my brief experience with it did not meet with the desired results - to check my skill set, I tried it with the Bf109 (with its charming white squares where serial number or such should be) and did indeed became airborne.
alas, not with the Spitfire.
this discrepancy in outcomes - is this why Germany won WWII ?
my brief experience with it did not meet with the desired results - to check my skill set, I tried it with the Bf109 (with its charming white squares where serial number or such should be) and did indeed became airborne.
alas, not with the Spitfire.
this discrepancy in outcomes - is this why Germany won WWII ?
"to the vanquished, the crater"
thanks in advance for your input.
Took me a couple of tries if I followed the right procedure.
1) Takeoff Assist and Auto Rudder OFF in options 2) Rudder trim fully right 3) Elevator trim nose down 1 deg 4) Stick fully aft 5) Very slow and smooth throttle increase, compensate for engine torque with rudder
At some point, I realized that I had to use my rudder by anticipating the engine torque rather than reacting to it.
the white squares are an end user problem, I've uninstalled and re-installed multiple times and do no have any white squares, they only appear after installing old 3rd party skins that use and call for a empty tga
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#4321863 - 12/20/1608:54 PMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: Chuck_Owl]
the white squares are an end user problem, I've uninstalled and re-installed multiple times and do no have any white squares, they only appear after installing old 3rd party skins that use and call for a empty tga
aha-aha-umh - and the fix for this is ?
Originally Posted By: Chuck_Owl
Took me a couple of tries if I followed the right procedure.
1) Takeoff Assist and Auto Rudder OFF in options 2) Rudder trim fully right 3) Elevator trim nose down 1 deg 4) Stick fully aft 5) Very slow and smooth throttle increase, compensate for engine torque with rudder
At some point, I realized that I had to use my rudder by anticipating the engine torque rather than reacting to it.
to me, it looks like rudder authority after the first input is zero, it gets stuck in the direction you set and the aircraft cant recover, the Spitfire take off should be very much like the P-51.
to me, it looks like rudder authority after the first input is zero, it gets stuck in the direction you set and the aircraft cant recover, the Spitfire take off should be very much like the P-51.
I haven't experienced such a lack of rudder authority. Rudder authority increases with airspeed, as expected.
Last edited by Chuck_Owl; 12/20/1608:56 PM.
#4321865 - 12/20/1609:02 PMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: Tom_Weiss]
the white squares are an end user problem, I've uninstalled and re-installed multiple times and do no have any white squares, they only appear after installing old 3rd party skins that use and call for a empty tga
aha-aha-umh - and the fix for this is ?
Originally Posted By: Chuck_Owl
Took me a couple of tries if I followed the right procedure.
1) Takeoff Assist and Auto Rudder OFF in options 2) Rudder trim fully right 3) Elevator trim nose down 1 deg 4) Stick fully aft 5) Very slow and smooth throttle increase, compensate for engine torque with rudder
At some point, I realized that I had to use my rudder by anticipating the engine torque rather than reacting to it.
to me, it looks like rudder authority after the first input is zero, it gets stuck in the direction you set and the aircraft cant recover, the Spitfire take off should be very much like the P-51.
Remove any Mods that use Empty.tga calls, and replace the empty.tga w/ an empty.dds and change livery to look for empty.dds
The Spitfire IX has a Narrow main Gear, P-51D has a Wide Main Gear,
This Completely changes take off, landing, and taxi maneuvering greatly.
But that alone, they should have no where near the same ground handling at all.
Last edited by SkateZilla; 12/20/1609:09 PM.
HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro, Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133, 2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ., 3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#4321868 - 12/20/1609:06 PMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: Tom_Weiss]
1) Takeoff Assist and Auto Rudder OFF in options 2) Rudder trim fully right 3) Elevator trim nose down 1 deg 4) Stick fully aft 5) Very slow and smooth throttle increase, compensate for engine torque with rudder
which messes with most joystick/throttle (I have an X-55) and took off smoothly as I am used to, easier than in a P-51D, as I do very often in the A2A versions.
