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#4324486 - 12/30/16 03:52 AM No need to reload upper wing guns?  
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Manu Offline
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Manu  Offline
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Bayern
Just started a French campaign in 1915, flying the Nieuport 10, when i realized that you don't have to reload the guns.
Checked a few other birds as well, same outcome - no reload neccessary.

Are there plans to implement a reload mechanism? Something like the "unjam guns" thing, just a text message and a little sound....

After all this was by far the biggest shortcoming of the upper wing guns, 45 (later more) shots, and you are out, and have to fiddle around with your gun, standing up in your aircraft while hoping it doesn't do anything crazy.

A 30sec time where you can't steer or shoot would be a good implementation i think smile as realistic as possible without having to code some difficult time consuming stuff.

#4324487 - 12/30/16 03:54 AM Re: No need to reload upper wing guns? [Re: Manu]  
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HarryH Offline
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I think this is a great suggestion!

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4324584 - 12/30/16 01:46 PM Re: No need to reload upper wing guns? [Re: Manu]  
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Burning_Beard Online content
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In one of the Red Baron versions (I have had them all) there was a delay when the Lewis ran out of rounds, I cannot remember if it affected the steering. It would be a nice touch.

Beard


More Scotch and Stogies for my Wingman!
#4324589 - 12/30/16 02:06 PM Re: No need to reload upper wing guns? [Re: Manu]  
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Polovski Offline
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One for the Wish list thread.

Unfortunately for the massive amount of content we have worked extremely hard to produce for years, the return is too low.

So yes it would be possible with coding but nothing simple is simple in coding terms, usually the simplest things turn out to be the most work! It would be one more feature on the trillions already in there, some of which most people have never noticed... so it is likely not going to happen but you never know.

We cannot list all the features actually in WOFF UE it really is a massive list you would nod off about 25% through them - true.
Seems these days people want to read like 10 bullet points then buy something, not 1000 wink

Maybe just do it yourself, fire until approx ammo of the drum, then get out of the fight and fly level to then be able to re-engage.




Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4324593 - 12/30/16 02:13 PM Re: No need to reload upper wing guns? [Re: Manu]  
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Parachuteprone Offline
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Nova Scotia
You did not need to stand up to reload some overwing guns such as Se5a.
Pilot simply pulled the gun down.
In fact it was a tactic to fly under an enemy 2 seat where its rear gun could not fire (For some planes) and
pull the overwing down and shoot straight up.
So reloading was no issue.

#4324609 - 12/30/16 03:29 PM Re: No need to reload upper wing guns? [Re: Polovski]  
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Robert_Wiggins Offline
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Lindsay, Ontario, Canada
Originally Posted By: Polovski
One for the Wish list thread.

Unfortunately for the massive amount of content we have worked extremely hard to produce for years, the return is too low.

So yes it would be possible with coding but nothing simple is simple in coding terms, usually the simplest things turn out to be the most work! It would be one more feature on the trillions already in there, some of which most people have never noticed... so it is likely not going to happen but you never know.

We cannot list all the features actually in WOFF UE it really is a massive list you would nod off about 25% through them - true.
Seems these days people want to read like 10 bullet points then buy something, not 1000 wink

Maybe just do it yourself, fire until approx ammo of the drum, then get out of the fight and fly level to then be able to re-engage.




I believe there is an entry in the wish list already. It was submitted by yours truly many many moons ago! biggrin


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#4324746 - 12/30/16 08:32 PM Re: No need to reload upper wing guns? [Re: Manu]  
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33lima Offline
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Belfast, NI
Hmmm...one 'hard core' option would be a mod which limits scouts (but not two seaters) to one drum's worth (97 rounds, latterly) by editing all the .xdp files for each aircraft eg the SE5a gives you three double-row drums for a total of 291 rounds for the Lewis.

Even sims which impose a loading delay (FE/FE2, and RoF, which latter also provides an animation) make it far to easy to reload a Foster-mounted Lewis - you just hit a key and can manoueure and look around as much as you wish. A change which simply imposes a short delay isn't much more realistic.

