I was a little baffled by the control scheme WASD too but I read a developer's statement on this aspect on Steam and I think it was basically a design choice they went with because they felt it kept the immersion better somehow. Not having the game or really fully understanding exactly how the map mode and real time mode works I don't know. Perhaps because how the game is designed this was the better option. Maybe its a mental thing that's catching us off guard because whether we press a button that causes us to dive or click a mouse button over a dive command that causes us to dive its sort of the same thing. Maybe we're just too used to having 90% of our sub games designed with an order-giving user interface using our mice that its throwing us off? I imagine once you get in-game and start understanding the mechanics it'll all make sense.
On WASD periscope depth: the association is wrong itself. It is best done with E and C. Do not use planes up/down, because then it is both rate of ascend and attitude, the latter being the problem. E/C is vertical up/down. Also, periscope depth is 45-50 ft. "Depth 40ft""oh I still have a few to go!""wooops!" It is a bit training and a tiny learning curve. I think some just can't be bothered.
A very nice gameplay from someone who knows what he's doing (navy background).
Indeed. Also the first narrated gameplay video that didn't annoy the hell out of me.
The RSR-vibe almost brought tears to my eyes. I've been waiting for this for a while and while it's a bit more expensive than I anticipated I'll not wait for a sale to support the effort.
Don Quixote's misfortune is not his imagination, but Sancho Panza.
Actually watching someone who is competent being able to handle the sub like that manually with WASD and the ballast keys gives me hope. I'd still like direct commands but I can see that it's perfectly playable. The price however is the sticking point for me. It's in my Steam wishlist so one day maybe I'll own it.
Joined: Nov 2005 Posts: 1,961arthur666
Pitbull Tickler
arthur666
Pitbull Tickler
Member
Joined: Nov 2005
Posts: 1,961
NC, USA
Originally Posted by tirta
wow so cold waters is released.
I really like the old RSR, so is this game similar to it? for those of you who have played the game, please give us your opinion and review. thanks.
I've played both, and yes it is very similar. No Seawolf or Improve Los Angeles timeframe, but you do get the Skipjack and the Narwhal. But you'll feel right at home the first time you see the campaign map with those little icons moving around. And I instinctively knew how to use the Mk48 and Harpoons effectively right away.
Entered the 1968 Campaign last night, random sub, USS Shark, Skipjack class. Failed my first 2 missions, but survived an IL-38 dropping torps on my cowardly a$$. It will be interesting struggling thru the campaign using the oldest sub. Those Mk37 are going to take a deft hand to be used effectively.
@Evil Flower, the Narwhal's description is the same as the Sturgeon's. You should change that to let people know how awesome that sub was.
Last edited by arthur666; 06/07/1706:16 PM.
System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27 Current Sims: MSFS2020, Assetto Corsa, StrikeFighters2, IL2:BoS etc, Arma3, American Truck Simulator, SnowRunner
I know the devs are around here, but where's the best place to report bugs?
The best place is probably here on SimHQ or SubSim. In general, it is never a good idea to discuss problems anywhere developers can make you and your bug reports magically disappear.
Well, I caved and bought it. Jive Turkey's video's sold it to me. He's doing a really great job of advertising CW. His gameplays are very informative. I've watched almost all of them and i feel like i know the game really well.
Well, I caved and bought it. Jive Turkey's video's sold it to me. He's doing a really great job of advertising CW. His gameplays are very informative. I've watched almost all of them and i feel like i know the game really well.
Oh yes, watching him as we speak and he is very calm and knows what he's doing. (seen numerous others, even folks screaming - maybe trying to look cool, and getting annoyed at them in no time) I think I am an upcoming customer.
Loving it so far. A little gem we got. Yes, there are bugs and some missing features but i think in time this will get better and better.
Crew voices are a must IMHO. I'd also like to have a proper message log. They disappear to quickly.
The AI needs some work also. It does not utilize vertical space so good. Evading subs are running into bottom or getting crushed for diving too deep (just happend to me).
And enemy subs need to stop pinging all the time. It makes hunting them too easy. I always shoot at a bearing of a ping and it's always a kill.
Still, it's really great. It's no SC or DW but you still need to use proper ASW tactics.