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#4348279 - 04/01/17 11:32 AM Re: WOFF UE Multimod [Re: JJJ65]  
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I had a flash.
Can you do something with Wind Speeds?
It is a simple text edit but there are a lot of files (15-16 IIRC) which kind of discourages experimentation to find the perfect level.

#4348280 - 04/01/17 11:33 AM Re: WOFF UE Multimod [Re: JJJ65]  
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I "unzipped" this to my new Wi10 PC in the Program Files, double clicked the WOFF_Multimod.jar and got this error:
"A Java Exception has occurred"

What is wrong ????


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4348288 - 04/01/17 12:24 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Why do you use Program Files folder? There is often problem with read/write operations in that folder. But this error may not be related. Honestly, I did not test it in Win10 yet, only Win 7 and Win 8.1.

#4348291 - 04/01/17 12:26 PM Re: WOFF UE Multimod [Re: DukeIronHand]  
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Originally Posted by DukeIronHand
I had a flash.
Can you do something with Wind Speeds?
It is a simple text edit but there are a lot of files (15-16 IIRC) which kind of discourages experimentation to find the perfect level.

Wind mod is a part of Mission Edtor - just run Mission Editor, click Save button and you will be presented with Wind modification panel.
Next release of ME will bring more tuned Wind mod - planed release - next week.

#4348298 - 04/01/17 12:50 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Ah thank you!

#4348300 - 04/01/17 12:55 PM Re: WOFF UE Multimod [Re: Panama Red]  
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Originally Posted by Panama Red
I "unzipped" this to my new Wi10 PC in the Program Files, double clicked the WOFF_Multimod.jar and got this error:
"A Java Exception has occurred"

What is wrong ????


FWIW I had to, when ME first came out, get a third party "Java Helper" program to get these things to work on W10.
I forget the reason (I googled it at the time) but it made sense and the small, free, third party program took care of it.
Unfortunately I forget the name (on phone) but it is probably in the first couple pages of the ME thread.
Lemme go look.

#4348301 - 04/01/17 01:00 PM Re: WOFF UE Multimod [Re: JJJ65]  
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#4348306 - 04/01/17 01:38 PM Re: WOFF UE Multimod [Re: JJJ65]  
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JJJ

I am running your great ME in Win XP. It works..but probably not as well as you intended. For instance when I tick the show enemy box on the opening menu, the ME doesn't show the enemy flight paths. It doesn't Alt/Tab to desk top many times..few other small "glitches"..which may have to do with my use of the program.

I tried to download the latest Java version, but the newest Java file isn't available for Win XP.

So..is there any tweak I can do to XP, to have it use the latest Java file as you suggest is needed for the ME? Or any other tweak that may make the ME operate more fully on my set up?

I like XP, use XP, and it runs WOFF UE and all mods perfectly..so I don't want to change it.

Just wondering if you can offer any thoughts. ME runs about 85-90% fine..so it's not an "earth shaking" need.

#4348314 - 04/01/17 02:15 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Okay, I found out the problem.

You have to install Java for this to work, which is what I asked up above if any other software was needed to get this to work.

Windows 10 does not come with Java, so you have to install this too.


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4348316 - 04/01/17 02:21 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Interesting.
Just installing Java did not work for me. I know as I tried about 3 times.
Ah computers...

#4348320 - 04/01/17 02:35 PM Re: WOFF UE Multimod [Re: JJJ65]  
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DIH:
I did run your Java "fix" before using the mod since I did not know if that was needed too.

I did notice when you open up the mod again after changing the numbers you want and closing, it still shows the "default" numbers, not the last numbers you changed and saved, is this a "bug" ???


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync
#4348323 - 04/01/17 03:03 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Yes just installing Java did not work - I think W10 didn't "know" what to open .jar files with - but with the fix (an .exe IIRC) you associate .jar files with it and no problems ever again.

As for your "bug" question I believe it just writes to the files but does not read the current values on start up. Probably just easier to program.
It does work (write) though as I have give it a test with the "Delayed Engine Start."

#4348334 - 04/01/17 03:38 PM Re: WOFF UE Multimod [Re: cptroyce]  
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Quote
I am running your great ME in Win XP. It works..but probably not as well as you intended. For instance when I tick the show enemy box on the opening menu, the ME doesn't show the enemy flight paths.

I had this same question, cptroyce. JJJ explained to me that you need to click the Next button on the Edit Formation menu several times before it displays enemy flights, one at a time.

It might also be useful if there was a way to display all flights, friendly and hostile, simultaneously. Maybe in a future update?

#4348339 - 04/01/17 03:58 PM Re: WOFF UE Multimod [Re: JJJ65]  
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I have another question about using the mod. I seem to be having trouble using the insert Waypoint button in the edit waypoints menu. It's not inserting the waypoint where I want it to. Do I insert the waypoint while the cursor is on the previous waypoint or when it is on the next waypoint I want to connect it to?

#4348340 - 04/01/17 04:01 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Think you have the wrong thread sir.

#4348343 - 04/01/17 04:11 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Stupid question:
I (so far) have just used the Multimod to change engine start-up time.
Is there a chance that, despite the fact I did not check it, OldHats's Increased AAA mod is also being enabled?

Just flew with J11 and bagged a lone FE2b over Allied territory and I have NEVER EVER been lit up by AA fire like I just was.
Unless the latest 4.14 patch really changed something.

#4348344 - 04/01/17 04:14 PM Re: WOFF UE Multimod [Re: DukeIronHand]  
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Sorry, I was answering cptroyce's question and I got distracted.

#4348345 - 04/01/17 04:19 PM Re: WOFF UE Multimod [Re: JJJ65]  
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Hehe...NP sir.

#4348347 - 04/01/17 04:28 PM Re: WOFF UE Multimod [Re: BuckeyeBob]  
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Buckeye Bob

Thanks very much for that information. I will try what JJJ suggested to you.

Don't think I would have intuitively stumbled on that :>)

#4348364 - 04/01/17 06:12 PM Re: WOFF UE Multimod [Re: DukeIronHand]  
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Originally Posted by DukeIronHand
Stupid question:
I (so far) have just used the Multimod to change engine start-up time.
Is there a chance that, despite the fact I did not check it, OldHats's Increased AAA mod is also being enabled?

Just flew with J11 and bagged a lone FE2b over Allied territory and I have NEVER EVER been lit up by AA fire like I just was.
Unless the latest 4.14 patch really changed something.

Disable OldHat's Hard Core mod in JSGME, if enabled. If you are not certain, run Multimod, click Restore and then set your mods per your wish and apply change. If you do not enable AAA Increased mod, it should not be enabled.

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