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#4341424 - 03/02/17 04:03 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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manitouguy Offline
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I actually prefer the roads less noticeable as I have always found the cities or towns looking empty and break the immersion a bit ... and have been meaning to ask 4l and you others ... is there anything we can do 1 to make the cities 'fuller' with buildings etc, 2 with more varied buildings or at least building colors and 3 a bit more organic (which I think the washed out roads does a bit, at least for my taste) - just curious and as always thanks to all of you for the continued wonderful efforts!!! very very much appreciated
cheers, Ron

#4341530 - 03/02/17 04:57 PM Re: 4L0M New Effects for UE [Re: OldHat]  
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4L0M Offline
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Originally Posted by OldHat


Nice effect, but why do the roads look washed out?


They look like that to appear more natural compared to the surroundings, I made a rough and ready mask of the roads and slightly retextured them. The mask that I have made is the best that I'm prepared to do for the insane amount of time it would take to make pixel perfect masks of the urban tiles.

In reply to manitouguy,

1 :

I don't know what calls the buildings, but my guess is that they are allocated a space onto the urban/village tiles. While I'm sure you could add lots more for little to zero performance hit on our modern hardware, you may see them start to appear in odd places.

2 :

I could indeed make the building colours more varied, but as each building texture is only 256px x 256px including the roofs, chimneys etc, there isn't too much to work with, but I will look into it for you, no promises though.

3 :

Things looking more "Organic", is what I always strive for, there are obviously trade-offs here and there, and at the end of the day, everyone has different takes and tastes on the subject.

Cheers!


Last edited by 4L0M; 03/02/17 04:58 PM.

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#4341535 - 03/02/17 05:12 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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4L0M  Offline
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RELEASE 4L0MFX 1_10

4L0MFX - 1_10 (JSGME INSTALL) - uninstall previous version with JSGME first and then delete old mod folder before installing new versions


NEW :

New lens flare textures

New textures for :

All 3 different train boxcars retextured - 3 different colours 1 each for British, German and Generic train cars.

New Retextures :

Train Flatcar
A7V Tank
18 Pounder Gun
British AA Gun
Search Light ( Not the actual beam of light itself, Just the Model )
77mm Gun
German AA Gun
MKA Whippet
Mk IV Tank
Renault Ambulance

( If you see any of these out in the wilds, Please take a screenshot ! Thanks! )

Optimised :

All tree lods are now finally the same size. Drastically, if not completely removes LOD pop-in on trees. This also reduces V-Ram usage, though this won't be be noticeable unless you are running seriously old hardware.


DOWNLOAD MEDIAFIRE :


4L0MFX 1_10 Download


[Linked Image]


enjoy!


I7 4770k@4.6ghz WC H80i
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16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
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#4341544 - 03/02/17 05:44 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Hellshade Online content
Hellshade
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Florida
Wow, this is fantastic! Now with the the three clearly distinct train colors based upon country / neutrality, Train Strafing might very likely become a new hobby for me! Thanks 4L0M! This is truly awesome stuff.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4341548 - 03/02/17 06:12 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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cptroyce Offline
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TERRIFIC!!!!!!!!!!!

#4341550 - 03/02/17 06:27 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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OldHat Offline
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Originally Posted by 4L0M
Originally Posted by OldHat


Nice effect, but why do the roads look washed out?


They look like that to appear more natural compared to the surroundings, I made a rough and ready mask of the roads and slightly retextured them. The mask that I have made is the best that I'm prepared to do for the insane amount of time it would take to make pixel perfect masks of the urban tiles.



They look terrific in game. Those screenshots don't do it justice.

#4341557 - 03/02/17 07:12 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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Thanks everyone.


RELEASE : 4L0M Ground Season Textures V2 :


New subtle retexture for grass tiles, dirt, forests and urban areas for all seasons. You may like it or completely hate it, who knows? We will call V2 a beta version, as it frazzled my brain trying to remember which part of which season I had or hadn't retextured screwy Let me know if you encounter any problems.



DOWNLOAD MEDIAFIRE :


4L0M Ground Season Textures V2 Download


[Linked Image]


[Linked Image]


[Linked Image]


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#4341563 - 03/02/17 07:54 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Bronnx Offline
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Awesome , 4L0M
Thank you very much
I wish the option " Clear Sky " should have a better blue color, something like this :
https://www.youtube.com/watch?v=xxGENtJzoxY

Last edited by Bronnx; 03/02/17 07:55 PM.

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#4341567 - 03/02/17 08:21 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Shredward Offline
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Lake Louise, AB Canada
Mediterranean or California blue skies would look a little out of place over Flanders.
Cheers,
shredward


We will remember them.
#4341647 - 03/03/17 03:11 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Posts: 4,433
Hellshade Online content
Hellshade
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Florida
Can anyone else report faster, smoother texture loading, even on mission start, when using the V2 of 40LMs Ground Season Textures? Just wondering if it's placebo effect or things actually seem to run smoother. I didn't notice any tree popping either, but I didn't spend that long looking.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4341649 - 03/03/17 03:16 AM Re: 4L0M New Effects for UE [Re: Shredward]  
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Bronnx Offline
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Originally Posted by Shredward
Mediterranean or California blue skies would look a little out of place over Flanders.
Cheers,
shredward

The blue sky over Paris looks different like the one from L. A.??


