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#4413929 - 03/31/18 06:00 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2010
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JJJ65 Offline
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Czech Rep.
Oh, sirs, wait on me, Islay is my favorite whisky region too wink.
Thx for your effort, Bob. Your weather mods are "a must have" .

#4413970 - 03/31/18 01:29 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
Jara, we will have a dram waiting for you when you’re good and ready, Sir!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4413972 - 03/31/18 01:37 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Ohio, USA
Don't wait too long, though. Fullofit is such a good host and fine story-teller that I am afraid the bottle will run dry before long!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4414000 - 03/31/18 05:05 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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JJJ65 Offline
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Thx, guys, I am on the way. Do not worry, I took one bottle of Bowmore for any cases and as I know Fullofit's source of stories is bottomless.

#4414485 - 04/03/18 02:46 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
Version 2.9.1 of the cloud mod is now available. This version fixes a small error that could cause WOFF to terminate unexpectedly. Thank you to Fullofit for bringing this bug to my attention.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4414563 - 04/04/18 12:27 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
Thank you Bob for such a quick turnaround, you must have worked through the night. Most appreciated!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4414595 - 04/04/18 08:50 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Dec 2000
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Sandbagger Offline
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Coningsby, Lincs, UK
Version 2.9.1 is now available on the User Mod Page (Sky page).

http://www.thatoneplease.co/indexWOFF.html


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#4414624 - 04/04/18 12:40 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
Much appreciated, Sandbagger!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4414782 - 04/05/18 12:26 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
Sigh.

Robert has brought my attention to another small bug that may prevent you from shutting off thunder and lightning in QC flights or in the campaign if you don't use Jara's mission editor 1.5.9. Fortunately, the fix won't take long, so it should be ready sometime tomorrow. I apologise for any inconvenience.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4414873 - 04/05/18 04:28 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
Version 2.9.2 of the cloud mod is now available. This version fixes an error that would cause thunder and lightning to sometimes appear even if the user disabled thunder and lightning using the "No Thunder Option." Thank you to Robert Wiggins for bringing this problem to my attention.

Last edited by BuckeyeBob; 04/05/18 04:28 PM.

“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4415061 - 04/06/18 07:27 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
I wanted to make a few points that some people may have missed about using JJJ65’s Mission Editor along with the cloud mod. While it is not required that you use the ME in order to enjoy the more than 70 additional clouds contained in my mod, by NOT using the ME, you are depriving yourself of many of the more “advanced” features of the cloud mod. The reason for this has to do with a few limitations of the OFFDynamicWeatherMission.xml file.

The main problem is that it has only a very small number of horizon sky colors, wind speeds, wind directions, precipitation states, background cloud cover, etc. which depend entirely on the weather type (Good, Light, Medium, Variable, Heavy, etc.) selected by WOFF before each mission. Every single cloud (even the new ones) contained within each of these weather types is limited to these pre-selected settings unless you first use the ME to copy my tailor-made OCM settings for each cloud type into the OFFDynamicWeatherMission.xml file before flying the mission. For example, if the BB_Mist.xml file has been selected by WOFF to be the cloud type for a particular campaign mission and you fly without using the ME, you get a clear blue sky above instead of the solid grey sky you see until you climb above a certain height (also determined by a setting in the BB_Mist.xml cloud file). This level of control is not possible using the cloud mod without JJJ’s mission editor.

I would also like to point out that it is not sufficient just to open the Mission Editor. In order to get the “full” OCM effects, you must click on the “Apply” button at the bottom of the Weather Manager window before each mission. Otherwise, changes are not made to the OFFDynamicWeatherMission.xml file and you will get the default WOFF settings.

Here is a list of just some of the variables in the OFFDynamicWeatherMission.xml file that remain unchanged unless the user clicks the “Apply” button in the ME Weather Manager: skyboxCloudType, MaxAltitude, MinAltitude, fogColor, windSpeed, windDir, cloudfile, CloudType, CloudCount, Lightning, MinAltitude, MaxAltitude, etc.

So, there you have it. Please let me know if there is anything else you would like to know about how the cloud mod works with the Mission Editor. Once again, thank you for using and enjoying the mod.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4415074 - 04/06/18 08:46 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
Don’t forget the extended visual range at horizon.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4415121 - 04/07/18 02:25 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Ohio, USA
That, too!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4415885 - 04/11/18 06:52 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
Note: In a few days, Jara and Robert will be coming out with a revised readme file for the Mission Editor that will include a section on how to use my cloud mod along with the ME Weather Manager. I hope everyone will find it helpful.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4415927 - 04/11/18 11:03 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Adger Offline
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As always thanks so much for your mod Buckeye


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4424734 - 06/05/18 07:34 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Ohio, USA
Reminder: version 1.44 of the Historical Weather mod is now available on Sandbagger's web page. This version is just slightly more sunny than the previous version (not so much in the winter months, however)!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4424760 - 06/05/18 09:43 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
BB, speaking of winter. Is there a way to keep the snow on the ground, even partial, during winter months? It seems to go to full winter, then back to green grass, then back to snow. Typically in Jan and Feb.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4424809 - 06/06/18 02:04 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 1,523
Ohio, USA
I've tried to simulate the transition from light to medium to heavy snow and then back to medium and light snow cover with this mod, at least more so than the stock files. I did lean toward the conservative side, however, so I can easily add more snow cover, if desired.

Note that there are only three snow textures in the game (four, if you count no snow cover). Part of the difficulty, IMHO, is that the texture for light snow is too light (more like frost or a dusting of snow on the ground), while the texture for medium snow cover is too "heavy," making it too similar to the heavy snow texture. This can make the transition from medium to light snow cover look too much like you are going from plenty of snow cover to almost none at all, overnight. If I had any graphics skills, I could try increasing the thickness of the light snow textures, but sadly, I have no experience modding texture files.

OTOH, if you would like me to increase the number of days that have light snow on the ground in order to put more of a wintry chill up your spine, I can easily do that, if you like. Or, you can do it yourself. It's a pretty simple process, really, which is why I can do it! biggrin


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4424937 - 06/06/18 08:34 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Nov 2014
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Fullofit Offline
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Fullofit  Offline
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Posts: 3,696
Ajax, ON
Bob, I’m fine with any type of snow cover, as long as it’s not green grass. Does your mod, or in combination with ME have the ability to control the snow cover? Keep the weather “snowy” enough to avoid spring thaw in January and February?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4424998 - 06/07/18 04:24 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 1,523
Ohio, USA
Yes, snow cover is controlled by a variable in each year's historical weather file. The question is, how snowy do you want it? We are talking about France, after all, not Norway. Also keep in mind that the game engine only allows for snow cover during the months of January thru March, so no white Christmases, I'm afraid.

Currently, there are some very long stretches, particularly in 1916 and 1917, with at least some snow on the ground. I think the longest stretch is 56 days, in early 1917. There is less snow in 1918, but I believe that year's winter wasn't quite as bad as the previous two. However, I can create a somewhat snowier 1918 if you like. We can call it "Special Winter Edition of the Historical Weather mod." biggrin


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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