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#4345346 - 03/19/17 05:21 AM Installing WOFFue/pe on a Mac (WineSkin and BootCamp Tips)  
Joined: Mar 2011
Posts: 470
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac

Joined: Mar 2011
Posts: 470
Hello Gents,

Here are the steps to take if interested in installing WOFF Ultimate Edition on a Mac. The procedure is similar to "bottling" of CFS3.1, the ETO and PTO expansion packs, also First Eagles 2 for the Mac, and of course RB3D, but somewhat more "complicated" since several more winetricks are required...the process is at any rate a slow one and requires patience, but is convenient if you want to have everything running on the same operating system.

STEP ONE: go to and download the latest wineskin winery (ver. 1.7 as of this writing) via the green "download" button there

STEP TWO: double-click on the program; in the menu that opens click on the plus sign to the left of "new engines available," and in the list that then opens choose WS9Wine1.7.7, download it, and then - when you're back in the main menu - choose "create new blank wrapper" (now wait about 3-4 minutes for your Mac to make the custom wrapper; once finished, the wrapper will be placed in an Applications folder that has been made inside your user folder on OS X and/or macOS)

STEP THREE: go to the WineSkin wrapper that's just been made and double-click on it; in the window that opens, choose "set screen options"; in the window that then opens choose "override" instead of automatic, and choose "rootless (windowed)," then "virtual desktop at" (whatever resolution suits you), then "use these settings" instead of force normal windows; once happy with your choices, click on "done" at the bottom of that window

STEP FOUR: back on the main menu, choose "advanced"; in the window that opens click on "tools"; this will then open another window in which you should click on "winetricks"; in the window that then opens, type in the winetricks listed below and install them in the order listed; don't forget to click in the box to the left of each winetrick to select it, and to click on "run" located towards the bottom of that top screen of the window you're currently in, so that WineSkin can install the selected winetrick; once the process finishes it will say "done" in the text window that is visible in the bottom half of that same window; finally, click on the "close" button at the very bottom of the window, and you're taken back to the "wineskin advanced" menu (close that advanced menu by clicking on the close button in its menubar)


wmp9 (then find on the internet "l3codeca.acm" and "wmp.dll" and place into drive_c/windows/system32 of the WineSkin app that you made for WOFF Ultimate Edition)
ie6 (okay if falls back to ie5.01)

to run key bindings in the WOFF menu, you also need to do this tricky part...

under "advanced: tools: winetricks: custom" in WineSkin, type the following and click on "Run" (to enable the key bindings driver):

wine regsvr32 dx7vb.dll (then find on the internet "DX7VB.DLL" and place into drive_c/windows/system32 of your WineSkin app created for WOFF Ultimate Edition)

now register the key bindings driver in WineSkin by going to "advanced: tools: command line shell" and typing the following (don't forget to hit "return" after typing in the command):

regsvr32 C:\OBDSoftware\WOFF\ToolBox\VB_Runtimes\dx7vb.dll

STEP FIVE: double-click on the wrapper once again and choose "install software" in the main menu; then "choose setup executable" in the next window that opens and locate your exe file for WOFF Ultimate Edition that you purchased; now let the wrapper do its thing to install the game

STEP SIX: once installed, the wrapper will go back to the main menu and you can click "quit" (it may also prompt you to locate the program before it drops to the main menu, the program in this case being the exe file of the game that was just installed - best thing at this point is just to leave this alone and close that window, if it doesn't drop to the main menu automatically)

STEP SEVEN: once the wrapper has quit, don't double-click on it but "right-click" it and choose the option in the popup menu on OS X and/or macOS that says "show package contents" (this will open the wrapper's folder and should list something like a contents folder, the alias to its c drive, and an app/icon called WineSkin); double-click on the app named WineSkin and you will open the main menu window again, of the wrapper, and choose "advanced"

