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#4334764 - 02/05/17 05:19 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Feb 2015
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4L0M Offline
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4L0M  Offline
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Weymouth, UK
RELEASE 4L0MFX 0_90

NEW :

3 Barracks buildings retextured roofs, retextured barracks 1 completely - all destruction states

ALL Dock buildings - New Higher definition roof textures & added textures

Stone bridge retextured

3D grass retextured

New Crate texture at Docks


Download Direct :

4L0MFX 0_90 - Direct

Mediafire :

4L0MFX Mediafire download




4L0M Skybox Mod v1.1 - cleaned weird artifacts on Skybox 8 Grey Horizon textures

Mediafire Download :


4L0M Additional Skybox Mod v1.1



4L0M Cloud Mod_2k

Updated my Cloud Mod - Cloud textures are now 2048x2048/1024x1024px up from the stock of 1024x1024/512x512px

As this mod contains content that I have ported from other sources, a Direct Download is available from my website in the news section :

xx4L0Mxx Website






















enjoy !

Last edited by 4L0M; 02/05/17 09:42 AM.

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#4334771 - 02/05/17 09:53 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Bronnx Offline
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Thanks a million, 4L0M


Intel I7 4790K / 16 GB DDR3 / Samsung SSD 850 EVO 500 GB / Gigabyte GA Z97X-UD5H / GTX 1080 / 4K Samsung UE55KS7500 / TrackIR 5 / X55 Saitek
#4334787 - 02/05/17 12:29 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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ArisFuser Offline
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Thanks so much for the continous effort 4L0M!

#4334816 - 02/05/17 03:40 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Hellshade Offline
Hellshade
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Posts: 4,433
Florida
Despite being called the Ultimate Edition, WOFF UE just seems to keep getting better and better thanks to the incredible community we have. Awesome work 4L0M! Thank you!


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4334822 - 02/05/17 03:59 PM Re: 4L0M New Effects for UE [Re: Hellshade]  
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Russkly Offline
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Originally Posted By: Hellshade
Despite being called the Ultimate Edition, WOFF UE just seems to keep getting better and better thanks to the incredible community we have. Awesome work 4L0M! Thank you!


+1

I'd been away for a few months until recently, and UE + 4L0M's work continues to amaze and impress.

R

#4334893 - 02/06/17 12:13 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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AceMedic88 Offline
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Niagara Falls, NY
I can't wait to try out the cloud mod. Keep up the great work. I look forward to every update.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4334909 - 02/06/17 02:05 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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KodiakJac Offline
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USA
Originally Posted By: 4L0M
RELEASE 4L0MFX 0_90

NEW : 3 Barracks buildings retextured roofs, retextured barracks 1 completely - all destruction states


Great stuff, 4L0M! I'm a big jabo guy, and I've been watching the building destruction getting better and better with each version/mission I fly thumbsup

When you get a chance, could you take a look at the brick factory with the smokestack in the center of the "factory" target site. When you would completely destroy it it used to disappear. Now it just stands there undamaged even when your TAC tells you its destroyed. Maybe you could make it work better!

Thanks!


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4335054 - 02/06/17 03:32 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Feb 2015
Posts: 152
4L0M Offline
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4L0M  Offline
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Posts: 152
Weymouth, UK
First off, thanks for the kind words everyone!

Hi Bucksnort.

I checked out the "Brick Works" and you are correct that the model doesn't change when damaged. I looked at the textures for the 3 states of destruction for the model in stock Woff and the textures are exactly the same, they are all the same pristine building texture.

So, I have just retextured the Brick works, including two extra textures with damage affects and a "Completely wrecked" alpha channel for the destruction states like all the majority of the other buildings have, took a free flight at Dover in England with some bombs armed. Dover is the easiest place to test, as when you start a free flight here, if you instantly take a 90 degree turn left, you are only 1 minute away from 2 Brick works close together.

I dropped my bombs on the 2 Brick works, and all the other surrounding buildings show the damage textures, but the Brick factories are unfortunately still pristine, even with my new textures, so they must be missing the trigger telling the game to switch textures on this building.

If anyone knows where the damage state triggers are called from, I have already made the textures, so it could be a super simple fix possibly?


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#4335097 - 02/06/17 04:58 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Dec 2000
Posts: 7,064
Sandbagger Offline
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Uploaded to the users mods page:

http://www.sandbagger.uk.com/indexWOFF.html


[Linked Image]

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#4336035 - 02/10/17 01:44 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Feb 2015
Posts: 152
4L0M Offline
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4L0M  Offline
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Joined: Feb 2015
Posts: 152
Weymouth, UK
RELEASE 4L0MFX 0_95


NEW :

New metal impact bullet holes

Brick Works retextures - All damage states now included - needs someone to work out where the trigger is to enable damage states on buildings before we can see the damage, but the textures are now done for this as they are missing in the stock textures.

All different tracer smoke now has actual smoke textures

Bullet tracer smoke - darker smoke texture, New alpha channel made with a smoke brush

New tracer rounds - Slightly Brighter, but a lot smaller - no more Star Wars Trench Run lightsabers

Modified :

Darkened all fuselage oil spills ( meant to do this ages ago, but forgot about it ! )


IMPORTANT !!!!!! As I have modified the tracers, This WILL conflict with JJJ65's tracer mod. I would like to point out that I like his mod, and I have been using it myself, I will send JJJ65 a PM, to see if we can create a hybrid version.


