#4371813 - 07/31/17 04:17 AM
Surround sound?
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Joined: Aug 2006
Posts: 157
BigDuke66
Member
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Member
Joined: Aug 2006
Posts: 157
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Hi can anyone confirm that WOFFUE uses surround sounds? I ask because I don't hear the engine noise moving when I change my view. I turned the engine sound off listened to other sounds like a truck or the ambient sounds with the distant flyby and when turning the view these sound also turned according to my view. So what is up with the engine sound or is it supposed to be that way? Cheers
"Das Fliegen ist das Leben wert!"
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#4371872 - 07/31/17 03:40 PM
Re: Surround sound?
[Re: BigDuke66]
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Joined: May 2003
Posts: 824
CaptSopwith
Barmy WingNut
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Barmy WingNut
Member
Joined: May 2003
Posts: 824
United States
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I've been flying WOFF with a set of Logitech headphones that work very well. They come with a small piece of software that actually simulates surround sound through the headset. So when I'm flying and move my head around in sim, I can hear the sound being thrown between left and right channels - it also locates sound behind and ahead which works well. You can find them here
Last edited by CaptSopwith; 07/31/17 03:41 PM.
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#4371901 - 07/31/17 05:20 PM
Re: Surround sound?
[Re: BigDuke66]
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Joined: Feb 2015
Posts: 152
4L0M
Member
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Member
Joined: Feb 2015
Posts: 152
Weymouth, UK
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If you are using any headphones with the Windows 10 creator update, just go to your : SOUND PROPERTIES - SPATIAL SOUND tab and Enable WINDOWS SONIC FOR HEADPHONES and tick the 7.1 VIRTUAL SURROUND SOUND box, It does the same as the headphones listed above for 0 outlay, it sounds really good with GTA V which is all I have had time to test it with so far.
If you really want to push the boat out, you can spend £14 on the 7.1 Dolby Atmos Virtual Surround sound codec, also found in the above sound properties although I have zero clue how good the codec is.
If you own a dedicated sound card ( I own a Creative ZX card ), it will also come with Virtual surround software like SBX Surround sound out of the box. Almost any OpenAL compatible game can also be hooked with HTRF Virtual surround sound for free too, I use it with Skyrim and Fallout 4 and it sounds great over headphones.
Last edited by 4L0M; 07/31/17 05:20 PM.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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#4371922 - 07/31/17 06:37 PM
Re: Surround sound?
[Re: BigDuke66]
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Joined: Feb 2015
Posts: 152
4L0M
Member
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Member
Joined: Feb 2015
Posts: 152
Weymouth, UK
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Hi Capt. I haven't had any problems with Windows 10 creator update, in fact I was having a slight problem with Windows Explorer restarting itself occasionally and I thought maybe one of my hard drives were failing..... Anyway after it happened for the 5th time a message popped up on my screen saying "Windows thinks there maybe a problem with your X52 Pro, would you like Windows to attempt a fix?" I said yes, and lo and behold, it reinstalled the drivers for me without me having to do anything and sorted the problem, so that was pretty cool.
I haven't bothered with game mode to be honest. The one thing I make sure in Woff to completely get rid of stuttering is to make sure V-Sync is OFF. My frames may fluctuate between anywhere from 150 to mid 60's, but it never stutters. Even with V-Sync OFF I don't get any screen tearing either. Maybe try that mate?
Last edited by 4L0M; 07/31/17 06:38 PM.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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#4372042 - 08/01/17 02:22 AM
Re: Surround sound?
[Re: BigDuke66]
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Joined: Aug 2006
Posts: 157
BigDuke66
Member
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Member
Joined: Aug 2006
Posts: 157
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I guess I should have given details, I use a 5.1 speaker system and a Xi-Fi Titanium between it is a Yamaha receiver, so no headphones or stuff like that.
No clue about how sound works in this or any 3d game but I guess mono/stereo sounds are all you need, 5.1 AC3 tracks are something for movies where I want to achieve an effect like a car drives out of the picture towards me and I hear it disappearing over my rear speakers, as neither to picture nor the speakers move the sound can move according to picture and desired effect, it does not rely on my view angle towards the TV, just because I look left the car doesn't disappear over the right speakers. But in a 3d environment if a sound has a source defined that sound is always coming from where the source is. And if I now move my view the sound moves according to my view moves. Of course I got no clue how it works in WOFF but my guess is that converting a stereo/mono sound to 5.1 is just a waste of resources especially with AC3 encoded as it is a burden for the CPU to decode on playback.
Back to my situation, had a plane on my left starting and that sound also perfectly moved over my speakers, still the sound of my own engine is just left/right speaker and does not move if I change my view.
Now what is interesting is that the engine sound is in stereo if I'm correct, the sounds used are: Mercedes-DIIIa-rpm1 Mercedes-DIIIa-rpm2 Mercedes-DIIIa-rpm3 Mercedes-DIIIa-rpm4 Mercedes-DIIIa-shutdown Mercedes-DIIIa-starter Mercedes-DIIIa-startup
Now the sounds I heard when the other plane started were: Mercedes-DIIIa-xrpm1.wav Mercedes-DIIIa-xrpm2.wav Mercedes-DIIIa-xrpm3.wav Mercedes-DIIIa-xrpm4.wav Mercedes-DIIIa-xshutdown.wav Mercedes-DIIIa-xstarter.wav Mercedes-DIIIa-xstartup.wav but these are all mono sounds.
Makes me think that the stereo sounds do not move like the mono sounds do, but if that is wanted or not is likely a question for the devs.
"Das Fliegen ist das Leben wert!"
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#4372214 - 08/02/17 02:05 AM
Re: Surround sound?
[Re: BigDuke66]
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Joined: Aug 2006
Posts: 157
BigDuke66
Member
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Member
Joined: Aug 2006
Posts: 157
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There is no need for 5.1 in this game, maybe for the ambient sound if you place the various sounds within those tracks like birds, planes, trucks, etc. on specific channels but if I got a definite source for the sound mono/stereo is enough.
I just tested it and switched the mono tracks of my wing men's engine with the stereo tracks, now the sound of my wing men's engine moved perfectly and just like it did before. Than I did the same with the stereo tracks of my own engine and replaced them with the mono tracks and here the sound did not move when I turned my view. So in WOFF it's not about mono, stereo or 5.1 but about how the game handles these tracks.
Regarding the soundcard, there is Alchemy that enables surround for old games that used EAX, but CFS3 is none of them. There are also settings within the Creative Console I could try but that stuff just fakes surround sound by expanding it over all speakers, that still doesn't give me a sense of where I'm looking in relation to my engine noise.
"Das Fliegen ist das Leben wert!"
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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