#4314689 - 11/23/16 09:01 PM
Re: Mission editor Beta
   
[Re: JJJ65]
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Joined: Jun 2012
Posts: 7,949
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,949
Lindsay, Ontario, Canada
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Thanks for the explanation JJJ65. Much appreciated. 
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4315082 - 11/25/16 10:51 AM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,078
JJJ65
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Czech Rep.
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WOFF UE_Mission_editor 1.0.5Download link to latest executable: WOFF UE_Mission_editor.jar Link to Mission editor folder with libraries (for those who does not not have it installed already): WOFF UE Application folder List of changes: - showing delayed take-offs on route map /if applicable/, - distance of EA from airfield to trigger take off /in gai type missions/ - showing airfield locations when adding new formation/unit - some bug fixes
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#4315445 - 11/26/16 06:11 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
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USA
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Thank you, kind sir! 
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4316079 - 11/29/16 06:34 AM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,078
JJJ65
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Czech Rep.
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I recommend you to read HarryH's tutorial here: Mission editor tutorial Executable file is WOFF UE_Mission_Editor.jar. The latest version (1.0.5) is here: WOFF UE_Mission_Editor.jar Copy this file to your local Mission Editor folder downloaded here: WOFF UE Mission EditorIf you have properly installed Java on your machine, you can execute it simply by double click on WOFF UE_Mission_Editor.jar file.
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#4320840 - 12/18/16 12:52 AM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Good things get hard to find with so many posts lately.
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#4325255 - 01/02/17 11:35 AM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,078
JJJ65
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The latest version of WOFF UE_Mission_editor 1.0.7 - you can download it here WOFF UE_Mission_Editor 1.0.7 List of changes in version 1.0.7:- first attempt to implement RAF_Louvert's fabulous maps (only Flanders region at this moment) - many thanks and credit goes to RAF_Louvert (NOTE - the map is distorted due to map georeferencing process. It was not possible to do it w/o distortion. I have spent tens of hours to make it as good as possible, however, I am still not satisfied with result) - user can make a choice between online or offline map at any time (via checkbox) - user now can select and assign his wingman and observer (because WOFF sometimes randomly changes your observer). Of course, users are not allowed to assign HA as wingman. - some bug fixes - disappearing/missing payload for strike missions, fixed addition of pilot to formation, etc.
Last edited by JJJ65; 01/03/17 08:56 AM. Reason: additional info
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#4326377 - 01/06/17 08:37 AM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,078
JJJ65
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The latest update 1.0.8 of WOFF UE Mission editor . Download basic application folder here WOFF UE_Mission_Editor Download the latest executable and place/overwrite old file in application folder WOFF UE_Mission_Editor.jar v 1.0.8 List of changes v1.0.8:- extended squad roster table to 32 airmen - pilot names not available for duty are written by red - added new option "DiD for HAs" - you will not encounter the same enemy historical ace again and again. (Feature is enabled by default). - all previous features and bug fixes Enjoy.
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#4327509 - 01/10/17 07:04 AM
Re: Mission editor Beta
[Re: mbarbaric]
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Joined: Jul 2010
Posts: 2,078
JJJ65
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Czech Rep.
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it is a great tool but is there any possibility to streamline it a bit more so one doesn't see all the enemy positions while editing the mission? or, would it be possible to make a tool taht would just extract the altituteds and speed for original flight plan and make it visible before the mission? Good ideas, mbarbaric. Thx for hints. I will look on that.
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#4327666 - 01/10/17 07:33 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
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Member
Joined: Dec 2013
Posts: 1,398
USA
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The latest update 1.0.8 of WOFF UE Mission editor . Download basic application folder here WOFF UE_Mission_Editor Download the latest executable and place/overwrite old file in application folder WOFF UE_Mission_Editor.jar v 1.0.8 List of changes v1.0.8:- extended squad roster table to 32 airmen - pilot names not available for duty are written by red - added new option "DiD for HAs" - you will not encounter the same enemy historical ace again and again. (Feature is enabled by default). - all previous features and bug fixes Enjoy. JJJ65, I was going to post "You are a machine!" with a salute, as I automatically started to download v1.0.08 Then I see this: - added new option "DiD for HAs" - you will not encounter the same enemy historical ace again and again. (Feature is enabled by default).This is HUGE!!! This might be one of the most requested wishes on the wish list. You might consider advertising "DiD Historical Aces!" more specifically. I think you'll get a lot of customers for this one! Question: Does "DiD Historical Aces" only apply to missions you've edited with your JJJ65 Mission Editor? I don't see how it could not, but then you're a very clever fellow  If I shoot down MvR on un-edited Mission 1, will I see him on un-edited Mission 2? What if Mission 1 had been edited and I shot down MvR, will I see him in un-edited Mission 2? How about an edited Mission 2? Where I'm going with my question is, I don't mind editing all missions to pick up your "DiD HA" feature, if necessary. I would open every mission and change some little thing to save it and call it "edited" to pick up this feature even if I wasn't planning on editing the mission. Right now I edit about half of the missions I fly. How does DiD HA work with about 50% edited and 50% un-edited missions the way I'm playing right now? In any case, well done! 
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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