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#4329949 - 01/20/17 04:04 PM Ghost Recon Wildlands SP Walkthrough  
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xIGuNDoCIx Offline
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Here is the new video showcasing the single player aspects of the game.


Inline advert (2nd and 3rd post)

#4329979 - 01/20/17 06:09 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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I managed to watch up till 1.23.

That looks truly, truly awful.

#4330238 - 01/21/17 08:25 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Randomly clicked on the timeline, watched for 15 seconds at about the 8.58 minute mark.

Stupid crap, as expected, as designed.

#4330247 - 01/21/17 09:03 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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This looks good, actually, as long as you can play in first person. I don't like third person shooters.


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#4330275 - 01/21/17 11:11 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Ghost Recon-Far Cry, as expected. Looks good to me.
Anyone expecting something like the game that was out 15 years ago is wasting their time. It's long gone.
I judge Clancy games now on their own merits.


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#4330316 - 01/22/17 02:47 AM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Why is the player and his team dressed like hipsters going on a stroll through Central Park?


de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
#4330649 - 01/23/17 03:37 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Third person is the console influence. Because playing on a TV across the room requires a different FOV than you need from a monitor in your face, they go with third.
I see the iron sight view is first at least, because third person aiming sucks.

This does remind me of playing Just Cause or Far Cry, and with coop MP that's fine by me.
Ghost Recon and Tom Clancy are meaningless dead names now, do not allow your opinion to be affected by marketing terms. If you expect that because Ghost Recon is used it MUST be like game X, you will be disappointed. That doesn't happen anymore. That era died 10 years ago.
Judge the game on its own merits and don't worry about whether it should be called this or that because it's irrelevant.



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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4331849 - 01/26/17 10:17 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Here is another video, a straight walkthrough without commentary:



I would be interested to know your thoughts. Mine are as follows:

- A sincere attempt appears to have been made to bring back team-level tactical gameplay but the player's mistakes in this walkthrough -- he opens fire apparently by mistake in the middle of the village but fails to provoke the defenders, preserving stealth -- seems to reveal that the tactical gameplay is of the strictly cinematic variety and too forgiving.

- The graphics look very crude to me, even accepting that this is a PS4 sample.

- The third-person viewpoint looks like GTA from several iterations back. Are we sure there's an option to play in first-person?

- Can drones really be this invisible to defenders from about ten feet below?

- What is the approach to cover? I hope there is "sticky" cover, or at least lean/peek out commands but I cannot tell from this. A tac-shooter without decent cover mechanics is just a shooter.

- The voice acting is average and the dialogue cringe-inducing. This is what happens when non English-speaking dev teams attempt to reproduce American military slang. These spec ops types do not talk like elite infantry, there are too many inane wisecracks and it will jeopardise immersion if what we are expecting is any sense of tactical fidelity. If they can reproduce a semblance of disciplined radio comms and intra-team banter amongst spec ops troopers on TV, why can they not do it here? It's like a bad Bruce Willis movie from the '90s.

I will still play the Beta (I expect to be tapped on the shoulder for that) but I will not preorder the game and will not buy it at all if the Beta is not significantly better on PC than this PS4 walkthrough.

Thoughts?

#4332002 - 01/27/17 01:50 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: Bahger]  
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Originally Posted By: Bahger


I would be interested to know your thoughts. Mine are as follows:

- A sincere attempt appears to have been made to bring back team-level tactical gameplay but the player's mistakes in this walkthrough -- he opens fire apparently by mistake in the middle of the village but fails to provoke the defenders, preserving stealth -- seems to reveal that the tactical gameplay is of the strictly cinematic variety and too forgiving.

- The graphics look very crude to me, even accepting that this is a PS4 sample.

- The third-person viewpoint looks like GTA from several iterations back. Are we sure there's an option to play in first-person?

- Can drones really be this invisible to defenders from about ten feet below?

