#4317024 - 12/02/16 03:26 PM
DCS: World 1.5.5 Update 1
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Joined: Aug 2008
Posts: 1,154
Silver_Dragon
Member
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Member
Joined: Aug 2008
Posts: 1,154
Arafo, Canary Islands, Spain
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DCS: World Newsletter update, december 2. DCS: World 1.5.5 Update 1, Mi-8MTv2 Release and promotions offerts, Belsimtek F-5E release on Steam and DCS: World valid purchase key sites. https://forums.eagle.ru/showpost.php?p=2970907&postcount=60Changelog 1.5.5 Update 1 https://forums.eagle.ru/showpost.php?p=2970928&postcount=39DCS 1.5.5.59744 Update 1
DCS Mi-8MTV2 goes to official release status
DCS World PAI: AI refueling check collision optimisation, multi-hose tanker flow fix, AI-client position fix PAI : Kutaisi. Collision on taxiing fixed The void onboard numbers in the custom skins has been fixed Manpad units will produce script SHOT event VR crash for SFM planes fixed The smoke trail effects (leaks, smoke-generators, missile trails) corrected Missile trail will not suddenly disappears on some distance Mission generator. The error when China Su-27 is selected has been fixed The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building Merkava 4. Machineguns' ammunition amount corrected Fix of the script error when aerobatic task selected in triggered actions panel MiG-29. The weapons will not hang in air when corresponding wing with pylons is lost DoF is off for VR devices Su-27: Engine RPM in the engine stalls condition corrected Camera will attached to pilot after ejection in any case MP. The free camera of dead pilot will not be able to move to anywhere if the free camera is prohibited on the server
DCS Hawk by VEAO AHRS failure on re-spawn fixed. HYD2 pressure loss on re-spawn fixed. Keyboard pitch control now auto re-centers preventing HYD bleed during flight. Liveries: “Finland HW-329 Green Brown” added to country Finland Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”) Swiss textures being black in F1 and F2 view fixed.
DCS M-2000C by RAZBAM Fixed radio indicator showing "---.--" when radio powered off Updated mil-power engine performance Updated airfoil tables for more correct sustained turn rate Updated damage configuration Added DDM Equipment Added Caucasus Campaign (1.5.5 only) Added Caucasus Training Missions (1.5.5 only) Added CMD Program Edit Added BLG-66 Belouga cluster bomb Removed MK-20 Rockeye cluster bomb
DCS Fw 190 D-9 Pilot model in cockpit is able to be disabled Decreasing of fuel quantity via rearm/refuel dialog will not affect MW50 tank Inverted keyboard commands for reticle brightness control
DCS A-10C Second AIM-9 missile will have a seeker indication on HUD Simplified Radio is restored
DCS Mi-8MTV2 Sling-load gameplay upgraded: new loads were added ( 8 so far, more to come with updates) with their dynamics tuned, sling damage upon contact with helicopter implemented, crew chief sling-load operation voice commands added. Released model of rope damage with helicopter Released model of cargos damage with world objects AI door and rear gunners added ( Door gunned with “KORD” 12.7 mm machine gun and rear gunner with PKT machine gun 7.62 mm), with ability to play as door gunner. Different predefined settings for combined TrackIR and mouse interactions for view and machine gun controls were added. if in addition to existing input devices (keyboard, mouse, joysticks) there is a head tracking device (TrackIR), views and gun can be controlled in three different ways without the need for self settings by user Reworked helicopter dynamic according to taken damage or systems failures (tail rotor fails dynamic, tail breakaway, tail rotor transmission fin damage); Destructive overload was fine-tuned (gear break possibility, tail rotor breakaway), gear friction, damage system from projectiles hits tuned, crew cabin armor implemented; Armor function for crew was adjusted Cockpit sound was tuned and fixed according to real Mi-8 pilots feedback; Gun Camera added. Special options for module were changed, including addition of joystick without springs and FFB option. Random shift of vertical view due to airframe shake was fixed Pilot’s guide was reworked, every procedure illustrated, systems descriptions added (including frequently asked questions on forums), typos and inaccuracies fixed (guide volume increased by 100%).
DCS Ka-50 ABRIS Search function will work Restored chaff sound that was absent in some conditions
DCS L-39 Taxi and landing lights initialization at night hot start added
DCS Bf 109 K-4 Auto start sequence will not depend by radio start-up request if it was sent before
Campaigns A-10C Piercing Fury Campaign. AI Chinook will land
More News to the Front
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#4317212 - 12/03/16 07:22 PM
Re: DCS: World 1.5.5 Update 1
[Re: Silver_Dragon]
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Joined: Dec 2003
Posts: 307
CAVCPT
MAJ, IN, USA
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MAJ, IN, USA
Member
Joined: Dec 2003
Posts: 307
LOUISIANA, USA
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Is there a manual yet for the MI-8?
