Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 3 1 2 3
#4258389 - 05/09/16 08:00 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
It was discussed here but I do not see the obvious Workshop setting nor can I find the post where I read it.
What was the setting that, essentially, made the AI "shoot more" based on their skill level but it didn't neccesary make them more accurate?

And I am sure I asked this before. Does the AI carry the same ammo load (number of rounds) as the player?

#4258398 - 05/09/16 08:09 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Aug 2011
Posts: 6,739
Olham Offline
Barmy Baron from Berlin
Olham  Offline
Barmy Baron from Berlin
Hotshot

Joined: Aug 2011
Posts: 6,739
Duke, the "Workshop" has now two pages - click on the bottom right corner.
Second page will show the AI settings.


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4258416 - 05/09/16 08:56 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Yes but nothing that seems to indicate to me "AI shoot more" or did I completely misunderstand the discussion?

#4258418 - 05/09/16 09:04 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Aug 2011
Posts: 6,739
Olham Offline
Barmy Baron from Berlin
Olham  Offline
Barmy Baron from Berlin
Hotshot

Joined: Aug 2011
Posts: 6,739
I think you did. Pol wrote, that you can select wether the AI is more careful,
and may not eneter afight, or retreat earlier - or an AI that will engage you
always, and fight you to the death.
But not sure, how the settings are called, sorry - you must find out yourself.


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#4258419 - 05/09/16 09:06 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Hmmm...I must be having a stroke then.
Let me look some more.

#4258435 - 05/09/16 10:10 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Ok found it.
It is not a click box but a already incorporated feature so I am only partially senile.

http://simhq.com/forum/ubbthreads.php/topics/4255816/Turn_off_features_of_WOFF_3_?#Post4255816

#4258698 - 05/10/16 06:10 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: May 2012
Posts: 1,132
77_Scout Offline
Member
77_Scout  Offline
Member

Joined: May 2012
Posts: 1,132
Vancouver Island, Canada
So...

AI Enhanced Skills 'ON' = stupid AI that fights to the death?
AI Enhanced Skills 'OFF' = smart AI that weights odds and preserves itself?

Seven answers later this still makes no sense to me, and still seems completely backwards.

#4258700 - 05/10/16 06:13 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Well disregard all my posts sir.
I am guilty of hijacking the thread and talking about a whole different feature

#4258702 - 05/10/16 06:30 PM Re: AI Reduced Vision Acuity [Re: 77_Scout]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted By: 77_Scout
So...

AI Enhanced Skills 'ON' = stupid AI that fights to the death?
AI Enhanced Skills 'OFF' = smart AI that weights odds and preserves itself?

Seven answers later this still makes no sense to me, and still seems completely backwards.




Yes. I guess just think of it as "TERMINATOR AI is ON or OFF.
For people who want every fight to the death, which is how it used to be back on OFF, they can have that option.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4258707 - 05/10/16 06:54 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Jun 2014
Posts: 1,595
OldHat Offline
Member
OldHat  Offline
Member

Joined: Jun 2014
Posts: 1,595
So, let's talk AI settings until one of the devs pitches in.

Here are the workshop AI options and their descriptions:




AI Never Backs Down
This seems similar to AI always engages, so my selection is "Off"

AI Enhanced Skill Levels
-There are 3 skill leves: Novice, Veteran, Ace.
-Seems to allow "self preservation" as well if turned "Off". So 1 vs. 12, that one will try to engage the 12. No, not for me.

AI Reduced Vision
-As Creaghorn explained, I'd leave this on to keep the AI's vision reduced.

AI Damage Affects Skill
-I keep this on because it seems that some of the aircraft parts do not allow partial damage. e.g. ailerons, cables, instrument panel, Pilot injury (not death).

What are your thoughts folks?



Last edited by OldHat; 05/10/16 07:27 PM.
#4259050 - 05/11/16 08:46 PM Re: AI Reduced Vision Acuity [Re: Hellshade]  
Joined: May 2012
Posts: 1,132
77_Scout Offline
Member
77_Scout  Offline
Member

Joined: May 2012
Posts: 1,132
Vancouver Island, Canada
Originally Posted By: Hellshade
Originally Posted By: 77_Scout
So...

AI Enhanced Skills 'ON' = stupid AI that fights to the death?
AI Enhanced Skills 'OFF' = smart AI that weights odds and preserves itself?

Seven answers later this still makes no sense to me, and still seems completely backwards.




Yes. I guess just think of it as "TERMINATOR AI is ON or OFF.
For people who want every fight to the death, which is how it used to be back on OFF, they can have that option.


Thanks Hellshade. Based on what you've confirmed, I do think this setting could have a better name ... along the lines of your suggestion (Terminator AI). The term 'Enhanced' had me baffled (still does, hah-hah) since the setting doesn't 'enhance' the AI skills but rather seems to do just the opposite (takes you back to a stupider AI).

I will set this item to 'off' and get back to exploring WOFF3 in all it's glory!

#4259065 - 05/11/16 09:01 PM Re: AI Reduced Vision Acuity [Re: OldHat]  
Joined: May 2012
Posts: 1,132
77_Scout Offline
Member
77_Scout  Offline
Member

Joined: May 2012
Posts: 1,132
Vancouver Island, Canada
Originally Posted By: OldHat

AI Enhanced Skill Levels
-Seems to allow "self preservation" as well if turned "Off". So 1 vs. 12, that one will try to engage the 12. No, not for me.


Agree with all your setting ideas there OldHat, and will be using the same for myself.

