#4322024 - 12/21/16 10:43 AM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: May 2011
Posts: 177
clarasdk
Member
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Member
Joined: May 2011
Posts: 177
Denmark
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Thank you guys for your positive comments and backup! They only prove that the last 4 months I spent on developing GTM7 didn't go down the drain. Mdwa - great shots down there! Thanks for sharing. Teldja - what a magnificent vid! Thank you for posting it - great music choice! clarasdk - try downloading it from this source: http://rofmods.com/en/JSGME_Utility/Cheers, Barthek Worked, not problems with jsgme now. Installing your create mod right now. Thank you for the work you put in!!
Noob in current sims, but played tons of combat sims back in the 80's and 90's
Flying: DCS World 2 Beta Prepar3d primarily GA planes Elite Dangerous
And I love games like XCOM, Fallout etc
System: I7-2600k, MSI GTX 1070 Gaming X 8 gigs, 16 gigs memory,Thrustmaster Warthog, Thrustmaster MFD, Saitek pro flight pedals and TrackIR 5 Saitek yoke, multipanel, radiopanel and switch panel 3* Dell U2414H
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#4322318 - 12/22/16 07:17 AM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Nov 2012
Posts: 88
Blooddawn1942
Junior Member
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Junior Member
Joined: Nov 2012
Posts: 88
Germany
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I absolutely appreciate Your work, Barthek! I'm using Your GTM since 6.0 and it turned DCS into a whole new experience for me. I absolutely prefer your mod by far above the "other big texture mod". With 7.0 it reached a quality level near OrbX products. Thank you very much!
Last edited by Blooddawn1942; 12/22/16 07:19 AM.
Outgunned, outnumbered though never outclassed!
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#4323942 - 12/28/16 12:49 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Dec 2012
Posts: 1
croc
Junior Member
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Junior Member
Joined: Dec 2012
Posts: 1
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great work ! can't decide wich texture pack to use now (bartek , mustangs or starways), so i cycle between them time to time how to enable shadow on trees on gtm7 ?
Last edited by croc; 12/28/16 12:53 PM.
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#4326585 - 01/07/17 09:59 AM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Sep 2007
Posts: 5
Lipo
Junior Member
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Junior Member
Joined: Sep 2007
Posts: 5
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Just a few words to say thank you (again ) Barthek, you keep bringing a smart addition to this simulator I really enjoy. Have a good one, happy New Year and all !
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#4327866 - 01/11/17 01:51 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 53
Barthek
Junior Member
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Junior Member
Joined: Jun 2016
Posts: 53
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Hello fellow simmers, as you probably know since the very release of GTM 7.0 I have been working on an update. Today I have finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including: - new and more detailed main noise texture - altered fields (reduced saturation and changed their patterns) - new airport textures (taxiways, runways, etc.) - new trees - new towns and villages - polished mountains - and more There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day! Best regards, Bartek And more: http://imgur.com/a/CiFbq
Last edited by Barthek; 01/11/17 01:52 PM.
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#4327871 - 01/11/17 01:58 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jan 2015
Posts: 8
Penshoon
Junior Member
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Junior Member
Joined: Jan 2015
Posts: 8
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Looks great Barthek Your terrain textures are my favorites by far
Last edited by Penshoon; 01/11/17 01:58 PM.
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#4327893 - 01/11/17 03:27 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Nov 2015
Posts: 19
Sporg
Junior Member
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Junior Member
Joined: Nov 2015
Posts: 19
Swe/Dk
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They look brilliant Barthek. And @Gliptal, yes, he toned down the green as he mentions in: - altered fields (reduced saturation and changed their patterns) - after request from users. I admit it took me a while to see it, but when I tried a very sunny midday with higher lighting settings on my monitor, they did look a little too greenish/saturated to me also.
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#4328687 - 01/15/17 03:28 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jul 2016
Posts: 30
Member01
Junior Member
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Junior Member
Joined: Jul 2016
Posts: 30
Germany
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At first; thanks for the Mod... But... for me all is a way too dark green. Dark green for trees = very good. Best way a mix of different dark greens (my thoughts). But the dark green is overall and kills the immersion for me. There is no terrain I know or I have pictures seen from which is so extreme dark green.. overall. Even the yellow is "green" at the distance. I switched back to 6.5
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#4328697 - 01/15/17 04:08 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Dec 2005
Posts: 161
zaelu
MercInc staff
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MercInc staff
Member
Joined: Dec 2005
Posts: 161
France (ex Romania)
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I think the same. The green is killer. I think the google maps view is deceiving google maps from the area it looks green like heck but not realistic. It looks like a scanner picture of a paper. You know if you photograph a page with some text while you holding it in hand horizontally... the page in the picture will look distorted a bit because the page will stay bent in the nah, will have depth from shadows also a bit of dept of field effect. While a scanned page will be flat flat flat and same light everywhere. Useful for documents but if you want to resemble more like a picture you need the first variant.
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#4328717 - 01/15/17 04:47 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 53
Barthek
Junior Member
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Junior Member
Joined: Jun 2016
Posts: 53
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Thank you for your feedback. Being an individual who devotes his free time to DCS modding, I sometimes have difficulties with keeping you guys up to date because I'd rather change some textures than start browsing forums and boast about some minor changes. Since the very release of GTM 7.0 I have been working on an update. A few days ago I finished altering main textures and hence I would like to share some screenshots with you. While calling it still "an update" I just want you to know that I have changed almost each individual texture of the mod, including: - new and more detailed main noise texture - altered fields (reduced saturation and changed their patterns) - new airport textures (taxiways, runways, etc.) - new trees - new towns and villages - polished mountains - and more There are still some minor bugs I need to deal with but I can surely call todays day a milestone. Once I complete summer, the remaining seasons should not take me so much time (however I have some great plans regarding autumn and winter, so keep your fingers crossed). At the same time I would like to thank you all for your big support and feedback you provide me with. It keeps me motivated and makes the whole project run better each day! Link to the photos, enjoy: http://imgur.com/a/CiFbq
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#4328723 - 01/15/17 05:16 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jul 2016
Posts: 30
Member01
Junior Member
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Junior Member
Joined: Jul 2016
Posts: 30
Germany
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Thank you for your report! It looks a WAY better now. I have to ask: are the corn fields are not a little to small? Because they are so small they give the whole picture a "noise" which gives me the feeling that doesn't look right. Zaelus google maps link showed very well that the fields are much bigger. Perhaps you can overlook that? The rest looks really amazing good for me. Can't wait to put my hands on it!
Last edited by Member01; 01/15/17 05:17 PM.
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#4328760 - 01/15/17 10:07 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Sep 2014
Posts: 797
leaf_on_the_wind
Member
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Member
Joined: Sep 2014
Posts: 797
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Looks great keep up the good work
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
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#4329051 - 01/17/17 12:43 PM
Re: Ground Textures Mod 10.0
[Re: Barthek]
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Joined: Jun 2016
Posts: 53
Barthek
Junior Member
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Junior Member
Joined: Jun 2016
Posts: 53
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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