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#4342650 - 03/07/17 08:46 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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There are a few WOFF cloud texture files that cause this "banding" effect. Unfortunately, two of those appear in several of the fog files in my mod. I think I can delete one of these cloud textures, but the other one is what creates the foggy look down low. However, I think I can lower the line so that you shouldn't see it once you climb over 750 feet or so (down from roughly 2000 feet as it is now).

If you still can't stand seeing the line down low, I can revise the mod to give you the option to use the older fog effect created originally by PanamaRed. His fog is still very good, just without as much thick fog down low.

Keep in mind that fog will occur less than 10% of the time in the campaign, so you shouldn't run across it very much.

#4342656 - 03/07/17 09:03 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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Thanks for the reply BB,its a great mod if you could possibly lower the "ceiling" to 750ft i think that,d make a massive difference.
Id only see it very rarely (just on take off) then,as it does,nt take long to get to 750ft.

Thanks again pal


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#4342957 - 03/08/17 11:17 PM Re: Weather Mod -- Part One [Re: BuckeyeBob]  
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An updated link to version 1.05 of my WOFF UE Optional Clouds mod is now available at the bottom of the first page of this thread. Highlights of this update include:

1) Revised fog effects to eliminate/decrease "banding" problem. This should address Adger's observation about the line or band that appears in the fog files. The line should disappear, or at least not be as noticeable, after you have climbed to around 1000 feet. You may still notice some shimmering or popping of the fog clouds down low, but that problem is beyond my capabilities, I'm afraid.

2) Added two optional files:
WOFF UE Optional Clouds 1.05 - Panama Red Fog Option
WOFF UE Optional Clouds 1.05 - No Fog Option

These files are meant for those who do not like the new fog effect or who can't stand the shimmering of the fog clouds down low. The first file uses Panama Red's fog files, which do not include the fog effect that sometimes causes the shimmering clouds problem. The second file does not include any fog effects at all. Either one of these optional files can be used in the main campaign.

Installation and use of the revised mod can be found in the readme file included in the zip file. I am also happy, of course, to answer any questions you may have about the mod. Enjoy!

#4343529 - 03/10/17 09:07 PM Re: Weather Mod -- Part One [Re: BuckeyeBob]  
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Reminder: although the Historical Weather mod and the Optional Cloud mod were designed to work together, they also work perfectly fine as separate mods, so you can use either one by itself with a standard WOFF installation.

Both mods should also work in all previous versions of WOFF, from WOFF 1 to WOFF UE.

#4345005 - 03/17/17 12:26 PM Re: Weather Mod -- Part One [Re: BuckeyeBob]  
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lederhosen Offline
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Good MOD, it changes the game for the better, I think.
I use the Weather mod+ Panama Red fog option.

Been flying a few missions now as an Re8 pilot in March 1917.
Orders are good, but when you take off you might find that the weather gets in the way...i.e. "bloody clouds, bloody mist, can't see a thing down there!"
Weather now makes spotting or being spotted much harder too. Navigation is almost impossible at times.
Sounds like a book I read.

The only down side I can see, is FPS drop when using time compression ( for me). I guess alllll that cloud appearing slows thigs down a bit.
Other than that I can see this mod combo as being one of those that I cant live without.

danke


make mistakes and learn from them

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#4345038 - 03/17/17 03:39 PM Re: Weather Mod -- Part One [Re: BuckeyeBob]  
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I am very glad to hear that you are enjoying the mod.

One question: do you feel at all that it may be too cloudy at times? I wanted to make it cloudier than the original game, but I also want it to remain playable and enjoyable. Have I struck the right balance?

#4345044 - 03/17/17 03:53 PM Re: Weather Mod -- Part One [Re: BuckeyeBob]  
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Buckeye;

Please read your PM from me.


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#4345049 - 03/17/17 04:05 PM Re: Weather Mod -- Part One [Re: BuckeyeBob]  
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The last two missions for me have been very cloudy, but it's too early to tell if that was just a fluke or how the sim works now. I'll keep a tally and let you know.


Member and provider of banjo music for the Illustrious BOC
#4345053 - 03/17/17 04:15 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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Quote
The last two missions for me have been very cloudy

Sometimes weather is like that!

Quote
I'll keep a tally and let you know.

+1 Thanks

#4345072 - 03/17/17 05:11 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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lederhosen Offline
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Originally Posted by BuckeyeBob
I am very glad to hear that you are enjoying the mod.

One question: do you feel at all that it may be too cloudy at times? I wanted to make it cloudier than the original game, but I also want it to remain playable and enjoyable. Have I struck the right balance?




err no..tooo much, the mod is crap.

no seriously, its very good, I'm not an expert about weather, but it seems fine to me.

Last edited by lederhosen; 03/17/17 05:46 PM.

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#4345189 - 03/18/17 04:17 AM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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Thanks, lederhosen.

#4346556 - 03/24/17 04:09 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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I have removed the link to the WOFF UE Historical Weather mod 1.25 since the mod is now part of the 4.14 patch. Future updates are planned to be included in the latest OBD patch.

The link to the Optional Cloud mod is still available at the end of the first post of this thread.

