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#4324243 - 12/29/16 12:35 PM Would this be possible?  
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ArisFuser Offline
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After flying with Ankor´s amazing G-Effect mod I have come to realize how inmersive and realistic is to see our pilot bodies shaken and moved according to the force applied to the stick. Then, I change to Spot View and the outside view is plain static, as if the planes were flying over rails. What I would love to see it´s a kind of cinematic view were aircraft seen from the outside view move up and down due to turbulence, wind, etc( much as it happens in RoF). Is this feasible?

#4324249 - 12/29/16 01:01 PM Re: Would this be possible? [Re: ArisFuser]  
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Hellshade Offline
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Originally Posted By: ArisFuser
After flying with Ankor´s amazing G-Effect mod I have come to realize how inmersive and realistic is to see our pilot bodies shaken and moved according to the force applied to the stick. Then, I change to Spot View and the outside view is plain static, as if the planes were flying over rails. What I would love to see it´s a kind of cinematic view were aircraft seen from the outside view move up and down due to turbulence, wind, etc( much as it happens in RoF). Is this feasible?


This is what I have been asking for to see if it's possible. What is missing is roll. You see the aircraft go straight up and down but the wings always remain perfectly level, similar to if they were like a yo-yo on a string. Add in some roll and it looks very natural and realistic. JJJ65 tried one idea and it looks great but it has a big dampening effect on controls. He said he had another idea he was going to try but I imagine has is quite busy with any number of other mods. It looks like this will be a tough nut to crank for the cfs3 engine.

Here is an example of DH2s flying in formation. Notice anything different?



Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4324269 - 12/29/16 02:25 PM Re: Would this be possible? [Re: ArisFuser]  
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The movement in the video sure looks more natural and realistic Hellshade, thanks for posting!

#4324278 - 12/29/16 03:16 PM Re: Would this be possible? [Re: ArisFuser]  
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Sorry guys, I did not have time over christmas yet, but I hope I will be able to release a demo mod containing several aircraft within a week.

#4324364 - 12/29/16 08:16 PM Re: Would this be possible? [Re: ArisFuser]  
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That´s some great news JJJ65, Dekuji!

Last edited by ArisFuser; 12/29/16 08:17 PM.
#4324396 - 12/29/16 10:23 PM Re: Would this be possible? [Re: ArisFuser]  
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We actually did try adding it in properly, but it can cause a lot of extra issues with formation flying in the wind (given the million variables with 80 different aircraft types, escorting others, with bombs or not, Novice, Vet Ace, different formation types, etc all would reconfiguring training and all those combos need testing - <exit stage left>).

If there's another way and the AI can do all the above, go for it.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4324426 - 12/30/16 12:25 AM Re: Would this be possible? [Re: ArisFuser]  
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About the only thing I do know when it comes to AI & FM is that I don't know squat.

That said, I'm hoping that if it works under the most difficult of possible scenarios, it will work in all the rest. In other words, if a Novice pilot in an under powered, early war two-seater can fly it in the various formations with a full bomb load during the heaviest of wind conditions and somehow not collide with his wing men as he makes it to his target, delivers said bombs and makes it back again, it's probably good most other places too.

Of course that's a damn tall order and, once again, I am by no means correct in my assumption. I'm just hoping a way is found because I personally would rank adding roll into the FM right up there with the UE shaders, Matts music, Rex's AI and in cockpit damage models as some of the top most immersive features of the sim.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4324528 - 12/30/16 09:32 AM Re: Would this be possible? [Re: ArisFuser]  
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That video with added roll looks interesting. However I agree with Pol - tweaking FMs is pain.

I haven't looked into the code related to external views, but I think it might be possible to add some lag or overshoot to the camera so an aircraft won't stay exactly in the center of the screen forever. I may look into it after I finish with cockpit view enhancements.

#4324536 - 12/30/16 10:56 AM Re: Would this be possible? [Re: ArisFuser]  
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Adding that "cinematic" effect would be the icing on the cake. CT

Last edited by ArisFuser; 12/30/16 10:56 AM.
#4324596 - 12/30/16 02:25 PM Re: Would this be possible? [Re: ArisFuser]  
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That would be fab AnKor, something I personally have always wanted is the other views affected in a similar way to the "float view" we have. Where it moves as if viewed from a separate aircraft following you so has delay and inertia etc.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4324602 - 12/30/16 03:00 PM Re: Would this be possible? [Re: ArisFuser]  
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That would be awesome. Or some random slow camera shaking or something. I'm sure that's one of the reasons why some people from the other sim are thinking that WOFF FM is like on rails, or the other way, their FM is so superior. Because seeing footage of outside flights where that impression of being on rails can occure, and otoh footage with such an effect makes an impression of boosted realistic buffeting etc. It definitely looks more real. Being in cockpit there is hardly any difference IMO, I have tried both. Outside flying with some sort of shaking effect or delay or something would be great.

#4324604 - 12/30/16 03:07 PM Re: Would this be possible? [Re: ArisFuser]  
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ArisFuser Offline
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Quote:
I'm sure that's one of the reasons why some people from the other sim are thinking that WOFF FM is like on rails, or the other way, their FM is so superior.


