#4352129 - 04/19/17 05:16 PM
Re: Blackhawk Cockpit - initial release for testing
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Messyhead you are a homecockpit builder too? Do you have pics of the pit? Helo cockpits are very rare. I build a universal pit in which I could fly combat helos and fighters. Oh man sorry you mean the Blackhawk pit! It's not good to do multitasking ( writing in a forum while soldering )
Last edited by Viper1970; 04/19/17 05:24 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4352177 - 04/19/17 07:59 PM
Re: Blackhawk Cockpit - initial release for testing
[Re: XIII]
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Posts: 1,883
messyhead
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nessyhead btw if you have convert many files eeo - lwo and lwo-eeo How are you doing ?
By hand, do you have any tool or script? So far, I've only been doing them 1 by 1, but I keep thinking a batch script would be useful. I might try and create one.
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#4352276 - 04/20/17 10:10 AM
Re: Blackhawk Cockpit - initial release for testing
[Re: XIII]
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messyhead
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Yes rapota make great models. but all need ees files. He make only lwo, without lod from what I remember. I've downloaded the Blackhawk one and it has ees files as well as the lwo/lws. I've got it working in game. There is some issues with the surfaces, as they don't all have smoothing enabled, but the textures are really good. I might try and include all his updated models in a future update as it's a shame they're not available as part of the main game.
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#4354376 - 04/29/17 09:55 AM
Re: Blackhawk Cockpit - initial release for testing
[Re: messyhead]
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Joined: May 2013
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SKIP2008
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They're looks good for me, maybe you can replace their helmet but if you want completely replace pilots for me no problem.
Last edited by SKIP2008; 04/29/17 10:00 AM.
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#4354442 - 04/29/17 05:20 PM
Re: Blackhawk Cockpit - initial release for testing
[Re: SKIP2008]
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Joined: Dec 2010
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messyhead
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I really want use 1.16 but i still have troubles with it, helicopters bounching on the helipad and game freezes between menu, it happens also with the 1.16 fix1 installed, i really don't know how to solve this. Could you add it to the 1.16 bug thread? I don't want this thread to get filled with general 1.16 issues.
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#4354455 - 04/29/17 06:17 PM
Re: Blackhawk Cockpit - initial release for testing
[Re: SKIP2008]
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messyhead
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Yeah sorry messyhead, the fact is that i've done it time ago and seems that few people noticed those issues, i just hope they'll be solved with your next update. I can't say that they will be solved, as I'll not be looking at that code. My priority is getting the cockpit working, then see after that what else can be done.
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#4354958 - 05/02/17 03:10 PM
Re: Blackhawk Cockpit - initial release for testing
[Re: messyhead]
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Joined: Dec 2010
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Viper1970
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Hello messyhead, nice to see that someone is still working at the mod. Hope it will never die cause there aren't much combat helosims out there! That's why I built the helo-part of my pit mostly for EECH-Allmods 1.16.1 ( or in future 1.16.2 biggrin ) exclusive (the HOTAS section). And here the problem begins. I don't want to shove you, but I need some information. EECH Allmods is the only one of my simulations (Falcon BMS 4.33.3, DCS 2.0, Strike Fighters Project 2 and maybe ARMA2&3) I absolutely want to use my pit with, which isn't able to do a free ingame configuration of keys and joystick axis. The keys aren't are real problem, cause most of the pit is fully programmable, but the axis are a problem. I want to use some of my dials on my selfbuilt Helo- HOTAS for e.g. EO Zoom or PAN or some other stuff in the sim. I know you could use some axis for this, but at the moment not all is really useable or configurable, as you know. So I have to exclusively make those dials programmable with keyboard emulation, the way Thrustmaster did it with their antenna knobs on the old FLCS & TQS, the HOTAS Cougar or as far as I know also on some pots at the Warthog. This means I have to completely built very complex electronics to be able to do this, or leave a lot of functions real attack-helos have on the HOTAS, away. In most of the other sims you could asign a simple analog axis to such compareable functions like EO zoom and PAN or Scan Size etc. Is there any chance that we will see a configurable ingame setting anywhere in future which allows to configure axis functions freely? What I really mean is, is it even possible with the code of the original EECH? I don't want to make the pit more complex as it already is, or I should say I would like to make it a bit simpler just using only available stuff you could buy instead of building electronics by my own. Sadly there is only one company which makes something compareable like the digital programmable pots of the TM gear, and they only sell their really expensive parts in the USA, which makes it even a bit more expensive for people in Europe. I already thought about buying a used Cougar or Warthog to cannibalize it and use it's entrails for my Cockpit biggrin , but doing so with a 500$ HOTAS isn't a very clever solution and the other way around the board you could buy in the USA is even cheaper. At the moment I try to convert my old stuff (FLCS&TQS), of which I have a bunch, to use it with my pit for being compatible with older simulations like EECH. Drawback is that it is really complex to get those old electronics running on modern computers and you have always to dualboot with a plain DOS to program them. Not a very smart solution, but the only one at the moment for me, if I still would be able to program pots in a digital mode for use with older sims. I could renounce to play some of my old sims like Janes Longbow 2 etc. in my pit, but clearly never EECH Allmods! The other side is, as things stay at the moment, my pit isn't finished the next two years, so if there is a possibility that EECH Allmods 1.16.3 or 1.16.4 biggrin ( seen from the code side - not if some is willing to do it just now ) will have the ability to configure your controllers a bit more comfortable, there is no need to built such a electronics nightmare!
Last edited by Viper1970; 05/02/17 03:14 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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