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#4327726 - 01/10/17 09:39 PM Re: Mission editor Beta ***** [Re: JJJ65]  
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Originally Posted By: JJJ65
I hope it is a little bit more legible now, although spoken with my poor (Czech)English.

Perfect smile

Originally Posted By: JJJ65

Editor reads your claim records before each mission, looking for any enemy ace and if found any, it cancels his assignment in the edited/saved mission.

So this is pilot specific? I usually have about 6 pilot careers going at any one time. Pilot 1 may have already shot down MvR, while Pilot 2 may not have. The editor knows who's flying and which Claims Records to check?


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4327732 - 01/10/17 10:04 PM Re: Mission editor Beta [Re: Bucksnort]  
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Originally Posted By: Bucksnort

Originally Posted By: JJJ65

Editor reads your claim records before each mission, looking for any enemy ace and if found any, it cancels his assignment in the edited/saved mission.

So this is pilot specific? I usually have about 6 pilot careers going at any one time. Pilot 1 may have already shot down MvR, while Pilot 2 may not have. The editor knows who's flying and which Claims Records to check?

Yes, when you edit mission of Pilot 1, editor checks claims record of pilot 1. When you edit mission of pilot 7, editor checks kills of pilot 7. Editor knows what pilot is flying - you can simply test it: click Edit pilots button and Editor will display current pilot's squadron roster. If you click on roster pilot/observer name, Editor will show his personal data:

#4327773 - 01/11/17 12:57 AM Re: Mission editor Beta [Re: JJJ65]  
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- Transparent to WOFF (no "Ace" files altered)
- Retroactive for existing pilot campaigns
- No new files to maintain in your editor

Very elegant solution!


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4327821 - 01/11/17 06:40 AM Re: Mission editor Beta [Re: JJJ65]  
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Correct, thanks.
Just one note - enemy HA removed from roster is replaced by generic airman to keep number of pilots in enemy formation at the right level (no bias in favour of friendly units).

Last edited by JJJ65; 01/11/17 06:41 AM.
#4327859 - 01/11/17 01:26 PM Re: Mission editor Beta [Re: JJJ65]  
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Version 1.0.9 executable. Paste it to your Mission Editor folder and replace/overwrite old file.
Download here WOFF UE_Mission_Editor 1.0.9
List of changes:
- added simple Flight Plan table (you can copy "Ctrl-C" and paste "Ctrl-V" to your text editor for print)



Last edited by JJJ65; 01/11/17 08:28 PM. Reason: Updated download link
#4327869 - 01/11/17 01:55 PM Re: Mission editor Beta [Re: JJJ65]  
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Wow, Jara. This really is an incredible mod. I can see when players get to plan their own flights, how much more invested they will be in the outcome. Now that the option exists to permanently "kill" Aces before their historical time is up, folks might be more excited about engaging with one. That has been a long requested feature indeed. Well done, sir.


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#4327923 - 01/11/17 06:17 PM Re: Mission editor Beta [Re: JJJ65]  
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Hi JJJ65,

An idea for a small tweak:

In prior versions of your editor when I deleted my squad's "A" flight I was unable to re-assign the pilots to my "B" flight. It showed them as still assigned and unavailable.

Forgot to check it last night, so if you've already done this, thank you. If not, it would be nice to be able to re-assign pilots from my squad when I delete "A" flight.

Thanks!


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4327928 - 01/11/17 06:32 PM Re: Mission editor Beta [Re: JJJ65]  
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Thx for bug report, Bucksnort. Good point, not fixed yet, I will look on that.

#4327937 - 01/11/17 07:12 PM Re: Mission editor Beta [Re: JJJ65]  
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Thanks JJ for this excellent product. I don't seem to have much time for flying and testing but I will keep up to date anyway and hopefully get to use it in the future.

Best Regards;


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#4327939 - 01/11/17 07:41 PM Re: Mission editor Beta [Re: JJJ65]  
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Another essential mod,I think I spend more time trying and testing your guys awesome mods than I do actual flying hahaha

Brilliant work and thanks again to every single modder that strives to make this incredible sim even better cheers


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#4327953 - 01/11/17 08:26 PM Re: Mission editor Beta [Re: Bucksnort]  
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Originally Posted By: Bucksnort
In prior versions of your editor when I deleted my squad's "A" flight I was unable to re-assign the pilots to my "B" flight. It showed them as still assigned and unavailable.

Fixed, download here WOFF UE_Mission_Editor 1.0.9

Thx for bugs report.

Enjoy!

#4327956 - 01/11/17 08:32 PM Re: Mission editor Beta [Re: JJJ65]  
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Is this now OK to upload to the Mods page?


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#4327958 - 01/11/17 08:47 PM Re: Mission editor Beta [Re: JJJ65]  
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Thx for offer, Sandbagger. However, it is still WIP. I usually release one new/updated version per week. Maybe you could create link to this thread, so anyone can download always the latest version?

#4327974 - 01/11/17 10:08 PM Re: Mission editor Beta [Re: JJJ65]  
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Link to this thread added to the mods page.


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#4328049 - 01/12/17 05:00 AM Re: Mission editor Beta [Re: JJJ65]  
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Originally Posted By: JJJ65
Originally Posted By: Bucksnort
In prior versions of your editor when I deleted my squad's "A" flight I was unable to re-assign the pilots to my "B" flight. It showed them as still assigned and unavailable.

Fixed, download here WOFF UE_Mission_Editor 1.0.9

Thx for bugs report.

Enjoy!


Thanks, Jara...

You the man! salute


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4329854 - 01/20/17 09:06 AM Re: Mission editor Beta [Re: JJJ65]  
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Mission Editor v1.0.9.1, executable file WOFF UE_Mission_Editor 1.0.9.1

Reason of release: Fixed bug when Mission Editor did not recognize period 1918+4.
Thanks Bucksnort for bug report.

#4332622 - 01/29/17 11:32 AM Re: Mission editor Beta [Re: JJJ65]  
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The latest version of Mission Editor executable WOFF UE_Mission_Editor v1.0.9.3
No new features, just various bug fixes. Thx Bucksnort for his reports.

#4333040 - 01/30/17 04:22 PM Re: Mission editor Beta [Re: JJJ65]  
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As always, thanks JJJ65!

Have you considered taking your Mission Editor out of the "Beta" phase and officially launching it in the WOFF Mods section and on Sandbagger's WOFF Mods site? A lot of people avoid "Beta" phases and I really think this is ready for public consumption smile

To any who haven't tried JJJ65's Mission Editor, it is one of the slickest mods we have for WOFF. It is very stable and I know of no "bugs" at this time, mostly just JJJ65 tweaking it with new features. Its very intuitive and user friendly, and even if you don't watch the tutorial, you'll figure it out after just a couple of times fiddling with it.

My vote is that you officially "launch" your Mission Editor with all the appropriate "Pomp and Circumstance" due a great mod.

It really is that good! salute

P.S. More pressure for "official" release: I forgot, you have reached and surpassed v1.0, now you're stuck and have to officially release it! winkngrin


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#4339337 - 02/21/17 09:30 PM Re: Mission editor Beta [Re: JJJ65]  
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New feature of Mission Editor - mission debriefing (WIP)

#4339405 - 02/22/17 04:29 AM Re: Mission editor Beta [Re: JJJ65]  
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Great addition..looking forward to it!!

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