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#4352129 - 04/19/17 05:16 PM Re: Blackhawk Cockpit - initial release for testing [Re: Viper1970]  
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Messyhead you are a homecockpit builder too? Do you have pics of the pit? Helo cockpits are very rare. I build a universal pit in which I could fly combat helos and fighters.

Oh man duh sorry you mean the Blackhawk pit! It's not good to do multitasking ( writing in a forum while soldering biggrin )

Last edited by Viper1970; 04/19/17 05:24 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4352177 - 04/19/17 07:59 PM Re: Blackhawk Cockpit - initial release for testing [Re: XIII]  
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Originally Posted by blackshark
nessyhead btw if you have convert many files eeo - lwo and lwo-eeo How are you doing ?

By hand, do you have any tool or script?


So far, I've only been doing them 1 by 1, but I keep thinking a batch script would be useful. I might try and create one.

#4352185 - 04/19/17 08:31 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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it would be wonderful.One file is not a problem, but when you want convert a few or several dozens It's horror.

#4352201 - 04/19/17 09:43 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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I've just had a play with the 1.16.1 game, and it's soo much nicer than 1.15.4. Much faster and smoother, so I'll work on converting my model for that version. Also, there's an external model mod that another forum member created, and it's a really nice looking model. Especially the rotor head, so that's going to be my focus.

If anyone is playing it in 1.15.4 and finds an issue, still let me know.

#4352203 - 04/19/17 10:01 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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Yes rapota make great models. but all need ees files. He make only lwo, without lod from what I remember.

#4352276 - 04/20/17 10:10 AM Re: Blackhawk Cockpit - initial release for testing [Re: XIII]  
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Originally Posted by blackshark
Yes rapota make great models. but all need ees files. He make only lwo, without lod from what I remember.


I've downloaded the Blackhawk one and it has ees files as well as the lwo/lws. I've got it working in game. There is some issues with the surfaces, as they don't all have smoothing enabled, but the textures are really good.

I might try and include all his updated models in a future update as it's a shame they're not available as part of the main game.

#4352284 - 04/20/17 11:26 AM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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All ground vehicles no have ees ,And helos have 1 2 lod instead 4.

#4353339 - 04/25/17 08:49 AM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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Viper1970 Offline
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Looking so much forward to 1.16.2. I've extra built Apache, Kiowa, Viper Cyclics and a universal collective for use with EECH Allmods. I love this sim so much.

Is there any chance that it will be possible in future, that you could choose the keyboard assignment in the game itself, or is there any other way to align it?

Eventual in the eech.ini or so? I didn't remeber if it was possible cause its a while since I had the time for flying EECH. At the moment I'm busy with my homepit and haven't installed EECH, so that I could look if you could config it via ini-file.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4353345 - 04/25/17 09:53 AM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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I'm in code merge hell at the moment, trying to bring my changes into the 1.16 code base.

I can see how the keys are assigned, but not sure how much it would be to make them user assignable. I think there was some work started on this.

Once I've done my project, I'll probably be quite familiar with the code, so I could look at a few other things.

#4353434 - 04/25/17 03:35 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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Viper-There are several programs for changing keystrokes.For me the best is xpadder.

messyhead-great that you're still in eech.If possible add new symbology flir/targetting or pnvs symbology for apache from arneh avionics.
Nothing more, no clickable keys and all the rest.It would surely have pleased all lovers of apache, and many would return.

#4354187 - 04/28/17 02:29 PM Re: Blackhawk Cockpit - initial release for testing [Re: XIII]  
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Hello blackshark,

yes I own some of those progs. But there is a little problem. If the game itself uses the button and you don't have the ability to change or deactivate this in an ingame-setting, you get two functions at the button. The one the game uses for the standard DirectX button and the keystroke emulation you programmed with a program like xpadder or pinnacle game profiler or something else.

The method you mentioned is only good for buttons on your stick, which the game doesn't recognize, cause it only uses 4 DirectX buttons and not more. But if you want to have other functions at those buttons as the one the game imposes you, then you out of luck!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4354194 - 04/28/17 02:59 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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A question for those of you that have tried this pit...

What do you think about the pilot models?

Personally, I don't like them. The animations don't match up to anything in the cockpit, as they were taken from another cockpit, and I also think they look quite low quality.

I'd like to hear opinions.

I'm thinking of removing them and replacing them with higher quality models (probably static initially), or just not have a pilot model.

#4354376 - 04/29/17 09:55 AM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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They're looks good for me, maybe you can replace their helmet but if you want completely replace pilots for me no problem.