STEP EIGHT: under the advanced menu, to the right of the box called Windows EXE (that contains a file path), click on "Browse"; this will open up your finder on OS X and/or macOS, and then you can scroll into the "drive_c" of the wrapper into which you've just installed WOFF Ultimate Edition; in "drive_c", look for "OBDSoftware" and scroll into there and keep digging until you find "WOFF.exe," and choose that (click "choose"); then you're back in the WineSkin advanced menu with the proper file path for the game's exe now listed in the box near the top of the window (while you're there you might want to give a name for your freshly created Mac program in the "menubar name" box, something like WOFF or WOFF ue, and also, later, don't forget to rename your wrapper/app to WOFF, for consistency, if you haven't done so already)

STEP NINE: now close that advanced menu window, and double-click the program you just created (not the WineSkin icon in the window that popped open when you right-clicked and chose "show package contents," but the actual, main wrapper that is in the custom Applications folder that was created in your user folder on OS X and/or macOS) - see if the game works, and if all is well, then double-click the WineSkin logo that is visible in the window once you right-click the main app wrapper to "show package contents"; once you're in the WineSkin menu again, click on "screen options" one more time and choose "fullscreen" instead of "rootless (windowed)," also choose your desired resolution in the box below that and leave the other options at 24 bit for color depth and 0 sec. for switch pause; also choose "use these settings" and "override" (RECOMMENDED IS THAT YOU CHOOSE THE SAME RESOLUTION AS YOUR MONITOR NATIVE RESOLUTION FOR BEST FRAME RATES - don't scale the resolution down thinking that it will improve frame rates, since WOFF does not work that way)

STEP TEN: since you've now run the game successfully (in windowed mode), you will find a WOFF-related folder located in your Documents folder (of your user folder under OS X and/or macOS); in that folder your screen captures from WOFF are saved, if you take screenshots; also recommended at this point is that you cycle into the "drive_c/windows/profiles/user/Wineskin/Application Data/OBD_Games/OBDWW1 Over Flanders Fields" directory of the WineSkin app into which you installed WOFF (see STEP SEVEN for how to cycle into that directory, or any of the folders for that matter) - and edit the WOFFKeys.xca file locate there in TextEdit, to set key bindings manually if you prefer this to the in-game key bindings menu (don't forget to save the file)

STEP ELEVEN: all user mods should be installed using the JSGME program (this program should be installed into the same wrapper where you have installed WOFF); and the program can be chosen by setting the right file path as indicated for the game itself in STEP EIGHT (don't forget to re-set the file path to WOFF.exe once you're done tinkering with your mod installs in JSGME)

NOTE: Von S makes no guarantee that following such steps will recreate the goodness of WOFF Ultimate Edition on your Mac, but careful following of the directions listed above should work in most cases

NOTE 2: the game can of course be run in windowed mode, as indicated in the earlier steps say 1600 x 900...but why keep such a lovely game windowed - full screen is better for it, but remember to match your monitor's native resolution for best frame rates, as mentioned in STEP NINE above


1. in case the "simulation.xml" file cannot be written to, it is probably corrupt; install and replace with a new simulation.xml file (into the WOFF game folder); it's a good idea to make a backup of a good copy of the simulation.xml file, as a precaution

2. if planes are not loading in the game, best thing is to start a "campaign" first and allow it to deploy you automatically to where it wants (this will fix the issue)

3. if some of the plane models or skins look corrupt, run "BDPStamp.exe" that's located inside the Toolbox folder of your WOFF game (in the c drive of WineSkin); if this doesn't solve the problem, run "CraftClone.exe" that's also located in the Toolbox folder, to re-clone all aircraft (and this should fix the problem)

4. if the "campaign" mode becomes corrupt and cannot be loaded, run your campaign a few times with the "start in the air" option selected (this should solve the problem after a couple of campaign missions and then you can go back to beginning campaigns on the airfield if you prefer)

5. here are the recommended settings to get decent frame rates of at least 15, usually 20 to 30 fps, on low-end graphics cards such as the Intel integrated series seen on several Mac models:

