Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 11 1 2 3 4 10 11
#4348279 - 04/01/17 11:32 AM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
I had a flash.
Can you do something with Wind Speeds?
It is a simple text edit but there are a lot of files (15-16 IIRC) which kind of discourages experimentation to find the perfect level.

#4348280 - 04/01/17 11:33 AM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
I "unzipped" this to my new Wi10 PC in the Program Files, double clicked the WOFF_Multimod.jar and got this error:
"A Java Exception has occurred"

What is wrong ????


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4348288 - 04/01/17 12:24 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Online cool
Member
JJJ65  Online Cool
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Why do you use Program Files folder? There is often problem with read/write operations in that folder. But this error may not be related. Honestly, I did not test it in Win10 yet, only Win 7 and Win 8.1.

#4348291 - 04/01/17 12:26 PM Re: WOFF UE Multimod [Re: DukeIronHand]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Online cool
Member
JJJ65  Online Cool
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by DukeIronHand
I had a flash.
Can you do something with Wind Speeds?
It is a simple text edit but there are a lot of files (15-16 IIRC) which kind of discourages experimentation to find the perfect level.

Wind mod is a part of Mission Edtor - just run Mission Editor, click Save button and you will be presented with Wind modification panel.
Next release of ME will bring more tuned Wind mod - planed release - next week.

#4348298 - 04/01/17 12:50 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Ah thank you!

#4348300 - 04/01/17 12:55 PM Re: WOFF UE Multimod [Re: Panama Red]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Originally Posted by Panama Red
I "unzipped" this to my new Wi10 PC in the Program Files, double clicked the WOFF_Multimod.jar and got this error:
"A Java Exception has occurred"

What is wrong ????


FWIW I had to, when ME first came out, get a third party "Java Helper" program to get these things to work on W10.
I forget the reason (I googled it at the time) but it made sense and the small, free, third party program took care of it.
Unfortunately I forget the name (on phone) but it is probably in the first couple pages of the ME thread.
Lemme go look.

#4348301 - 04/01/17 01:00 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front

#4348306 - 04/01/17 01:38 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: May 2012
Posts: 514
cptroyce Offline
Member
cptroyce  Offline
Member

Joined: May 2012
Posts: 514
JJJ

I am running your great ME in Win XP. It works..but probably not as well as you intended. For instance when I tick the show enemy box on the opening menu, the ME doesn't show the enemy flight paths. It doesn't Alt/Tab to desk top many times..few other small "glitches"..which may have to do with my use of the program.

I tried to download the latest Java version, but the newest Java file isn't available for Win XP.

So..is there any tweak I can do to XP, to have it use the latest Java file as you suggest is needed for the ME? Or any other tweak that may make the ME operate more fully on my set up?

I like XP, use XP, and it runs WOFF UE and all mods perfectly..so I don't want to change it.

Just wondering if you can offer any thoughts. ME runs about 85-90% fine..so it's not an "earth shaking" need.

#4348314 - 04/01/17 02:15 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Okay, I found out the problem.

You have to install Java for this to work, which is what I asked up above if any other software was needed to get this to work.

Windows 10 does not come with Java, so you have to install this too.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4348316 - 04/01/17 02:21 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Interesting.
Just installing Java did not work for me. I know as I tried about 3 times.
Ah computers...

#4348320 - 04/01/17 02:35 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
DIH:
I did run your Java "fix" before using the mod since I did not know if that was needed too.

I did notice when you open up the mod again after changing the numbers you want and closing, it still shows the "default" numbers, not the last numbers you changed and saved, is this a "bug" ???


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4348323 - 04/01/17 03:03 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Yes just installing Java did not work - I think W10 didn't "know" what to open .jar files with - but with the fix (an .exe IIRC) you associate .jar files with it and no problems ever again.

As for your "bug" question I believe it just writes to the files but does not read the current values on start up. Probably just easier to program.
It does work (write) though as I have give it a test with the "Delayed Engine Start."

#4348334 - 04/01/17 03:38 PM Re: WOFF UE Multimod [Re: cptroyce]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
Member
BuckeyeBob  Offline
Member

Joined: May 2016
Posts: 1,523
Ohio, USA
Quote
I am running your great ME in Win XP. It works..but probably not as well as you intended. For instance when I tick the show enemy box on the opening menu, the ME doesn't show the enemy flight paths.

I had this same question, cptroyce. JJJ explained to me that you need to click the Next button on the Edit Formation menu several times before it displays enemy flights, one at a time.

It might also be useful if there was a way to display all flights, friendly and hostile, simultaneously. Maybe in a future update?


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4348339 - 04/01/17 03:58 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
Member
BuckeyeBob  Offline
Member

Joined: May 2016
Posts: 1,523
Ohio, USA
I have another question about using the mod. I seem to be having trouble using the insert Waypoint button in the edit waypoints menu. It's not inserting the waypoint where I want it to. Do I insert the waypoint while the cursor is on the previous waypoint or when it is on the next waypoint I want to connect it to?


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4348340 - 04/01/17 04:01 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Think you have the wrong thread sir.

#4348343 - 04/01/17 04:11 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Stupid question:
I (so far) have just used the Multimod to change engine start-up time.
Is there a chance that, despite the fact I did not check it, OldHats's Increased AAA mod is also being enabled?

Just flew with J11 and bagged a lone FE2b over Allied territory and I have NEVER EVER been lit up by AA fire like I just was.
Unless the latest 4.14 patch really changed something.

#4348344 - 04/01/17 04:14 PM Re: WOFF UE Multimod [Re: DukeIronHand]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
Member
BuckeyeBob  Offline
Member

Joined: May 2016
Posts: 1,523
Ohio, USA
Sorry, I was answering cptroyce's question and I got distracted.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4348345 - 04/01/17 04:19 PM Re: WOFF UE Multimod [Re: JJJ65]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
Hehe...NP sir.

#4348347 - 04/01/17 04:28 PM Re: WOFF UE Multimod [Re: BuckeyeBob]  
Joined: May 2012
Posts: 514
cptroyce Offline
Member
cptroyce  Offline
Member

Joined: May 2012
Posts: 514
Buckeye Bob

Thanks very much for that information. I will try what JJJ suggested to you.

Don't think I would have intuitively stumbled on that :>)

#4348364 - 04/01/17 06:12 PM Re: WOFF UE Multimod [Re: DukeIronHand]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Online cool
Member
JJJ65  Online Cool
Member

Joined: Jul 2010
Posts: 2,079
Czech Rep.
Originally Posted by DukeIronHand
Stupid question:
I (so far) have just used the Multimod to change engine start-up time.
Is there a chance that, despite the fact I did not check it, OldHats's Increased AAA mod is also being enabled?

Just flew with J11 and bagged a lone FE2b over Allied territory and I have NEVER EVER been lit up by AA fire like I just was.
Unless the latest 4.14 patch really changed something.

Disable OldHat's Hard Core mod in JSGME, if enabled. If you are not certain, run Multimod, click Restore and then set your mods per your wish and apply change. If you do not enable AAA Increased mod, it should not be enabled.

Page 2 of 11 1 2 3 4 10 11

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0