Last edited by SKIP2008; 04/29/17 10:00 AM.
#4354439 - 04/29/17 04:58 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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I really want use 1.16 but i still have troubles with it, helicopters bounching on the helipad and game freezes between menu, it happens also with the 1.16 fix1 installed, i really don't know how to solve this.

#4354442 - 04/29/17 05:20 PM Re: Blackhawk Cockpit - initial release for testing [Re: SKIP2008]  
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Originally Posted by SKIP2008
I really want use 1.16 but i still have troubles with it, helicopters bounching on the helipad and game freezes between menu, it happens also with the 1.16 fix1 installed, i really don't know how to solve this.


Could you add it to the 1.16 bug thread? I don't want this thread to get filled with general 1.16 issues.

#4354448 - 04/29/17 05:59 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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Yeah sorry messyhead, the fact is that i've done it time ago and seems that few people noticed those issues, i just hope they'll be solved with your next update.

#4354455 - 04/29/17 06:17 PM Re: Blackhawk Cockpit - initial release for testing [Re: SKIP2008]  
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Originally Posted by SKIP2008
Yeah sorry messyhead, the fact is that i've done it time ago and seems that few people noticed those issues, i just hope they'll be solved with your next update.


I can't say that they will be solved, as I'll not be looking at that code. My priority is getting the cockpit working, then see after that what else can be done.

#4354596 - 04/30/17 05:09 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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I like flying with the pilot and co-pilot representations, especially with the accompanying animations. I wouldn't turn my nose up at the better graphical treatment you could no doubt bring to the table but not a priority for me.

#4354958 - 05/02/17 03:10 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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Hello messyhead,

nice to see that someone is still working at the mod. Hope it will never die cause there aren't much combat helosims out there! That's why I built the helo-part of my pit mostly for EECH-Allmods 1.16.1 ( or in future 1.16.2 biggrin ) exclusive (the HOTAS section).

And here the problem begins. I don't want to shove you, but I need some information. EECH Allmods is the only one of my simulations (Falcon BMS 4.33.3, DCS 2.0, Strike Fighters Project 2 and maybe ARMA2&3) I absolutely want to use my pit with, which isn't able to do a free ingame configuration of keys and joystick axis. The keys aren't are real problem, cause most of the pit is fully programmable, but the axis are a problem.

I want to use some of my dials on my selfbuilt Helo-HOTAS for e.g. EO Zoom or PAN or some other stuff in the sim. I know you could use some axis for this, but at the moment not all is really useable or configurable, as you know. So I have to exclusively make those dials programmable with keyboard emulation, the way Thrustmaster did it with their antenna knobs on the old FLCS & TQS, the HOTAS Cougar or as far as I know also on some pots at the Warthog. This means I have to completely built very complex electronics to be able to do this, or leave a lot of functions real attack-helos have on the HOTAS, away.

In most of the other sims you could asign a simple analog axis to such compareable functions like EO zoom and PAN or Scan Size etc. Is there any chance that we will see a configurable ingame setting anywhere in future which allows to configure axis functions freely? What I really mean is, is it even possible with the code of the original EECH?

I don't want to make the pit more complex as it already is, or I should say I would like to make it a bit simpler just using only available stuff you could buy instead of building electronics by my own. Sadly there is only one company which makes something compareable like the digital programmable pots of the TM gear, and they only sell their really expensive parts in the USA, which makes it even a bit more expensive for people in Europe.

I already thought about buying a used Cougar or Warthog to cannibalize it and use it's entrails for my Cockpit biggrin , but doing so with a 500$ HOTAS isn't a very clever solution and the other way around the board you could buy in the USA is even cheaper. At the moment I try to convert my old stuff (FLCS&TQS), of which I have a bunch, to use it with my pit for being compatible with older simulations like EECH. Drawback is that it is really complex to get those old electronics running on modern computers and you have always to dualboot with a plain DOS to program them. Not a very smart solution, but the only one at the moment for me, if I still would be able to program pots in a digital mode for use with older sims.

I could renounce to play some of my old sims like Janes Longbow 2 etc. in my pit, but clearly never EECH Allmods! The other side is, as things stay at the moment, my pit isn't finished the next two years, so if there is a possibility that EECH Allmods 1.16.3 or 1.16.4 biggrin ( seen from the code side - not if some is willing to do it just now ) will have the ability to configure your controllers a bit more comfortable, there is no need to built such a electronics nightmare!


Last edited by Viper1970; 05/02/17 03:14 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4354997 - 05/02/17 06:32 PM Re: Blackhawk Cockpit - initial release for testing [Re: messyhead]  
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Congratulations Messyhead, I want to taste it soon...
Thank you very much for your effort

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