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#4335080 - 02/06/17 04:28 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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- Ice Offline
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Ah! Ex-PMs may work too, you know! He didn't specify "currently-serving" PMs. biggrin


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#4335194 - 02/06/17 11:36 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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leaf_on_the_wind Offline
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Just checked multiplayer on v 2 ... only 31 people online frown

Last edited by leaf_on_the_wind; 02/06/17 11:36 PM.


Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4335195 - 02/06/17 11:42 PM Re: DCS: World 2.0.5 [Re: Dondy]  
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Flogger23m Offline
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Originally Posted By: Dondy
I still don't get why ED does have to provide updates to the core game just to implement updates to 3. party airplanes. It should be the other way round just like in P3D for example.
I would like to see 3. party developer being more independent regarding to release aircrafts and patches.


Because people would not be able to play online together with different versions. And not everyone is going to keep track manually updating a module they have not bought, so every module will need to set up an auto updater which all launch with the base DCS updater for everyone to run the same version.

#4335206 - 02/07/17 12:39 AM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Paradaz Offline
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That's not the point Flogger......the game shouldn't need an update just to add a new aircraft. If the game was fully integrated we could all have the same DCS version but different aircraft even on a new release.

As others have mentioned on a new airframe alpha/beta/release ED have to change or update the core game just to support it.....the same happens with a lot of campaigns. It just goes to show that the game isn't modular at all.


On the Eighth day God created Paratroopers and the Devil stood to attention.
#4335264 - 02/07/17 10:46 AM Re: DCS: World 2.0.5 [Re: Paradaz]  
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Genbrien Offline
Stick to the plan man!
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Originally Posted By: Paradaz
the game shouldn't need an update just to add a new aircraft. If the game was fully integrated we could all have the same DCS version but different aircraft even on a new release.

As others have mentioned on a new airframe alpha/beta/release ED have to change or update the core game just to support it.....the same happens with a lot of campaigns. It just goes to show that the game isn't modular at all.


well I guess the good side of this is that ED have to release a patch for the whole sim.

Because otherwise they might wait X years before releasing a patch... who knows...


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#4335277 - 02/07/17 12:45 PM Re: DCS: World 2.0.5 [Re: Jedi Master]  
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ricnunes Offline
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Originally Posted By: Jedi Master
In the time they've spent working on the AA missile FM I literally went from being childless to having a daughter in 2nd grade...and they're still not done.




What a coincidence, me too! biggrin

#4335278 - 02/07/17 12:49 PM Re: DCS: World 2.0.5 [Re: Genbrien]  
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ricnunes Offline
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Originally Posted By: Genbrien


well I guess the good side of this is that ED have to release a patch for the whole sim.

Because otherwise they might wait X years before releasing a patch... who knows...



Considering that ED patches breaks more stuff than it really fixes, I fail to understand how can this be a "good side"??? confused

#4335311 - 02/07/17 03:58 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Vaderini Offline
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Exactly.

One large update a year, with the rest of the time fixing bugs would be a way more efficient route to follow. It would also tremendously help Third Party devs.

But hey, why look at the rest of the software/game industry right?

#4336041 - 02/10/17 01:51 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Winfield Offline
model citizen
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QLD
oh I hope they have sorted the download issue when Normandy is released......not rely on joe public to come up with the solution of downloading the map, creating a torrent and seeding it through Utorrent like we all remember when Nevada was released......must suck when the on the books testers who have the title of "ED TESTER" under their name can't work out a solution and joe public comes up with the fix, has it endorsed by the producer himself and writes up a statement when ED had nothing to do with the fix......Oh I can't wait to see their servers fail when Normandy is released.....

#4341739 - 03/03/17 01:30 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Silver_Dragon Offline
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DCS: World 2.0.5 Update 1 Changelog
https://forums.eagle.ru/showpost.php?p=3067976&postcount=22
Quote

DCS 2.0.5.2576 Update 1 Changelog

DCS AJS-37 Viggen by Leatherneck integrated.

DCS World
S-25OF rocket engine plume increased.
Sweden is in the blue coalition by default.
Adjusted propeller drawing procedure for correct blur appearance.
ME. Trigger zone could be set below 100 meter radius.
MiG-29S. Errors of external 3D model corrected.
Force Feedback with Saitek Cyborg Evo Force joystick restored (need to add ‘input.blacklist_ffb = false’ line into \Saved Games\DCS\autoexec.cfg file).
SA-15 Tor. Rearming restored.
MP. F10 map will works correctly after mission changing.
Game crash when player issues command Group.destroy() to their own group fixed.
Fire effect of BetAB-ShP piercing concrete bomb booster corrected.
Aircraft without internal gun will have gunpod sound.

DCS Hawk by VEAO
AHRS failure on re-spawn fixed.
HYD2 pressure loss on re-spawn fixed.
Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
Swiss textures being black in F1 and F2 view fixed.
Liveries: “Finland HW-329 Green Brown” added to country Finland.
Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
External canopy glass made more transparent.
Updates to EFM flight model.