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#4341669 - 03/03/17 05:47 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Jan 2014
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manitouguy Offline
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Vancouver BC Canada
thanks 4l for the reply and info ... and more changes !! I didn't mean that your work, or OBD's was not 'organic' I simply meant I have often wondered how to make the cities feel a bit less static and geometric and sparse ... when I fly many of the buildings are not over the 'tiles' where roads end, by cities sometimes look empty ... is there a setting for that or are some villages simply not programmed to be fully populated over the 'ground map' .. I have all settings I can find maxed so have always wondered

cheers, Ron

#4341695 - 03/03/17 10:45 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Dec 2000
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Coningsby, Lincs, UK
Originally Posted by 4L0M
RELEASE 4L0MFX 1_10

4L0MFX - 1_10 (JSGME INSTALL) - uninstall previous version with JSGME first and then delete old mod folder before installing new versions


NEW :

New lens flare textures

New textures for :

All 3 different train boxcars retextured - 3 different colours 1 each for British, German and Generic train cars.

New Retextures :

Train Flatcar
A7V Tank
18 Pounder Gun
British AA Gun
Search Light ( Not the actual beam of light itself, Just the Model )
77mm Gun
German AA Gun
MKA Whippet
Mk IV Tank
Renault Ambulance

( If you see any of these out in the wilds, Please take a screenshot ! Thanks! )

Optimised :

All tree lods are now finally the same size. Drastically, if not completely removes LOD pop-in on trees. This also reduces V-Ram usage, though this won't be be noticeable unless you are running seriously old hardware.


DOWNLOAD MEDIAFIRE :


4L0MFX 1_10 Download


[Linked Image]


enjoy!



Uploaded to the User Mods Page:

http://www.thatoneplease.co/indexWOFF.html


[Linked Image]

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#4341764 - 03/03/17 03:05 PM Re: 4L0M New Effects for UE [Re: Hellshade]  
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4L0M Offline
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4L0M  Offline
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Weymouth, UK
Originally Posted by Hellshade
Can anyone else report faster, smoother texture loading, even on mission start, when using the V2 of 40LMs Ground Season Textures? Just wondering if it's placebo effect or things actually seem to run smoother. I didn't notice any tree popping either, but I didn't spend that long looking.


I wish I could take credit for that, but I'm sure it's just a Placebo unfortunately mate.


RELEASE 4L0M CloudMod_2k_Set 2

All new cloud set 2k Vol 2 - Only have 1 cloud set activated in JSGME at a time if you also have my version 1 cloud mod ! ! ! ! ! ! !

[Linked Image]


[Linked Image]



Download Cloud Mod 2K - Set 2


4L0M Cloud Mod 2K Set 2 Download


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#4341768 - 03/03/17 03:14 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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BuckeyeBob Offline
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Ohio, USA
Can you tell us what is different in this second set from the first one?

Looks great, BTW.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4341779 - 03/03/17 03:29 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Posts: 152
4L0M Offline
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4L0M  Offline
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Posts: 152
Weymouth, UK
The first set and the second set both use completely different cloud textures, so you can have more variety in game. Use one set, next time you play, deactivate that set and activate the other one for different clouds in game.


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
#4341804 - 03/03/17 04:42 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Jan 2009
Posts: 4,433
Hellshade Online content
Hellshade
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Posts: 4,433
Florida
4L0M - You are probably right, of course, that the seemingly much faster and smoother loading of textures are a placebo effect but I do have to say that I flew multiple missions last night for both Germans and the Allies and every time, I had virtually no stutter on the initial loading of the mission. Normally I pause the sim, switch to an outside view and rotate around to load all the textures and then pop back into the cockpit and things run smooth from there. I didn't need to do that at all. Maybe a split second of texture loading and it was done and that was immediately after using your V2 of the Ground Scenery textures. Also, blue triangles when flying near the ground were almost non-existent. Has anyone else noticed that or did I just get a lucky 6 or 8 missions in a row?

This was one of the campaign dogfights, too. Great fun!



Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4341999 - 03/04/17 06:21 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Posts: 152
4L0M Offline
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4L0M  Offline
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Posts: 152
Weymouth, UK
You make excellent videos Hellshade. Your energy management is really good too.

My favourite part of the video is right at the end, when you have been all over that guys tail, at one point almost close enough to reach out of the Cockpit and punch the opposing pilot, then your wingman just bangs a couple of rounds into him like, " Bloody hell, hurry up, I want to go home", lol.

No you mention the above, I seem to be getting very very minimal blue triangles now when fast panning, but I'm still convinced it's a placebo or something, who knows?


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Creative zx soundcard
2 x MSI 970 GTX SLI
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#4342091 - 03/05/17 12:20 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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AnKor's recent shaders addressed most of the blue triangle problem.


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On Time

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#4342103 - 03/05/17 02:11 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Adger Offline
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Another great video mate,I agree..I use HH,s limited head movement profile in Track ir, and wether it's AnKors shaders or 4Loms textures i dunno.

But I too very rarely see the blue triangles.Amazing work by all involved


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
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