+1

#4326188 - 01/05/17 03:18 PM Re: Would this be possible? [Re: Hellshade]  
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JJJ65 Offline
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Originally Posted By: Hellshade
Originally Posted By: ArisFuser
After flying with Ankor´s amazing G-Effect mod I have come to realize how inmersive and realistic is to see our pilot bodies shaken and moved according to the force applied to the stick. Then, I change to Spot View and the outside view is plain static, as if the planes were flying over rails. What I would love to see it´s a kind of cinematic view were aircraft seen from the outside view move up and down due to turbulence, wind, etc( much as it happens in RoF). Is this feasible?


This is what I have been asking for to see if it's possible. What is missing is roll. You see the aircraft go straight up and down but the wings always remain perfectly level, similar to if they were like a yo-yo on a string. Add in some roll and it looks very natural and realistic. JJJ65 tried one idea and it looks great but it has a big dampening effect on controls. He said he had another idea he was going to try but I imagine has is quite busy with any number of other mods. It looks like this will be a tough nut to crank for the cfs3 engine.

Here is an example of DH2s flying in formation. Notice anything different?



OK, here you can download FM_Roll_damping mod for testing: FM_Roll_damp_patcher
Just extract archive anywhere to your local disc and run FM_Patcher.jar file. Click "Apply roll damping mod" for testing. If you want restore original aircraft FMs, click on "Restore stock WOFF UE settings".
I am looking forward to your feedback.

Included planes (to date 5 Jan 2017):
Aviatik_CI
Aviatik_BI
Aviatik_BII
DH2
DH2_m16
RAF_BE2c_Early
RAF_BE2c
RAF_BE2c_HD
RAF_BE12
RAF_BE12_HD
Fokker_EIII
Fokker_EIV
Nieuport 17
Nieuport 17_lewis
Nieuport_N11
Nieuport_N16
Nieuport_N17_Bis
Roland_CII
Fokker_DII
Nieuport_10C1
Caudron_G4
Fokker_DIII
AlbDI
Fokker_EI
Fokker_EII
Halb_DII
Halb_DIII
Morane_L
Sopwith_Strutter
Sopwith_Strutter_B1

#4326198 - 01/05/17 03:53 PM Re: Would this be possible? [Re: ArisFuser]  
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Hellshade Offline
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Can't wait to try this out later this afternoon! You rock JJJ, thank you.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4326201 - 01/05/17 04:12 PM Re: Would this be possible? [Re: ArisFuser]  
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JJJ65, would you kindly elaborate as to the difference between your Roll damping mod and Ankors mod.

Thanks in advance.


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OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4326218 - 01/05/17 05:02 PM Re: Would this be possible? [Re: ArisFuser]  
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Robert, frankly, I do not fully understand AnKor's intention (probably some changes to external camera movement), but my mod (as you already know) changes aircraft flight model - decreases roll damping, so modified aircraft is less stable around roll axis + I have added some new formulafor calculation. Side effect is, however, a bit limited aileron effectivity (although it should be better than my previous version) - that is why I released the mod tu public for testing and hope for help me to find correct compromise for each aircraft model.

#4326219 - 01/05/17 05:09 PM Re: Would this be possible? [Re: JJJ65]  
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Originally Posted By: JJJ65
Robert, frankly, I do not fully understand AnKor's intention (probably some changes to external camera movement), but my mod (as you already know) changes aircraft flight model - decreases roll damping, so modified aircraft is less stable around roll axis + I have added some new formulafor calculation. Side effect is, however, a bit limited aileron effectivity (although it should be better than my previous version) - that is why I released the mod tu public for testing and hope for help me to find correct compromise for each aircraft model.


Thanks JJ65

I will test it today and report back by PM


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4326234 - 01/05/17 06:20 PM Re: Would this be possible? [Re: ArisFuser]  
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Adger Offline
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Hi JJ 1st of all a massive thanks for all the modding work you do,it's massively appreciated .

Secondly a few questions if that's ok?
Does this mod work along side Ankors cockpit mod?
And does your mod work in all modes Like QC scenario mode and campaign mode

Thank you once again I hope to be trying your mod out later cheers


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4326237 - 01/05/17 06:25 PM Re: Would this be possible? [Re: ArisFuser]  
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AnKor's mod is a .dll mod and since I'm at work (and can not check JJJ65's mod), I assume this is an FM mod.

If it is, they are unrelated and can co-exist.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4326239 - 01/05/17 06:31 PM Re: Would this be possible? [Re: Adger]  
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JJJ65 Offline
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Originally Posted By: Adger
Hi JJ 1st of all a massive thanks for all the modding work you do,it's massively appreciated .

Secondly a few questions if that's ok?
Does this mod work along side Ankors cockpit mod?
And does your mod work in all modes Like QC scenario mode and campaign mode

Thank you once again I hope to be trying your mod out later cheers


No need to thank, Adger, it is just poor experiment.
Answers to your questions (as Panama Red correctly stated)
1) Yes
2) Yes

Looking forward to your feedback/experience.

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