Stephen Luebbert MAJ, AR United States Army
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#4317254 - 12/04/16 12:24 AM
Re: DCS: World 1.5.5 Update 1
[Re: Nate]
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Joined: Dec 2003
Posts: 307
CAVCPT
MAJ, IN, USA
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MAJ, IN, USA
Member
Joined: Dec 2003
Posts: 307
LOUISIANA, USA
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[quote=Nate]There is.
Nate, all I see in the Docs folder is that old quick-start guide. Am I missing something?
Stephen Luebbert MAJ, AR United States Army
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#4317299 - 12/04/16 10:11 AM
Re: DCS: World 1.5.5 Update 1
[Re: Silver_Dragon]
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Joined: Mar 2015
Posts: 337
Art_J
Member
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Member
Joined: Mar 2015
Posts: 337
Warsaw, Poland
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I think they meant to hot-fix the issue with smoketrails from some AAA missiles not rendering at all. So from mudmowers point of view it's better to see an ugly trail, than no trail (althoug allegedly manpads are still glitched). The Hip manual is there in both 1.5.5 stable and OB, as these were updated together to the same version number on friday. And what a son-of-a-manual it is! Trying to figure out how the hell I'm going to bind these 430 pages I printed yesterday . Changleog is half-arsed, as always, with God knows how many things not mentioned in it. Yesterday, for example, I discovered there were some major adjustments done to the MiG-21 FM in deep-stall-and-beyond situations. Wouldn't know anything about it if I didn't try, but at least some of my love for flying this the plane is back.
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#4317317 - 12/04/16 01:37 PM
Re: DCS: World 1.5.5 Update 1
[Re: Silver_Dragon]
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Joined: Sep 2014
Posts: 797
leaf_on_the_wind
Member
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Member
Joined: Sep 2014
Posts: 797
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Has anyone been playing with the mi-8 cargo in the editor ?
I cant seem to get the drop off zone smoke to work?
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
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#4317326 - 12/04/16 02:47 PM
Re: DCS: World 1.5.5 Update 1
[Re: Art_J]
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Joined: Jun 2016
Posts: 207
bkthunder
Member
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Member
Joined: Jun 2016
Posts: 207
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Oh, that one. Haven't tried the "riding-on-the-45.5" in latest version I admit, but I'll take a liberty of not agreeing with "all day long" part, because in previous one, the plane after a few dozens of seconds in this attitude was eventually loosing speed and dropping like a rock, even at full afterburner. One might argue it should do it faster, though. Well, then it's gotten MUCH worse now. Give it a try. You can hold it there with MIL thrust, if you go full A/B now, you'll even start to climb.
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#4317327 - 12/04/16 02:49 PM
Re: DCS: World 1.5.5 Update 1
[Re: leaf_on_the_wind]
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Joined: Jun 2016
Posts: 207
bkthunder
Member
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Member
Joined: Jun 2016
Posts: 207
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Has anyone been playing with the mi-8 cargo in the editor ?
I cant seem to get the drop off zone smoke to work? Same. the cargo view is great though, I can place the cargo exactly where I want.
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#4317404 - 12/05/16 05:36 AM
Re: DCS: World 1.5.5 Update 1
[Re: bkthunder]
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Joined: Aug 2001
Posts: 2,749
streakeagle
Senior Member
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Senior Member
Joined: Aug 2001
Posts: 2,749
Seffner, FL USA
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Oh, that one. Haven't tried the "riding-on-the-45.5" in latest version I admit, but I'll take a liberty of not agreeing with "all day long" part, because in previous one, the plane after a few dozens of seconds in this attitude was eventually loosing speed and dropping like a rock, even at full afterburner. One might argue it should do it faster, though. Well, then it's gotten MUCH worse now. Give it a try. You can hold it there with MIL thrust, if you go full A/B now, you'll even start to climb. After playing with this a bit... it looks like it does just about everything right, except the drag. Lift falls off as it should. Afterburner at that AoA should add lift, and it does. But at that angle, the delta should produce excessive drag that more than exceeds the thrust. This flaw doesn't totally destroy the flight model, just needs to be tweaked a bit. In a dogfight against an AI F-4, being able to fly a stable 45 degree angle is no advantage, he will pull up and kill you. It is not even really that stable, plenty of wing rock. If the drag was higher, the speed would fall off as it should and the behavior would probably be fairly close to reality.
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