- What is the approach to cover? I hope there is "sticky" cover, or at least lean/peek out commands but I cannot tell from this. A tac-shooter without decent cover mechanics is just a shooter.

- The voice acting is average and the dialogue cringe-inducing. This is what happens when non English-speaking dev teams attempt to reproduce American military slang. These spec ops types do not talk like elite infantry, there are too many inane wisecracks and it will jeopardise immersion if what we are expecting is any sense of tactical fidelity. If they can reproduce a semblance of disciplined radio comms and intra-team banter amongst spec ops troopers on TV, why can they not do it here? It's like a bad Bruce Willis movie from the '90s.

I will still play the Beta (I expect to be tapped on the shoulder for that) but I will not preorder the game and will not buy it at all if the Beta is not significantly better on PC than this PS4 walkthrough.

Thoughts?


Here are my thoughts after taking part in the last "Tech Test" on PC a few months ago and I will try to answer some of your questions.

Like many others have stated this is not the GR of years past so get that out of your head right now, that ship has sailed and is not coming back.

With that being said the game is as "tactical" as you the player/s make it. The 3 AI companions work well enough but at the end of the day they are still just AI. The game really comes into its own when playing with 3 other like minded friends. You can go in guns blazing if you like or you can get your Frogman on and go the stealth route. The way the game is designed always leaves the choice in the players hands.

The GFX on PC looked very good to me and I was running it at max settings (dual GTX 1080s). I would say its comparable to The Division in looks and aesthetics. Infiltrating an enemy camp in the jungle at night in a thunderstorm was a treat for the eyes. Some textures in the tech test were place holders so I cannot speak for the final quality with the end product but I can say that what I was able to experience looked great.

3rd person is well 3rd person. Again its more akin to The Division in that regard. There is no traditional 1st person view. You can iron sight and move around but once you come off the sights/scope its back to 3rd person.

Drones. Like them or hate them they are in this game. I personally thought the drones in Future Soldier were too gimmicky and made the game far to easy. They are toned down in GRWL by use of a cooldown timer between uses but still allow the player to scope out an area. You can also upgrade it in the tech tree with things like longer range, battery life etc. As for the realism of small drones not being detected by troops in close proximity I cannot say, but I will offer up this video showing off what rebel troops are doing right now with self made drones in the Middle East. Now obviously these are not 10' away but just goes to show the viability of the application of the tech. Keep in mind these are crudely made DIY drones and not the ultra tech drones the West has.

Insurgent Drone Video

There is no dedicated "cover" button or peak/lean movements, at least not in the version of the game I played in.

I agree with the voice acting. It is very action movie dialogue although the banter between you AI teammates is funny at times. This is a moot thing as I really suggest playing the game with 3 friends (not that the commentary will have any less dick/fart jokes) but because everything is better when your friends tag along. biggrin

So at the end of the day the game is fun (more so with friends). For those of you who want a more "realistic" game here are my suggestions.

1. Play with 3 like minded friends
2. Turn the HUD off
3. Play on the Ghost setting (single bullets can and will kill you outright)
4. Play the game how you want to play it. The game is designed to give the player/s the choice in how they want to approach things.
5. Remember to have fun. After all that is why we play video games right?

#4332017 - 01/27/17 02:34 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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How accurate do you recall the AI being? Friendly and enemy?

In some games I would tend to leave AI teammates behind because they'd take out every threat before I could even see it, in others because they would get in my way and die really fast for stupid reasons so I wouldn't have them when I needed them. It's been rare to have a teammate that was effective but not too effective.

Are the drones not like the ones in GRAW? I liked those, they just hover and give you LOS info from wherever they are.

I hope I will get to try the beta weekend, I'd like to see more about how it will play before I make a decision.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4332028 - 01/27/17 03:01 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: Jedi Master]  
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Originally Posted By: Jedi Master
How accurate do you recall the AI being? Friendly and enemy?