- dx9 shaders should be set to on *
- bit depth of 32
- 2x antialiasing *
- aircraft detail 1
- terrain detail 2
- scenery density 2 **
- effects quality 2
- cloud quality 1

- aircraft shadow detail 0
- terrain shadow detail 0
- terrain bump map 1
- cloud shadow scale 0
- cloud shadow density 1

- environment reflection 1
- glossiness 1
- dynamic lights 0

- aircraft skin res "high" **
- airfield complexity "high" **
- woods density "medium" **

* antialiasing at the min. power of x2 is beneficial to frame rates (avoid higher values, and avoid turning it off completely)
* dx9 shaders also improve fps slightly if turned on (avoid the classic shaders)

** scenery density crashes the game if it is set to a value of 1, also probably if set to any value that is not the same as for terrain detail (terrain and scenery values should always be identical, and with a min. value of 2)
** aircraft skin and airfield complexity values should be left at the default "high" settings (lower values of medium and low crash the game); it's also a good idea to leave the woods quality setting at the default "medium" too (experimenting with this may lead to crashes)

MODS. THAT WORK WELL IF RUNNING WOFFUE IN WINESKIN (info. added Jan. 26, 2018; modified Aug. 11, 2020)
(NOTE: mods. compatible with the Platinum Ed. of WOFF are usually marked as such by the mod. developers - my FM mods. work fine in the UE and PE eds. of WOFF.)

- Farnborough airfield
- Boistrancourt airfield
- Bray Dunes airfield
- St. Omer airfield
- News Mod
- Rivers Mod
- Realistic Tracers Effect
- Missions Mods (ver. 3) by OldHat
- Panama Red's Enhanced Cockpit View (ver. 20170127; works well with ver. 4.12, 4.15 and 4.18 of WOFFue)
- Forts Mod
- Havrincourt Wood Mod
- Historical Victory Info. Mod
- Full Populated Trees and Airfields Mod (ver. 3; standalone light edition, not the trees and airfields mod that's rolled into other mods)
- Ground Season Textures Mod
- Historical Weather Mod
- BuckeyeBob's Extra Clouds Mod (ver. 2.9.x)
- OldHat's Balloon Archie Mod
- VonS FM Mods
- WOFFue Effects Mod (ver. 1; deactivate the standalone "Realistic Tracers Effect" Mod if using the bigger effects mod since the larger mod has its own tracer effects)

If you try the extra clouds mod and receive DLL crashes in WOFFue, click on the "Reset" button for weather located in the "Workshop Settings." Mods. listed above, including the JSGME mod. enabler, are available at

Panama Red's cockpit tweak suggestion (to improve frame rates) is available at

Versions of WOFFue that run well in WineSkin, also with the recommended mods. installed, are 4.07, 4.12, 4.15, and 4.18. Your mileage may vary with other versions (ver. 4.17 is not stable in WineSkin; vers. 4.14 and 4.16 were never tested in WineSkin). For info. and/or access to older ver. patches, please contact OBD software or visit their website for WOFFue - although I recommend downloading ver. 4.18 as soon as possible, while it is available, since it is an excellent patch and stable in WineSkin. NOTE: vers. beyond 4.22 of WOFFue were not tested in WineSkin on my setups.


Before implementing the modifications below, make a backup of the stock files.

In your Terrain.fx file, located under OBDWW1/shaders30, set the following line as follows:

const static float fTextureSize = 512;

In your compositescenerybudgets.xml file, located under OBDWW1/terrains, set the following to the numbers indicated, for best FPS results on low-end cards while still maintaining decent graphics:

