#4348280 - 04/01/17 11:33 AM
Re: WOFF UE Multimod
[Re: JJJ65]
|
Joined: May 2001
Posts: 1,827
Panama Red
Member
|
Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
|
I "unzipped" this to my new Wi10 PC in the Program Files, double clicked the WOFF_Multimod.jar and got this error: "A Java Exception has occurred"
What is wrong ????
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
|
|
#4348291 - 04/01/17 12:26 PM
Re: WOFF UE Multimod
[Re: DukeIronHand]
|
Joined: Jul 2010
Posts: 2,079
JJJ65
Member
|
Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
|
I had a flash. Can you do something with Wind Speeds? It is a simple text edit but there are a lot of files (15-16 IIRC) which kind of discourages experimentation to find the perfect level. Wind mod is a part of Mission Edtor - just run Mission Editor, click Save button and you will be presented with Wind modification panel. Next release of ME will bring more tuned Wind mod - planed release - next week.
|
|
#4348300 - 04/01/17 12:55 PM
Re: WOFF UE Multimod
[Re: Panama Red]
|
Joined: Mar 2009
Posts: 7,532
DukeIronHand
Hotshot
|
Hotshot
Joined: Mar 2009
Posts: 7,532
High over the Front
|
I "unzipped" this to my new Wi10 PC in the Program Files, double clicked the WOFF_Multimod.jar and got this error: "A Java Exception has occurred"
What is wrong ???? FWIW I had to, when ME first came out, get a third party "Java Helper" program to get these things to work on W10. I forget the reason (I googled it at the time) but it made sense and the small, free, third party program took care of it. Unfortunately I forget the name (on phone) but it is probably in the first couple pages of the ME thread. Lemme go look.
|
|
#4348314 - 04/01/17 02:15 PM
Re: WOFF UE Multimod
[Re: JJJ65]
|
Joined: May 2001
Posts: 1,827
Panama Red
Member
|
Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
|
Okay, I found out the problem.
You have to install Java for this to work, which is what I asked up above if any other software was needed to get this to work.
Windows 10 does not come with Java, so you have to install this too.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
|
|
#4348320 - 04/01/17 02:35 PM
Re: WOFF UE Multimod
[Re: JJJ65]
|
Joined: May 2001
Posts: 1,827
Panama Red
Member
|
Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
|
DIH: I did run your Java "fix" before using the mod since I did not know if that was needed too.
I did notice when you open up the mod again after changing the numbers you want and closing, it still shows the "default" numbers, not the last numbers you changed and saved, is this a "bug" ???
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
|
|
#4348334 - 04/01/17 03:38 PM
Re: WOFF UE Multimod
[Re: cptroyce]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
I am running your great ME in Win XP. It works..but probably not as well as you intended. For instance when I tick the show enemy box on the opening menu, the ME doesn't show the enemy flight paths. I had this same question, cptroyce. JJJ explained to me that you need to click the Next button on the Edit Formation menu several times before it displays enemy flights, one at a time. It might also be useful if there was a way to display all flights, friendly and hostile, simultaneously. Maybe in a future update?
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4348339 - 04/01/17 03:58 PM
Re: WOFF UE Multimod
[Re: JJJ65]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
I have another question about using the mod. I seem to be having trouble using the insert Waypoint button in the edit waypoints menu. It's not inserting the waypoint where I want it to. Do I insert the waypoint while the cursor is on the previous waypoint or when it is on the next waypoint I want to connect it to?
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4348344 - 04/01/17 04:14 PM
Re: WOFF UE Multimod
[Re: DukeIronHand]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
Sorry, I was answering cptroyce's question and I got distracted.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4348364 - 04/01/17 06:12 PM
Re: WOFF UE Multimod
[Re: DukeIronHand]
|
Joined: Jul 2010
Posts: 2,079
JJJ65
Member
|
Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
|
Stupid question: I (so far) have just used the Multimod to change engine start-up time. Is there a chance that, despite the fact I did not check it, OldHats's Increased AAA mod is also being enabled?
Just flew with J11 and bagged a lone FE2b over Allied territory and I have NEVER EVER been lit up by AA fire like I just was. Unless the latest 4.14 patch really changed something. Disable OldHat's Hard Core mod in JSGME, if enabled. If you are not certain, run Multimod, click Restore and then set your mods per your wish and apply change. If you do not enable AAA Increased mod, it should not be enabled.
|
|
|
|