#4327366 - 01/09/17 09:18 PM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE)
[Re: Panama Red]
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Joined: Sep 2010
Posts: 2,712
33lima
Senior Member
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Senior Member
Joined: Sep 2010
Posts: 2,712
Belfast, NI
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Have you looked at your Shader WorkShop settings ??? There's no setting for that, in Workshop, my version of WoFF. So I need to edit the relevant settings wherever they are stored - my guess was that they still went into the old configoverides file. But maybe not - I see the new mod goes into a different folder, for UE; perhaps I need to edit a file I haven't got . But essentially the same mod works for CFS3 and needs the shadows turned off there too (via cfs3config) so I'm hoping the same configoverides.xml file holds the same settings in WoFF. Edit, 11 Jan - to answer my own question lest anyone else have the same one - YES, hand-editing configoverides.xml as described DOES turn off the CFS3 shadows, leaving these to be drawn, once only, by the DX9 mod. Tested by editing the mod's .ini file to set aircraft and ground shadows to 'disabled' as well - result, no shadows rendered, so turning them off in configoverides does ensure shadows are not drawn twice, when enabled by default, in the mod.
Last edited by 33lima; 01/11/17 10:26 PM.
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#4328490 - 01/14/17 03:24 PM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE)
[Re: AnKor]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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Senior Member
Joined: Jul 2012
Posts: 2,808
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Yeah, sorry, been too busy this week. I will try to make a new version tomorrow. Thank you so much for your continued hard work pal..it's massively appreciated
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#4328596 - 01/15/17 12:10 AM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115
[Re: AnKor]
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Joined: Sep 2012
Posts: 418
AnKor
Member
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Member
Joined: Sep 2012
Posts: 418
Russia
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And I've already made a new version - download link in the first post Main changes are: - TrackIR view no longer restricted - Reduced annoying back-and-forth movement
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#4328623 - 01/15/17 01:44 AM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170115
[Re: AnKor]
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Joined: May 2001
Posts: 1,828
Panama Red
Member
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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AnKor: Thanks, but is there any way to make the default cockpit view in your mod back to the normal default WOFF UE view ???
Every time you enter the cockpit, you set at least two clicks forward of the normal cockpit view.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4328830 - 01/16/17 10:30 AM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170116
[Re: AnKor]
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Joined: Dec 2013
Posts: 233
LowDrag
Member
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Member
Joined: Dec 2013
Posts: 233
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I like the new version, more subtle now, great, AnKor! I am looking forward for a version with deselectable mouse view, was affraid to ask for it (yes, we are demanding people, hihi). It messes things up, when you use TrackIR and by accident move the mouse. Happened to me in a fierce dogfight and I had a kind o vertigo effect... My workaround is to unplug the mouse when flying WOFF...
Appreciate your work AnKor, and it is still getting better and better!!
Last edited by LowDrag; 01/16/17 10:32 AM.
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#4329243 - 01/17/17 11:55 PM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501
[Re: AnKor]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
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Member
Joined: Mar 2006
Posts: 2,454
Dayton, OH
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Thanks, everyone! Here is a new version: HeadShake.20170105.Beta Don't forget to remove previous version with JSGME before installing the new one. Added roll inertia. I tried to make the effect appear stronger when roll starts but mostly realign a few moments later. Not sure how well it looks. Added experimental mouse look in cockpit view. Use mouse wheel to zoom. Mouse speed is not adjustable yet. Hold ALT to get mouse cursor back. The view automatically recenters if you don't move mouse for 5 seconds. Also fixed some bugs, including bombsight movement - it should be fixed (literally) now. This is still in "beta" state, but seems to work well. Comments are welcome I'm trying out the MouseLook function. I like it's precision, and the smooth return after 5 seconds looks very cool. I typically use TrackIR, so I only just now noticed that the scroll wheel will zoom out, but not back in again. Turning the wheel in either direction only results in zooming farther out.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#4329312 - 01/18/17 09:23 AM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501
[Re: AnKor]
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Joined: Sep 2012
Posts: 418
AnKor
Member
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Member
Joined: Sep 2012
Posts: 418
Russia
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MajorMagee, yesterday I finally got to try the mod on my gaming PC and immediately noticed that mouse wheel always zooms out. This is what happens when one writes mouse look code on a notebook without actual mouse Will fix it soon and will add settings for sensitivity and an option to turn it off. By the way, did you notice how mouse sensitivity is affected by zoom level? I also want to fiddle with zoom mechanics a bit more, I recall there were requests for smooth zoom. Now I can add it, but it is not trivial. As for TrackIR: I have no way to allow moving the head outside of cockpit and to add roll support. While I'm not saying it is impossible I currently don't plan looking into it.
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#4329336 - 01/18/17 12:18 PM
Re: Cockpit G-Force Effects - Beta Version (WOFF UE) - Updated 20170501
[Re: AnKor]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
Member
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Member
Joined: Mar 2006
Posts: 2,454
Dayton, OH
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Thanks! Looking forward to it.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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