DOWNLOAD MEDIAFIRE :

4L0MFX 0_95 Download





enjoy !

Last edited by 4L0M; 02/10/17 01:45 PM.

I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
#4336090 - 02/10/17 04:44 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
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Joined: Dec 2014
Posts: 1,340
This is an awesome mod that keeps getting better! I am also really liking the new hi res clouds. It's subtle but they seem to compliment the landscape better than the stock clouds. Amazing work, sir!

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4336129 - 02/10/17 07:03 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Dec 2000
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Sandbagger Offline
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Coningsby, Lincs, UK
Originally Posted By: 4L0M
RELEASE 4L0MFX 0_95


NEW :

New metal impact bullet holes

Brick Works retextures - All damage states now included - needs someone to work out where the trigger is to enable damage states on buildings before we can see the damage, but the textures are now done for this as they are missing in the stock textures.

All different tracer smoke now has actual smoke textures

Bullet tracer smoke - darker smoke texture, New alpha channel made with a smoke brush

New tracer rounds - Slightly Brighter, but a lot smaller - no more Star Wars Trench Run lightsabers

Modified :

Darkened all fuselage oil spills ( meant to do this ages ago, but forgot about it ! )


IMPORTANT !!!!!! As I have modified the tracers, This WILL conflict with JJJ65's tracer mod. I would like to point out that I like his mod, and I have been using it myself, I will send JJJ65 a PM, to see if we can create a hybrid version.


DOWNLOAD MEDIAFIRE :

4L0MFX 0_95 Download





enjoy !


Uploaded to the users mods page:

http://www.sandbagger.uk.com/indexWOFF.html


[Linked Image]

Alienware Aurora R5
Windows 10 64 bit
Intel i7-6700K 4.2Ghz
Two GTX 1080 Foundations in SLI (8 Gig each)
32 Gig DDR4 2133Mhz
1TB SSD boot drive - 1TB SATA storage drive
5.1 Surround Sound
34" Dell Ultra Sharp U3415W (3440x 2440)
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#4336209 - 02/10/17 11:31 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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DukeIronHand Offline
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High over the Front
Whew.
Go team go!

#4336590 - 02/12/17 03:14 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Feb 2015
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4L0M Offline
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4L0M  Offline
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Posts: 152
Weymouth, UK
I don't suppose anyone has .psd templates for skinning at all? I want to make myself some custom skins.

Otherwise it's a massive pain !










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#4336600 - 02/12/17 03:42 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Robert_Wiggins Offline
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Lindsay, Ontario, Canada
4L0M

I like that shade of black!!
I may be able to help you but I am away from home at the moment and my day is busy.
I will PM you later.


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#4336666 - 02/12/17 08:33 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Banjoman Offline
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Banjoman  Offline
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Antigua, Guatemala
4L0M, contact Rick Rawlings. He is the one who created the skinning tutorial and I'm sure he can help you.


Member and provider of banjo music for the Illustrious BOC
#4336670 - 02/12/17 08:41 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Sandbagger Offline
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Hi 40LM,
PM sent yep


[Linked Image]

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#4337129 - 02/14/17 12:37 AM Re: 4L0M New Effects for UE [Re: 4L0M]  
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Blackard Offline
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Posts: 127
Shot up my own airfield (on quick combat) to check out the effects. Worth a court-martial to see.

Looks awesome. if you click on it you may be able to zoom, or save and zoom and you can see the bullet holes and debris clearly.

New tracer effect is pretty awesome too.

Nice Job, 40.





Last edited by Blackard; 02/14/17 12:43 AM.
#4338063 - 02/16/17 09:03 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Dec 2013
Posts: 1,398
KodiakJac Offline
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KodiakJac  Offline
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Posts: 1,398
USA
Originally Posted By: 4L0M
RELEASE 4L0MFX 0_95

Brick Works retextures - All damage states now included - needs someone to work out where the trigger is to enable damage states on buildings before we can see the damage, but the textures are now done for this as they are missing in the stock textures.


Hi 4L0M,

I missed this post...thanks so much for this! thumbsup

Has anybody added this to the bug list or wish list (not sure which it is). If not, I'll post something asking to get the trigger turned back on. It had been turned on for most editions of WOFF, and since there were no grahpics for it, the Brick Works building disappeared when destroyed. So I'm guessing the trigger could be turned back on pretty easily if we let OBD know about it.

Thanks!


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4338438 - 02/17/17 10:14 PM Re: 4L0M New Effects for UE [Re: 4L0M]  
Joined: Feb 2015
Posts: 152
4L0M Offline
Member
4L0M  Offline
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Joined: Feb 2015
Posts: 152
Weymouth, UK
I made my first skin pack. 50 skins - JSGME ready.

23 skins for the Snipe and 27 for the Halb.D.II

Not remotely historically accurate ( well, 3 are I think,lol )

Made for a bit of variety, some you may like, most you will probably hate, but there you go.............




















etc etc etc



DOWNLOAD MEDIAFIRE :


4L0M SkinPack V1

enjoy!


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
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