In some games I would tend to leave AI teammates behind because they'd take out every threat before I could even see it, in others because they would get in my way and die really fast for stupid reasons so I wouldn't have them when I needed them. It's been rare to have a teammate that was effective but not too effective.

Are the drones not like the ones in GRAW? I liked those, they just hover and give you LOS info from wherever they are.

I hope I will get to try the beta weekend, I'd like to see more about how it will play before I make a decision.



The Jedi Master


Both the Friendly and Enemy AI are what you would expect in a modern game these days. They are not going to do anything that will blow your mind. Once the rounds start flying around the Friendly AI does a decent enough job at attracting fire and killing but you as the Player will be filling most of the body bags. On the other hand the Enemy AI gets very aggressive once provoked and loves to call in reinforcements. Think along the lines of the "Wanted" levels in GTA.

The drones functions much the same as it did in past GR titles that had them gathering "ISR" Once you spot and enemy with the drone it will place a marker on its head for all players to see. As I said previously you can "upgrade" your drone (along with your character) with various talents and improvements.

#4332102 - 01/27/17 07:20 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Thanks for such a well-informed response to my post, xIGuNDoCIx.

I noticed in the walkthrough with developer commentary that the player opens fire deliberately in the middle of the village to "distract" an enemy patrol and slip past them. Hmmmm.

I am sure I will find quite a lot to enjoy about this game as long as I do not fall into the trap of expecting a "pure" tac-shooter from the pre-console, PC golden age. The idiotic banter will drive me crazy, though; they are just trying too hard with this, which makes its coarseness and stupidity even more jarring.

I'd be interested to know whether the game is designed in such a way as to make the mission in the walkthrough winnable by stealth, or, if not, whether it allows for a "no-alarm" playthrough where enemies can be taken out by stealth without roiling up their buddies. IRL, my fairly educated assumption is that a team this small would not want to get into a prolonged firefight against a village full of well-armed, competent sicarios defending their own territory and would exercise strict fire discipline for as long as they kept the initiative. There is no doubt in my mind that in the playthrough, the more shooting there is, the more unrealistic it gets.

#4332125 - 01/27/17 08:30 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: Bahger]  
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Originally Posted By: Bahger
Thanks for such a well-informed response to my post, xIGuNDoCIx.

I noticed in the walkthrough with developer commentary that the player opens fire deliberately in the middle of the village to "distract" an enemy patrol and slip past them. Hmmmm.

I am sure I will find quite a lot to enjoy about this game as long as I do not fall into the trap of expecting a "pure" tac-shooter from the pre-console, PC golden age. The idiotic banter will drive me crazy, though; they are just trying too hard with this, which makes its coarseness and stupidity even more jarring.

I'd be interested to know whether the game is designed in such a way as to make the mission in the walkthrough winnable by stealth, or, if not, whether it allows for a "no-alarm" playthrough where enemies can be taken out by stealth without roiling up their buddies. IRL, my fairly educated assumption is that a team this small would not want to get into a prolonged firefight against a village full of well-armed, competent sicarios defending their own territory and would exercise strict fire discipline for as long as they kept the initiative. There is no doubt in my mind that in the playthrough, the more shooting there is, the more unrealistic it gets.


Yes if you are very careful you can complete missions without alerting the AI. You can disable alarms like in the Far Cry series to lessen the impact of the AI's reinforcements if they are alerted as well. Keep in mind that your 3 AI buddies can be "seen" as well so make sure the orders you give them are sound and thought out. You could get away with just ordering your AI teammates in Future Soldier anywhere you wanted them without repercussion, in Wildlands they are just as "visible" as you are.

#4332503 - 01/28/17 11:11 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: Bahger]  
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Originally Posted By: Bahger
I noticed in the walkthrough with developer commentary that the player opens fire deliberately in the middle of the village to "distract" an enemy patrol and slip past them. Hmmmm.