#4347406 - 03/28/17 10:07 AM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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lederhosen Offline
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After years of flying this Sim I must say that the mission today was absolutely horrible.

Line Patrol at 2900m with my F2b with TrackIR.
The weather was so bad you would of thought that all flights would have been cancelled! Heavy cloud with snow at 2000m,
and 7 of us are supposed to find the enemy. Bahhh I doubt the Kaiser lets his pilots fly in such conditions.
We had to constantly drop out of the cloud just to know where we were. We lost the “A” flight group over the lines and then I missed one of my lads buzzing off with a dud engine (they became bacon trying to land).
Visibility was very poor indeed. To get home we had to fly under 800m just to navigate.

And what’s worse… My Observer copped it on landing.
Must have been the weather and not my flying I suppose. Poor man.

That was a very challenging flight today. No action but boy I could almost feel the cold up there! Well done Modders.


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#4347630 - 03/29/17 02:12 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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You can't let a few clouds get in the way of the war now, can ya?

On the bright side, if you can't see the enemy, he can't see you either! smile

#4349927 - 04/08/17 09:05 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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Hello everyone...I am just now loading mods into the JSGME mod enabler, and I notice two different cloud mods at sandbaggers website (thanks everyone for the awesome looking mods and thanks sandbagger for hosting them!)....I see clouds 1.0 and 2.0 *and* clouds 1.05. When I downloaded these mods, they look rather different, and now upon reading this thread (I'm looking to make things a bit more challenging and in particular more wind), I do believe that the "clouds 1.05" has the author incorrect and also perhaps the description...is this correct? WHen I first downloaded these two days ago I thought they were all basically the same mod and was rather confused, but now if I read things correctly, I could use both clouds 2.0 *and* clouds 1.05 as they are completely different mods, correct?

Thanks in advance,

Jeff


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#4349937 - 04/08/17 09:53 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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stljeffbb

I'm not sure regarding your specific question, so I won't comment and leave for others more familiar with the Clouds Mod.

However, I am a "wind guy" (let's keep the jokes to a minimum cheers ) and really enjoy the challenge of the added wind mods.

There is Ankor's Head Shake mod that I believe simulates the wind movement in Cockpit view. Which on it's own is a terrific mod.

But when wind is enabled in the WOFF Workshop AND using JJJ's fabulous Mission Editor (which allows you to additionally mod the wind speed and direction), both together will have you a bit queezy after a few minutes flying; which I imagine would be the case during strong wind conditions.

JJJ's recommendation is to dis-able wind tick box in the WOFF Workshop when using this function in his Mission Editor.

I go back and forth, depending on how I feel I would like to fly a particular mission.

#4349959 - 04/09/17 12:46 AM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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Jeff,

The three mods listed by you do different things with the clouds. Cloud mods 1.0 and 2.0 (created by 4L0M) are texture mods that modify .dds files for clouds that are already in WOFF. The Optional Cloud mod 1.06 (created by BB) modifies .xml files and adds a number of new cloud types to the game.

Basically, different cloud types (.xml files) are created by mixing different cloud textures (.dds files) together. Optional Cloud mod 1.06 therefore works with either the stock .dds textures or with 4L0M's .dds files.

Capiche?

#4349968 - 04/09/17 03:04 AM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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And that my friend, should be in a help file somewhere for all to see! thumbsup


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#4349970 - 04/09/17 03:17 AM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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My pleasure, Robert.

Before I started my cloud mod, I was confused by the same thing! In fact, I was putting the final touches on my mod when 4L0M announced the release of his cloud mod 1.0. At first, I thought he had beaten me to the punch, until I figured out he was working on improving the textures that are used to "paint" clouds, instead of creating new cloud types. Phew!

#4350008 - 04/09/17 12:52 PM Re: Historical Weather Mod -- Now With Optional Clouds [Re: BuckeyeBob]  
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Thanks much BuckeyeBob for spelling this out! smile

When one goes to sandbagger's mod website as of 7:45am CDT, here is the scene:

[Linked Image]

I do believe that the upper mod in the photo has the incorrect author (should be BuckeyeBob smile and not 4L0M, correct?)...also, the names of the mod and pics are exactly the same... that also confused me a bit.

Thanks much for these mods...they add a lot to the overall experience!

Regards,

Jeff

P.S.: To echo what has been said previously in this thread regarding the compatibility of these two separate mods, I started testing BB's 1.05 mod (using PanamaRed's fog option) and 4L0M's 2.0 mod and there seem to be no issues at all... cheers


WOFF:UE Computer Specs and set-up:
Homebuilt Computer!
Intel i5-3570k mildly overclocked to 3.8ghz
AsRock Z75 mobo
Nvidia GTX 1060 6GB (EVGA one fan version)
16 GB RAM
42 inch Sharp Aquos LCD TV with 120hz refresh
Very old (over 20 years now) Aiwa Receiver/Amplifier
Very old giant stereo speakers with newer sub-woofer
Very old Logitech Wingman joystick with two buttons and a throttle slider
Very old CH Thurstmaster analog footpedals
Manhattan analog/USB converter
W10
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