It's one thing to cock the gun, pull an empty 30-round mag off a Bren Gun/LMG that's sitting in front of you on the ground on its bipod, and pass it under the weapon while your number two snaps on a new, full mag. Quite a different matter to fly an open cockpit aeroplane in gauntlets and a 100 mph slipstream, haul down a Lewis on its Foster mount, remove the empty drum and dispose thereof safely, then take a very much heavier 97-round (or even 47-round) drum out of a rack, lift it up and lock it onto the gun, then cock the gun (if the Lewis didn't lock back on an empty drum) and return it to the firing position, possibly while other people are trying to kill you. Not something that would often be attempted while actually in combat, I would have thought. And that's before you get into earlier mounts, remember Louis Strange's famous account falling out of his Martinsyde trying to change a drum.

A one-drum limit mod for scouts would arguably be less unrealistic than a full ammo load, or even a reloading pause which enabled you to operate normally while changing drums.

For a very marginal increase in realism, it's hardly worth just introducing a delay, unless some form of operating penalty is also applied, like being forced to fly pretty well straight and level and to pay attention to what you're doing rather than looking around, while changing drums.

I like Pol's suggestion but I keep onscreen aids turned firmly off and had enough trouble counting my rounds in a 20-round mag on a weapon firing single shots (SLR), never mind 47/97 firing full auto!


Last edited by 33lima; 12/30/16 08:36 PM.

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#4324758 - 12/30/16 09:00 PM Re: No need to reload upper wing guns? [Re: Manu]  
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Stache Offline
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Would be nice if something could be implemented, but I understand the lack of ROI Pol.

Might even the playing field just a bit for the Eindeckers.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

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#4325019 - 01/01/17 02:30 AM Re: No need to reload upper wing guns? [Re: Manu]  
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Creaghorn Offline
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N�rnberg Frankonia
This Daniel Brasco episode is all about changing drums. In this case without foster mounting. I always shoot so many bullets, and if I have the feeling that a drum is empty, I straighten up and do what he does in the vid, to simulate it somewhat. In the episodes before he learned how to change drums in flight, he wasted only one drum, as 33Lima mentioned. Of course it would be cool to have it officially. I think to remember that old Red baron 3d had a mod where one had to fly straight etc. But as Pol said, too much coding work and most likely not worth it.


#4325037 - 01/01/17 04:10 AM Re: No need to reload upper wing guns? [Re: 33lima]  
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OldHat Offline
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Originally Posted By: 33lima


For a very marginal increase in realism, it's hardly worth just introducing a delay, unless some form of operating penalty is also applied, like being forced to fly pretty well straight and level and to pay attention to what you're doing rather than looking around, while changing drum.


self-imposed rule: disengage from combat, straight & level autopilot + F9 (freeze or remove trackir) for 30 sec.

Last edited by OldHat; 01/01/17 04:20 AM.
#4325045 - 01/01/17 05:53 AM Re: No need to reload upper wing guns? [Re: Manu]  
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Fullofit Offline
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Make sure you add 1 extra second to keep the clocks in sync. Oh wait, it's 2017 already. Damn!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4325076 - 01/01/17 11:21 AM Re: No need to reload upper wing guns? [Re: Manu]  
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Manu Offline
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Bayern
yeah, self imposed rule doesn't change the AI unfortunately. Doesn't make sense for me if i am the only one who has to do it.
Anyway, i understand that it's possibly too much work. Just thought it's quite an important feature (more important then gun jamming IMO)...maybe someday someone will be able to make a mod

#4325090 - 01/01/17 12:53 PM Re: No need to reload upper wing guns? [Re: Manu]  
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ArisFuser Offline
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Level autopilot..., newbie question maybe, but how do you enable that? mycomputer

#4325096 - 01/01/17 01:45 PM Re: No need to reload upper wing guns? [Re: ArisFuser]  
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Stache Offline
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Michigan, USA
Originally Posted By: ArisFuser
Level autopilot..., newbie question maybe, but how do you enable that? mycomputer


Please see this thread...

http://simhq.com/forum/ubbthreads.php/topics/4316636/1


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

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#4325098 - 01/01/17 01:47 PM Re: No need to reload upper wing guns? [Re: Manu]  
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Fullofit Offline
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Fullofit  Offline
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Ajax, ON
Originally Posted By: Manu
yeah, self imposed rule doesn't change the AI unfortunately. Doesn't make sense for me if i am the only one who has to do it.
Anyway, i understand that it's possibly too much work. Just thought it's quite an important feature (more important then gun jamming IMO)...maybe someday someone will be able to make a mod

True that! Especially when the AI is able to take you out without ever needing to empty the entire drum.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."

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