I am sure as time goes by it will get better, but right now, with 0% assist, it is not so much that it is very difficult to take off, it is completely unpleasant experience.
the Spitfire was a notoriously pleasant to fly fighter, this one isn't.
He says in spite of the narrow undercarriage, its quite easy to take off and land in. And I couldn't help but notice that his legs seemed to be hardly moving.
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
#4322176 - 12/21/1607:35 PMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: Tom_Weiss]
I've mostly flown WWII fighters these past few years in FSX and P3D - the Spitfire included (although it was a MkI/II) and there is not much to say about how they take off, the DCS Spitfire at this stage with 0 assist wants to crash all the time, it is quite frustrating.
Tom, Mustang is the only warbird in DCS, which has a semi-locked, steerable tailwheel. Conversely, Spit is the only warbird which has only a free swiveling tailwheel. They're on opposite sides of the spectrum as far as controllability on the ground is concerned (within taildraggers category, of course). We might argue that response to rudder input in DCS rendition of Spit is somewhat off at the moment (that's my impression as well, at least I can make it manageable with 25% controller curve setting), but they should be nowhere near being close to each other during takeoffs and landings.
The only thing I like about responsive rudder in this plane is the fact that I don't have to use throttle and brakes all that often during taxiing, compared to 109, which has no useful rudder authority whatsoever until You're well in the takeoff roll.
#4322205 - 12/21/1609:48 PMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: Tom_Weiss]
there is no need for all this work - look at any video, the TO is a simple quick process.
any input makes it unstable and has to be countered.
the Spitfire is a stable platform, I've been flying WWII fighters daily since 2008 , like the Spitfire I/II, P-47D, P-40B/C , Corsair, P-51D, P-51H and T-6 and I never encountered this kind of vicious behavior.
the DCS P-51D is very easy to TO and the Bf109 while a handful on the ground is not that bad either.
He says in spite of the narrow undercarriage, its quite easy to take off and land in. And I couldn't help but notice that his legs seemed to be hardly moving.
Looks like he's pumping Max rudder deflection a few times on Take off between 3:14 and 3:24 IMO - Similarly when taxiing his rudder is quite active.
Edit:- Not quite a graceful as Sokol1 though
Nate
#4322247 - 12/22/1612:02 AMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: SkateZilla]
The Spitfire IX has a Narrow main Gear, P-51D has a Wide Main Gear,
This Completely changes take off, landing, and taxi maneuvering greatly.
But that alone, they should have no where near the same ground handling at all.
Totally agree. The 51 I can take off without issue; in fact, it's the easiest WWII bird in DCS to get airborne. I struggled the longest with the 109 (t/o and landings), and now I feel that I will struggle even longer with the Spit. But man, the 3D modeling, texturing, and overall feel of that baby are top-notch! Thanks ED.
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#4322257 - 12/22/1612:23 AMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: RainMan]
Totally agree. The 51 I can take off without issue; in fact, it's the easiest WWII bird in DCS to get airborne. I struggled the longest with the 109 (t/o and landings), and now I feel that I will struggle even longer with the Spit. But man, the 3D modeling, texturing, and overall feel of that baby are top-notch! Thanks ED.
lol , your post just reminded me I have a truckload of skin requests to attend to - and no time to lose.
I just reinstalled CLOD. Now I want the Spit 9, problems or not. What a magnificent airplane the Supermarine Spitfire was. And still is.
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
#4322403 - 12/22/1603:26 PMRe: Spitfire take off does not necessarily end as expected, a Q
[Re: Tom_Weiss]
After two days taxi and take-off with Mk.IX became more easy than with CloD spit - what is hampered with bad ground handling issues.
The thing is that initially you tend to accelerate more than need in taxi, the perception of speed inside cockpit is not good, look from outside and will see how fast you are relatively to inside perception.
The rule is, open throttle do 1.2000/1.3000 RMP only and you will taxi basically with rudder, using brakes only in 90+ degrees turns.
Take-off is trim 0 or -1 (varies depends your stick), some rudder trim right (the full recipe give me a crab flight after take-off, so use less), hold stick right and neutral in pitch and accelerate progressively, don't go above 3000 RPM, meanwhile "dance with pedals".