<Budget Name="One">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="768" RingDim="19" LOD="17" MajorDensity="0.00001" />
<Ring PatchWorldDim="384" RingDim="17" LOD="50" MajorDensity="0.00004" />
<Ring PatchWorldDim="256" RingDim="15" LOD="70" MajorDensity="0.00011" />
<Ring PatchWorldDim="128" RingDim="13" LOD="150" MajorDensity="0.00015" />
<Budget Name="Two">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="1024" RingDim="18" LOD="17" MajorDensity="0.00002" />
<Ring PatchWorldDim="512" RingDim="16" LOD="50" MajorDensity="0.00005" />
<Ring PatchWorldDim="256" RingDim="14" LOD="70" MajorDensity="0.00013" />
<Ring PatchWorldDim="128" RingDim="12" LOD="150" MajorDensity="0.00017" />
<Budget Name="Three">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="1536" RingDim="17" LOD="17" MajorDensity="0.00003" />
<Ring PatchWorldDim="768" RingDim="15" LOD="50" MajorDensity="0.00006" />
<Ring PatchWorldDim="512" RingDim="13" LOD="70" MajorDensity="0.00016" />
<Ring PatchWorldDim="256" RingDim="11" LOD="150" MajorDensity="0.00019" />
<Budget Name="Four">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="16" LOD="17" MajorDensity="0.00005"/>
<Ring PatchWorldDim="1024" RingDim="14" LOD="50" MajorDensity="0.00008"/>
<Ring PatchWorldDim="512" RingDim="12" LOD="70" MajorDensity="0.00019"/>
<Ring PatchWorldDim="256" RingDim="10" LOD="150" MajorDensity="0.00022"/>
<Budget Name="Five">
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="2048" RingDim="15" LOD="17" MajorDensity="0.00006"/>
<Ring PatchWorldDim="1024" RingDim="13" LOD="50" MajorDensity="0.00009"/>
<Ring PatchWorldDim="512" RingDim="11" LOD="70" MajorDensity="0.00021"/>
<Ring PatchWorldDim="256" RingDim="9" LOD="150" MajorDensity="0.00024"/>

In AnKor's already modified compositetexturebudgets.xml file located at this link (, which should be installed under OBDWW1/terrains, set the following line to the numbers indicated:

<Budgets PatchPixelDim="512" MinPatchDimUseThumb="1024">

NOTE: Do not apply the last tweak included above to a copy of the stock compositetexturebudgets.xml file, but to AnKor's file, as indicated - otherwise results may not be the same.

Average FPS should now be around 25 to 32-3 instead of 17 to 23-4, with fairly crisp graphics maintained.


After upgrading WOFFue to a later patch ver. that runs well in WineSkin, please re-copy your old, modded settings back for the following four files, since the settings will have been set back to their defaults after a version upgrade (I recommend that modded copies of the four files indicated below be made before an upgrade, thereby simplifying your post-upgrade tweaks):

"simulation.xml" file in the OBDWW1 folder (if you have made tweaks to the individual fighter-on-fighter settings, for more aggressive and persistent AI behavior, such tweaks revert after an upgrade)

"d3d8.ini" file in the OBDWW1 folder (if you have made tweaks there, such as recommended by Robert Wiggins to reduce head-bobbing, etc., they will revert after an upgrade)

"Terrain.fx" file in the OBDWW1/shaders30 folder (the constant static float texture size will have reverted back to the default value of 256 after an upgrade)

"WOFFKeys.xca" file in the drive_c/users/WineSkin/Application Data/OBD_Games/OBDWW1 folder (will have reverted back to default control mapping after an upgrade; file can also be accessed using the longer path of drive_c/windows/profiles/users)


While WineSkin on Mac OS versions 10.6 (Snow Leopard) to about 10.12 (Sierra) is the recommended way of running WOFFue on a Mac, system changes in 10.13 (High Sierra) and especially 10.14 (Mojave) make it nearly impossible to get WOFFue running in WineSkin on these last two systems listed. I therefore recommend, at this point, on systems ver. 10.13 or higher, running WOFFue in BootCamp on your Macs. WineSkin is fine for older systems. It's possible that future versions of WineSkin will address such problems on newer Mac OS versions - but currently BootCamp is the safer alternative. Below follow my settings for running WOFFue on my Mac Pro (2013 model) with a 6-core Intel Xeon (3.5 GHz) and two 6GB (AMD) FirePro D700 video cards, crossfired to give 60-80% more graphics processing power. Ave. frame rates with my settings range from about 100 to 220 fps - with in-game menu settings as outlined below.