Yes, and when the player does slip past, no reaction whatsoever from the villager twenty feet away looking right at him, not even a solitary cluck from the chickens he brushes aside. Later, after the Ghosts shoot some guards, the player gets EXPERIENCE POINTS that are allocated then and there; a result of which is the player can now use the explosive drone, which he then does.

Was this supposedly well-trained soldier carrying the drone the whole time, hoping to gain experience enough to use it mid-mission, by doing a few suppressed head shots and brushing aside cluckless chickens?

Good posts by everybody here, some really good points.

#4332556 - 01/29/17 02:18 AM Re: Ghost Recon Wildlands SP Walkthrough [Re: James McKenzie-Smith]  
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Originally Posted By: James McKenzie-Smith
Originally Posted By: Bahger
I noticed in the walkthrough with developer commentary that the player opens fire deliberately in the middle of the village to "distract" an enemy patrol and slip past them. Hmmmm.


Yes, and when the player does slip past, no reaction whatsoever from the villager twenty feet away looking right at him, not even a solitary cluck from the chickens he brushes aside. Later, after the Ghosts shoot some guards, the player gets EXPERIENCE POINTS that are allocated then and there; a result of which is the player can now use the explosive drone, which he then does.

Was this supposedly well-trained soldier carrying the drone the whole time, hoping to gain experience enough to use it mid-mission, by doing a few suppressed head shots and brushing aside cluckless chickens?

Good posts by everybody here, some really good points.


Honestly I think the main purpose of the Dev doing that is to show that the AI will/can react to player made changes in the environment. I think its a pretty neat thing and it would be ten times worse if the AI didn't react at all. I do agree with the NPC AI being completely oblivious to either the enemies or your group, then again most games are designed that way so their reaction or lack thereof should not be a surprise to anyone who had played a game in the last 5-10 years.

The XP system. I have a feeling this is where the biggest contention will be among die hard sim fans. It's in the game to give the players something to work towards. As this game is clearly not designed for the hard core ARMA players in mind it instead focuses its aim at the more causal crowd who like to play shooters but dont want the ultra realism. I see and understand you point about the "shooting chickens" for XP and why on Earth a highly trained Tier 1 Operative would need to level up. You are absolutely right in that regard that it makes no sense whatsoever from a realistic standpoint. But here is the catch. It's a video game! Authenticity, accuracy, common sense, and realism goes right out the window once you start it up.

#4332697 - 01/29/17 05:49 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Exactly, it's a game. Not a training simulator. GR never was.
More fun to play it and enjoy it for what it is, than to sit back, criticize what it isn't supposed to be and have nothing.


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#4332785 - 01/29/17 10:38 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: Raw Kryptonite]  
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Originally Posted By: Raw Kryptonite
Exactly, it's a game. Not a training simulator. GR never was.
More fun to play it and enjoy it for what it is, than to sit back, criticize what it isn't supposed to be and have nothing.


Exactly! thumbsup

#4332961 - 01/30/17 02:16 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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I'll likely just call this game Wildlands and eschew referring to it with any of the misleading "G" or "R" letters. smile

I called GRAW simply "GRAW" because it wasn't Ghost Recon. I called R6 Vegas "Vegas" because it wasn't R6.

Oh, and I called Double Agent "DA" because it sure as hell wasn't Splinter Cell. smile





The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4332969 - 01/30/17 02:35 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: Jedi Master]  
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Originally Posted By: Jedi Master
I'll likely just call this game Wildlands and eschew referring to it with any of the misleading "G" or "R" letters. smile

I called GRAW simply "GRAW" because it wasn't Ghost Recon. I called R6 Vegas "Vegas" because it wasn't R6.

Oh, and I called Double Agent "DA" because it sure as hell wasn't Splinter Cell. smile





The Jedi Master


In all honesty me and the regular guys I play games with refer to it as the new "Mercenaries" game! smile

#4333029 - 01/30/17 03:53 PM Re: Ghost Recon Wildlands SP Walkthrough [Re: xIGuNDoCIx]  
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Never played those games, so I have no point of comparison there!



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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