DCS CA
Added full support of hieroglyphs for the binoculars interface.
Crash when controlled Igla collides with building fixed.
Crash when player leaves ground unit with turned ON radar view fixed.

DCS F-5E
Muzzle flashes will not appear inside cockpit.

DCS Spitfire IX
Changed altimeter set pressure scale from ATA to millibars.

DCS Flaming Cliffs 3
Su-25. Gunsight reticle indication of range is corrected.

DCS C-101 by AvioDev
Fixed collision model to improve FPS, especially when flying close to some objects.
Improved flaps external model.


More News to the Front
#4341766 - 03/03/17 03:10 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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the soupdragon Offline
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Cardiff South Wales UK
WOW. what a #%&*$# patch.
So this list is a list of all the important fixes/errors on DCS' s todo list.
Yet even though we still have bad lods, bad terrain textures, and bad performance in the NTTR map the best fix they could come up with is converting the Spifire altimeter scale from ATA to Milibars!!!!
No mention of any fixes in the pipeline or the fact that they know the Terran texures are FUBAR and will be fixing it in the next patch, nada.

Wow.
talk about getting your priorities right LOL.

what next - We have changed the size of the soldiers boots from a size 9 to a size 10.

SD


From the hills rebounding
Let this war cry sounding
Summon all at Cambria's call
The mighty force surrounding

Men of Harlech onto glory
This shall ever be your story
Keep these fighting words before ye
Welshmen never yield
#4341847 - 03/03/17 06:40 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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leaf_on_the_wind Offline
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So sick of bull crap updates

Just give us 2.5 already and not make us have 3 fecking installs



Ferengi Rule of acquisition #1 Once you have their money ... never give it back.

#4341871 - 03/03/17 07:49 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Delfi Offline
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Texas
Am I the only one who looks at the NTTR map and thinks Fallout: New Vegas? Need to put a missile in the Lucky 38.

#4341877 - 03/03/17 08:01 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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watermanpc Offline
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Spain
Anyone else experiencing this glitch in the f-5 cockpit since last update??:


[Linked Image]
[Linked Image]

also all in the cockpit seems to have a "wet" aspect, like reflections gone crazy...just to know if its just me though I made a repair with no success...


i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4341908 - 03/03/17 09:26 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Dondy Offline
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Viggen is also buggy as hell frown ... Jump! <--- From ED Forum


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Last take-off: 17.12.2002 10:06am

Legends may sleep but they'll never die
#4341923 - 03/03/17 09:50 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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watermanpc Offline
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Spain
I think something went wrong with the new? shaders/reflections in the cockpit and there is a side effect with the edges of the canopy glass dds file...I guess...anyway its a pain flying in NTTR since a LONG time and even more now with this...


i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4342066 - 03/04/17 09:21 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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Delfi Offline
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Texas
I updated Windows for this?

#4342134 - 03/05/17 07:44 AM Re: DCS: World 2.0.5 [Re: Delfi]  
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Dondy Offline
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Germany
Originally Posted by Delfi
I updated Windows for this?


Yes. All the way down the patch notes they state that you have to install the MS VC14 Runtime for DCS to work now.

But I'm holding off for now. The new 2.0.5 patch broke so many things in DCS, it's mind-boggling how this mess could pass the quality control.


In memory of the JaboG34 "Allgu" Memmingen 1959-2003
Last take-off: 17.12.2002 10:06am

Legends may sleep but they'll never die
#4342159 - 03/05/17 01:15 PM Re: DCS: World 2.0.5 [Re: Silver_Dragon]  
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watermanpc Offline
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watermanpc  Offline
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Spain
I hadnt to update anything as I already had the VC updated but I just got banned with 40% warning level for saying that the NTTR was "forgotten" after MONTHS of nothing but bad patches and more that a whole YEAR in beta biggrin duck ...and for not "behaving as they want me to behave" I guess.


i7 6700K/// Z170X-UD3 /// GB GTX 1070G1 /// 16Gb@2800 /// SSD + 1Tb Barracuda x2 (DCS here) /// NOX Hummer M750 /// HOTAS WartHog /// DIY IR Clip+Opentrack+PS3 EYE 60-120fps /// Win10 pro 64

#4342164 - 03/05/17 01:56 PM Re: DCS: World 2.0.5 [Re: watermanpc]  
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Johnny_Redd Offline
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Originally Posted by watermanpc
I hadnt to update anything as I already had the VC updated but I just got banned with 40% warning level for saying that the NTTR was "forgotten" after MONTHS of nothing but bad patches and more that a whole YEAR in beta biggrin duck ...and for not "behaving as they want me to behave" I guess.

Yes "praise us or STFU" is how one is to behave otherwise one gets ones "posting rights revoked"


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
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