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#4339961 - 02/24/17 12:03 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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RELEASE 4L0MFX 1_0


4L0MFX - 1_0 (JSGME INSTALL ) - uninstall previous version with JSGME first and then delete old mod folder before installing new versions

Changed : Final Tree tweaking (No really) - Desaturated Summer/Spring Trees, Desaturated Autumn Hi-Def Trees - suggestion from Dornil & Robert Wiggins.

NEW :

Rain effects completely reworked - similar to stock, but a lot more subtle, the closest in my opinion to any semblance of a precipfx style effect we can hope for by editing textures alone. It will be way too subtle for some, but I prefer this kind of effect than full on rain dashes everywhere. Hopefully doesn't look like it's clipping through your wing anymore. - suggestion from The_3rd_Guru

Snow build up on Winter full shorelines - suggestion by Fullofit


DOWNLOAD MEDIAFIRE

4L0MFX 1_0 DOWNLOAD






RELEASED

4L0M - Ground Season Textures


Hand painted colour replacement tool for the Ground texture tiles for Autumn, Autumn with Snow, Winter, Winter Light & Winter Medium. Made these Seasons less green and added a lot of brown grass/mud depth to the landscape. Left Summer/Spring and Winter Full Textures as stock for more variety. - Suggestion from Panama Red.


DOWNLOAD MEDIAFIRE


4L0M Ground Season Textures Download



[Linked Image]



[Linked Image]


enjoy!


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#4339965 - 02/24/17 12:11 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M,

Honestly, you are awesome!

I really thank you for your wonderful additions which further improve this already wonderful sim.

#4340007 - 02/24/17 02:39 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Uploaded to the User Mods Page:

http://www.thatoneplease.co/indexWOFF.html

Last edited by Sandbagger; 03/03/17 10:44 AM.

[Linked Image]

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#4340198 - 02/25/17 12:45 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Wow.
Not much left to say at this point.
Very nice! And appreciated.

#4340250 - 02/25/17 10:46 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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The trees now are just hitting the right spot, in my humble opinion. Especially the in autumn with those new muddy fields! Excellent!
But the shoreline still looks a bit too wide and bright to my taste. I.e. it is more or less OK at the sea, but somewhat out of picture af far as it comes to the lakes.
And the tracers - is it just my imagination, or they became smaller, less bright and generally less visible?

#4340255 - 02/25/17 12:04 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Hi Dornil. You are correct, the shorelines are too wide. I have made new alpha channels to rectify this already, I did it last week.................but can't remember where I saved them, lol. If I can't find them, I will remake them.

The new tracers I made are actually brighter than stock, but about half the length, they personally annoyed me coming out of some guns in cockpit view, they just looked too big, I have added a slightly larger, darker smoke effect to the tracers too.

I appreciate that you wanted darker longer smoke, I can upload a different texture for you if you want it all. Cheers!


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#4340256 - 02/25/17 12:10 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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I would be very grateful of course!

#4340261 - 02/25/17 01:07 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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The Autumn and Winter tiles look great, thank you very much. woot


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#4340289 - 02/25/17 05:28 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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Cheers guys!


RELEASE 4L0MFX 1_05


4L0MFX - 1_05 (JSGME INSTALL ) - uninstall previous version with JSGME first and then delete old mod folder before installing new versions

Changed : Darkened all shorelines and narrowed them considerably.

NEW :

New more subtle snow effects.


Download 4L0MFX 1_05 - Mediafire

4L0MFX 1_05 Download



[Linked Image]


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#4340307 - 02/25/17 07:30 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Super, thx! thumbsup

#4340418 - 02/26/17 10:55 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Uploaded to the User Mods page shortly:

http://www.sandbagger.uk.com/indexWOFF.html


[Linked Image]

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#4340883 - 02/27/17 09:10 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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Choo Choo !

[Linked Image]


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#4340917 - 02/27/17 11:31 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Awesome work 4L0M. That train is fantastic!

Is it possible to make the rivers have the same water effects and the lakes and ocean?


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4340940 - 02/28/17 01:08 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Originally Posted by 4L0M
Choo Choo !


4L0M,

This looks absolutely magnificent. For someone who seemingly announced his retirement, you sure are unusually busy!

#4341074 - 02/28/17 04:00 PM Re: 4L0M New Effects for UE [Re: The_3rd_Guru]  
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Originally Posted by Hellshade
Awesome work 4L0M. That train is fantastic!

Is it possible to make the rivers have the same water effects and the lakes and ocean?



Not sure what you mean mate? Do you mean animated?

Originally Posted by The_3rd_Guru
Originally Posted by 4L0M
Choo Choo !


4L0M,

This looks absolutely magnificent. For someone who seemingly announced his retirement, you sure are unusually busy!


Thanks. I basically make mods, software and stuff all the time as a hobby and said I was going to knock it on the head because I was running out of ideas of what to do next to be honest. Call it "Writers block" or something along those lines.

[Linked Image]


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#4341085 - 02/28/17 04:55 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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This is more good stuff 4L0M - I am really enjoying your clouds and effects mods. cheers

On a recent Airfield attack... I actually saw tents collapse when hit enough.. not sure if that was your mod or not. First time I saw it and I said.. ah that's cool.


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#4341115 - 02/28/17 08:05 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Originally Posted by 4L0M
I was running out of ideas of what to do next to be honest. Call it "Writers block" or something along those lines.


Hi 4L0M,

All this looks fantastic! Here's a question/idea: I haven't been able to play lately, but at one time, many of the "added" buildings (I believe they are Geezer's) in Panama's detailed airfield mod didn't have damage models. They would smoke and burn, and then stand there looking perfect after they are destroyed. These buildings have become pretty much a static set, so I don't think they would be a moving target for you. Have you already, or is there a chance you could add damage models for these buildings. Your new damage models look great for the stock buildings, how about some for the Geezer models (if not already done)?

Thanks for all this! Maybe we'll keep coming up with enough ideas to keep you around on a permanent basis! thumbsup


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4341157 - 02/28/17 10:05 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Hellshade Offline
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Yes, are animated rivers possible? Might be more of an AnKor question. Not sure but I think it would be very cool.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4341413 - 03/02/17 01:32 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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4L0M Offline
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@Hellshade, Animated rivers could technically be possible, (Like the Thames in game for example), but someone would have to map where all the rivers were in game ( are they actually in real world positions on the map? I have no idea ). The current small rivers are Single textures only I'm afraid.

@Bucksnort, I would never mess with anyone else's mod without permission from the original mod author.


Ground Textures for Seasons V2 :



BEFORE :


[Linked Image]



AFTER :


[Linked Image]


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#4341420 - 03/02/17 03:32 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Originally Posted by 4L0M
I would never mess with anyone else's mod without permission from the original mod autthor


I edited and imported those models from First Eagles into WOFF with Geezer's permission. He didn't mind as long as I gave him credit for the originator of the models.

Nice effect, but why do the roads look washed out?

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