- recommended in-game settings:

- dx9 shaders should be set to on
- bit depth of 32
- 2x antialiasing
- aircraft detail 5
- terrain detail 5
- scenery density 5
- effects quality 5
- cloud quality 5

- aircraft shadow detail 5
- terrain shadow detail 1*
- terrain bump map 1
- cloud shadow scale 3*
- cloud shadow density 3*

- environment reflection 5
- glossiness 5
- dynamic lights 1

- aircraft skin res "high"
- airfield complexity "high"
- woods density "medium"

* If you enjoy terrain/tree shadows enabled, leave cloud shadow and density scales set to a value of 3 (higher values of about 5, or more, will give shadow flickering). If you prefer running the cloud values higher, turn off the terrain shadows (set to 0). A newer version of the AMD graphics drivers for BootCamp may address this in the future. Recommended is to stay with the latest AMD drivers offered by Apple for BootCamp and/or to download the latest AMD drivers for BootCamp from the AMD website, but from your Mac OS side (not while in Windows 10) - before installing in BootCamp. I recommend avoiding unofficial and/or beefed-up AMD drivers in BootCamp. NOTE: terrain shadows may be run at a value of 2, and cloud/density values at 6, also environment reflection/glossiness at 6 - in the PE ed., ver. 5.0 or higher, of WOFF, even on AMD cards - with no flickering/flashing problems present.

- recommended settings in your AMD control panel in Windows 10 in BootCamp:

- anti-aliasing mode (override application settings)
- anti-aliasing level (4xEQ)
- anti-aliasing filter (Edge Detect)
- anti-aliasing method (Adaptive multisampling)
- morphological filtering (off)
- anisotropic filtering mode (override application settings)
- anisotropic filtering level (8x)
- texture filtering quality (high)
- surface format optimization (off)
- wait for vertical refresh (off, unless application specifies)*
- opengl triple buffering (off)
- shader cache (on)
- tessellation mode (override application settings)
- maximum tessellation level (16x)
- AMD crossfire mode (optimize 1x1)
- frame pacing (on)

* Recommended also is that "force v-sync off" be chosen in the in-game menu for WOFFue.

The settings suggested for the AMD control panel will give good, consistent fps rates - and also won't overheat the dual AMD video cards. My ambient temp. on the Mac Pro doesn't exceed about 42 degrees Celsius with these settings. Idle temp. is around 32 degrees. Also, don't forget to install "MacsFanControl" on the Windows side - to further tweak temp. control.

Further recommended are the entries indicated above, under the WineSkin section advice, for the compositescenerybudgets.xml file. Also recommended is a value of 512 for the constant floating texture size in the Terrain.fx file located under /shaders30. Finally, if you want even more fps than about 150-200, I suggest implementing the tweaks listed under the WineSkin section for the compositetexturebudgets.xml file modded by AnKor. If you don't mind slightly lower fps but crisper ground textures, especially when in low dogfights, I recommend making a copy of the default compositetexturebudgets.xml file and modding it as per the specifications below:

- tweak the relevant line below to read as follows:

<Budgets PatchPixelDim="512" MinPatchDimUseThumb="4096">

- for all of the different "Rings" level entries, use the following entry:

<Ring PatchWorldDim="32768" RingDim="3" MinMaskRadius="65536"/>
<Ring PatchWorldDim="16384" RingDim="4" MinMaskRadius="53248"/>
<Ring PatchWorldDim="8192" RingDim="4" MinMaskRadius="40960"/>
<Ring PatchWorldDim="4096" RingDim="4" MinMaskRadius="24576"/>
<Ring PatchWorldDim="2048" RingDim="6" MinMaskRadius="12288"/>
<Ring PatchWorldDim="1024" RingDim="6" MinMaskRadius="6144"/>
<Ring PatchWorldDim="512" RingDim="6" MinMaskRadius="4096"/>
<Ring PatchWorldDim="256" RingDim="8" MinMaskRadius="1536"/>
<Ring PatchWorldDim="128" RingDim="8" MinMaskRadius="768"/>
<Ring PatchWorldDim="64" RingDim="8" MinMaskRadius="384"/>
<Ring PatchWorldDim="32" RingDim="8" MinMaskRadius="128" DetailTileCount="6"/>

NOTE: while the cfs3.exe program runs fine in Win10 in BootCamp, I recommend setting woff.exe to run in Win7 compatibility mode - otherwise the woff.exe may sometimes freeze, requiring a force quit from which you can then enter the still running cfs3.exe from the desktop - this is fine for solo or quick combat flying but no good for campaign mode where, after a successful flight - quitting WOFFue will then bypass the game menu entirely. So, in short, let cfs3.exe run normally, but set woff.exe to Win7 mode - and WOFFue will run with no glitches.

BUCKSNORT'S JSGME-FRIENDLY SWEETFX MOD. (info. added June 5, 2019; modified Aug. 11, 2020)

Have tweaked the Bucksnort SweetFX mod. recently for my WOFFue install in BootCamp on the Mac Pro and it works beautifully, giving greater crispness, more vibrancy and very subtle bloom - my tweak should work fine on various graphics cards although it was tested specifically on an AMD card (FirePro). For this to work, first download the Bucksnort SweetFX mod. (JSGME enabled) from the link included in the following post (, and then download my SweetFX tweak package for WOFFue, available on CombatAce at the following link ( Further settings files for the SweetFX tweaks package, that include subtle bloom and no bloom, can be found at this link ( NOTE: Sweetfx is only compatible up to ver. 4.21 of WOFFue; default shaders are improved noticeably in the PE ed. of WOFF, by the way.


VON S' GPU TUNER PATCH FOR WOFFue/pe (info. added Feb. 10, 2020; modified Aug.11, 2020)

To improve fps, smoothness while flying, reduction of micro-stuttering, etc., if running WOFF in Bootcamp on a Mac (or even on a Windows PC with discrete or integrated vid. card), I recommend my "GPU Tuner Patch" available under the post linked to here. Please also see the installation instructions before proceeding ( The patch is JSGME friendly. NOTE: This patch is newer - and improved - than my various video tweaks suggested above, in this long thread, and may also work well in WineSkin. The patch was tested, and ave. fps recorded, on ver. 1809 of Win10 Pro, on a 2013 6-core Intel Xeon Mac Pro, with dual FirePro D700 vid. cards, and 32 GB of RAM.


Quick note that I've finally patched up WOFF to ver. 5.04 and WOTR to ver .1.21. The latest WOTR patch works fine in Bootcamp on the Mac too, although I recommend running it stock at least once (in "Quick Combat" mode), after upgrading to the latest ver., before loading any mods. that you have - so that all of the necessary files populate properly. Same procedure applies after patching WOFF to the latest ver. I do however recommend staying, for now, on patch ver. 5.03 of WOFF, on the Mac, since horizon sfumato and fog effects are more stable that way, with no flickering, as are trees and forests crisper - this at least I've noticed on my AMD cards. I recommend keeping a copy of your ver. 5.03 WOFF exe handy, and the relevant cfs3 exe and cfs3 dll files that were also possibly updated to ver. 5.03 if/when you had updated to that patch ver. (This way you can easily "downgrade" to the lower patch by manually copying over/replacing ver. 5.04 exes and dlls without having to re-install everything and then upgrade to the appropriate ver., since there is no direct downgrade path once WOFF (or WOTR) are patched to the latest/current ver.) I am assuming that these latest patches will work fine in WineSkin too - although Bootcamp is recommended. If running in WineSkin, see relevant info. above in this long thread - for OS X vers. 10.6 (Snow Leopard) to 10.12 (Sierra). For vers. 10.13 (High Sierra) and later, I recommend the following link that contains a more modern "fork" of the traditional WineSkin and may work on newer, 64-bit only versions of MacOS ( Also, see the relevant sections for Mac installation of WOFF and WOTR in the WOFF/WOTR FAQ-pdf files provided by OBD Software, although this thread contains more thorough and/or the latest information. If you require update patch ver. 5.03 of WOFF (for your Mac), please contact OBD Software directly since usually only the latest patch is hosted on their official website.

