Cockpit Instruments Error
[Re: XIII]
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Joined: Dec 2012
Posts: 1,382
thealx
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???? in 1.16 havoc gauges is disabled by thealx, and it is not a bug Such a post anyway I remember No, I didn't. I was surprised that they dissapear same as anyone else. it is true that some discussion was around this problem, but I don't really remember it's content t. somewhere in the 1.16 release topic I think.
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#4373359 - 08/08/17 08:18 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Yes! I built a cockpit at the moment and want especially to have those two, BMS and EECH Allmods, running. They are top of the notch of all combat sims!
I have DCS also but didn't like is so much. Not much interesting modules. I hope we get the F/A-18C this year, and maybe the F-14B and the AV-8B. I love the Huey, but it's not a real combat helo. And no dynamic campaign.
A simulation I also love is Strike Fighters Project 1 and 2. So much good aircraft were made of the community for this sim. And then there is also IL-2 1946, which also has real good mods.
I think BMS, EECH, SFP2 and IL-2 1946 are the best combat flight sims which have ever seen the light of day.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373362 - 08/08/17 08:34 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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@ thealx I have installed 1.15.2 Fix 5 and 1.16.1 parallel now. I will take a look at differences and maybe I can find something missing, but if you are right and it has to do with the code itself I couldn't help to fix it. Will be a "trial and error" experiment this night . But EECH Allmods is worth everything!!! I will stay alive with a bucket full of coffee
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373408 - 08/09/17 01:14 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Bavaria, near Munich
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O.k. I found the part which creates the error. It's the Clickable Cockpit impovement 3.0, equal to Allmods version 1.15.4 (haven't tested 2.0, but will do so tomorrow). This lets me deductive reasoning that 1.16.0 must be based on 1.15.4. Don't know why the Blackhawk-Cockpit then isn't included in 1.16.0, cause it was already in 1.15.4. Till version 1.15.2 Fix 5 all is o.k. What exacly changed in 1.15.4 (Clickable Cockpit 3.0) and makes the needles and warning lights in the Havoc dissapear I couldn't find out. Will also try tomorrow or the next days. Would be nice if anyone who was involved in the creation of 1.15.4 or 1.16.0 could take a look at it. Now it's time to go to bed
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4373493 - 08/09/17 01:12 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Have tested Clickable Cockpit impovement 2.0 aka 1.15.3 and this seems to be the first which is faulty. No more needles and no warning lights in the Havoc. So it's the cockpit improvement, which creates those errors. All versions since 1.15.3 have it! It seems that the last relative bugfree version is 1.15.2 Fix 5, but it has the problem with the helicopters (especially the MI-28) wrong placed at the FARP, so that the tailrotor collides with the boundary around the helipad. Only solution is to deactivate collisions, but that's not really good if you want to have realism. So let's see: - 1.15.2 Fix 5 buggy - 1.15.3 buggy - 1.15.4 buggy - 1.16.0 buggy - 1.16.1 also buggy We have not one version which is relatively bug free. With bug free I mean bugs, which you can see in the first hour you testfly the sim. I think this is something which has to be fixed. It's a complex sim and errors can occour, but totally useless instruments in a helicopter is a nogo. I think, even if no one has the desire to improve this mod furthermore, those bugs should be solved. In my opinion the best version is 1.15.4, cause it has the blackhawk already in and only the MI-28 cockpit error, which can be resolved. If this mod should die, I think the best downloadable version should be a fixed 1.15.4 not the 1.16.1. Who needs DirectX9? If it shouldn't die, those errors have to be fixed first, instead of making new content. But after over one year of knowing the MI-28 bug and no one cares about it I think this mod is sadly dead . That's just my two cents
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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