Last edited by 77_Scout; 05/11/16 09:02 PM.
#4259615 - 05/13/16 08:56 AM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2006
Posts: 224
CCIP Offline
Member
CCIP  Offline
Member

Joined: Mar 2006
Posts: 224
It seems it's both skill-dependent and numbers-dependent.

I have to say, I love the more cautious AI, both because it's much more realistic and because it gives me a whole new set of things to decide. Now when I show up with a full flight, enemy flights often just pack up and leave - and I notice (even from observing the "AI" logic that the TAC suggests) that they don't leave in a panic like they might if they're being outfought, but they simply turn away and head back home at their cruise altitude. If they had an altitude advantage, they don't surrender it willy-nilly or break up their formation. Now you have to think about if you're gonna chase them over the frontline to the other side, and whether next time, you might want to sneak up on them by hiding in cloud. Decisions decisions! Decisions are good smile


If you're having trim problems, I feel bad for you son
I got ninety-nine problems, but my pitch ain't one...
#4259618 - 05/13/16 09:09 AM Re: AI Reduced Vision Acuity [Re: OldHat]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Originally Posted By: OldHat
So, let's talk AI settings until one of the devs pitches in.

Here are the workshop AI options and their descriptions:




AI Never Backs Down
This seems similar to AI always engages, so my selection is "Off"

AI Enhanced Skill Levels
-There are 3 skill leves: Novice, Veteran, Ace.
-Seems to allow "self preservation" as well if turned "Off". So 1 vs. 12, that one will try to engage the 12. No, not for me.

AI Reduced Vision
-As Creaghorn explained, I'd leave this on to keep the AI's vision reduced.

AI Damage Affects Skill
-I keep this on because it seems that some of the aircraft parts do not allow partial damage. e.g. ailerons, cables, instrument panel, Pilot injury (not death).

What are your thoughts folks?




Those are the settings I use.
And, the way Creaghorn explained it (or as I understood his explanation), "AI Reduced Vision" is not some flat reduction in vision range but just more factors go into what and how the AI sees.
And yes indeed CCIP, so far so good with the 3.0 AI behavior.

#4371539 - 07/29/17 03:52 AM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Aug 2006
Posts: 157
BigDuke66 Offline
Member
BigDuke66  Offline
Member

Joined: Aug 2006
Posts: 157
So after more than a year, are the AI settings
OFF
OFF
ON
ON
still they way to go?


"Das Fliegen ist das Leben wert!"
#4372119 - 08/01/17 04:28 PM Re: AI Reduced Vision Acuity [Re: BigDuke66]  
Joined: Dec 2013
Posts: 466
hoongadoonga Offline
Member
hoongadoonga  Offline
Member

Joined: Dec 2013
Posts: 466
Originally Posted by BigDuke66
So after more than a year, are the AI settings
OFF
OFF
ON
ON
still they way to go?


Yes,I think that most people would agree that those are the best default settings. However, about half of the time I set the first one (AI never backs down) to on. Doing so results in long drawn-out dogfights, which I greatly enjoy. When set to off the enemy will eventually run away. Then you either just let them go or give chase. However, they'll let you just pull up right behind them and shoot them down, which isn't much fun.

#4372169 - 08/01/17 07:52 PM Re: AI Reduced Vision Acuity [Re: hoongadoonga]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by hoongadoonga
When set to off the enemy will eventually run away. Then you either just let them go or give chase. However, they'll let you just pull up right behind them and shoot them down, which isn't much fun.


Not always true. I've seen them going into spiraling dives where it looks like they will crash and then at the last minute, they pull out and zoom away towards their own lines. I've given chase to them as they run away, only to find their friends are now latched directly onto my tail and I must turn and face them or be shredded myself. Sometimes you can grab some easier kills as they try to fly away but there are other times when things turn out to be not so simple.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4644032 - 03/19/24 05:28 PM Re: AI Reduced Vision Acuity [Re: OldHat]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
[quote=OldHat]I was just about to make a thread on this and other things I've noticed which are new in WOFF3. So, Please excuse this long post which will include your question....

These are my best guesses as to what the function will do...


[Linked Image]
Allows the auto pilot AI to act as a novice or veteran. Cool feature for 2 seater squads, I think.

How Novice auto pilot AI is different to Veteran auto pilot AI?

Thanks.

#4644034 - 03/19/24 06:22 PM Re: AI Reduced Vision Acuity [Re: Olham]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
Polovski  Offline

Hotshot

Joined: Mar 2003
Posts: 8,138
This is an old thread, you pulled up here. But basically Novice/Rookie has less flying skill so less manoeuvres, also uses less effort in any that he uses. He also has worse vision, and scanning, less moral etc - like a rookie.

This option is to create a pilot to match the fictitious pilot you are making, as we all have mega skills these days (computer based of course, and some real piloting ;)).

Last edited by Polovski; 03/19/24 06:23 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4644046 - 03/19/24 10:39 PM Re: AI Reduced Vision Acuity [Re: Polovski]  
Joined: Dec 2003
Posts: 2,151
Dirk98 Offline
Member
Dirk98  Offline
Member

Joined: Dec 2003
Posts: 2,151
Montgomery AL
Originally Posted by Polovski
This is an old thread, you pulled up here. But basically Novice/Rookie has less flying skill so less manoeuvres, also uses less effort in any that he uses. He also has worse vision, and scanning, less moral etc - like a rookie.

This option is to create a pilot to match the fictitious pilot you are making, as we all have mega skills these days (computer based of course, and some real piloting ;)).


Does this mean it has nothing to do with Auto pilot then as mentioned by OldHat?

Thanks.

Page 2 of 3 1 2 3

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
CD WOFF
by Britisheh. 03/28/24 08:05 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0