VON S' "DiD Campaigns"-FRIENDLY FMs LIST, WITH ADDITIONAL NOTES (info. added Dec. 30, 2020)

VON S' LATEST FM PACK UPDATE FOR WOFF (info. added Dec. 30, 2020; see relevant links on CombatAce for more details regarding the FM packs)

Happy flying,
Von S smile

Last edited by VonS; 12/30/20 11:56 PM. Reason: Added latest links.

// FE2 on a Mac ( // WOFF on a Mac ( // FE2 FMs ( // WOFF FMs ( // WOTR FMs ( // WOFF GPU Tuner ( // WOTR GPU Tuner ( // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4345354 - 03/19/17 06:58 AM Re: Installing WOFF ue on a Mac (using WineSkin) [Re: VonS]  
Joined: Jun 2012
Posts: 7,546
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!

Joined: Jun 2012
Posts: 7,546
Lindsay, Ontario, Canada
Wow; that's quite the process! Thanks for posting

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#4345357 - 03/19/17 07:25 AM Re: Installing WOFF ue on a Mac (using WineSkin) [Re: VonS]  
Joined: Dec 2013
Posts: 1,360
ArisFuser Online smile
ArisFuser  Online Smile

Joined: Dec 2013
Posts: 1,360
FAQ material here VonSmokehausen thumbsup

#4345386 - 03/19/17 12:24 PM Re: Installing WOFF ue on a Mac (using WineSkin) [Re: ArisFuser]  
Joined: May 2012
Posts: 761
gaw1 Offline
gaw1  Offline

Joined: May 2012
Posts: 761
The Debakey of WOFF...........wish I had a super Mac to run it on....thx

#4345506 - 03/19/17 11:04 PM Re: Installing WOFF ue on a Mac (using WineSkin) [Re: VonS]  
Joined: Mar 2011
Posts: 470
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac

Joined: Mar 2011
Posts: 470
Thanks for the kind words gents. I have no objections to this post being stickied into the FAQ section for WOFF, should OBD/Polovski decide that it's worth it - to gain more Mac users.

Happy flying all,
Von S

// FE2 on a Mac ( // WOFF on a Mac ( // FE2 FMs ( // WOFF FMs ( // WOTR FMs ( // WOFF GPU Tuner ( // WOTR GPU Tuner ( // All VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. //
#4345815 - 03/21/17 09:53 AM Re: Installing WOFF ue on a Mac (using WineSkin) [Re: VonS]  
Joined: Mar 2003
Posts: 6,983
Polovski Offline
Polovski  Offline


Joined: Mar 2003
Posts: 6,983
Great many thanks for the step-by-step information VonS, I will surely make it a sticky in the FAQ sub forum and add it to the FAQ. Edit:done

Obviously we cannot give support to anyone running on a MAC but at least there's a way to do it.


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by PanzerMeyer. 01/21/21 06:01 PM
1955 Belgium GP
by KraziKanuK. 01/19/21 09:14 PM
How tools got their names
by Blade_RJ. 01/18/21 02:47 AM
Phil Spector Dies.
by RedToo. 01/17/21 05:49 PM
Anyone Sim Flying Fixed Wing and Helicopters?
by F4UDash4. 01/17/21 01:54 PM
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