#4314495 - 11/23/16 12:34 PM
WOFF in-game AA vs Nvidia AA?
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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Posts: 7,532
High over the Front
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Has anyone every done a side by side comparison of the two for graphic quality and FPS effect? I, somewhat knee jerk perhaps, always override WOFF's in-game AA on the thought that AA thru Nvidia "must be better because it's newer."(?)
Is this, in fact, true?
Assuming everything else is equal (and I don't recall how high WOFF's AA will go) is WOFF 8x AA as good, or better, then 8x AA thru Nvidia?
And assuming things are equal graphically which will (should?) have less of a performance (FPS) impact?
Seems like I read "years ago and somewhere" that you should try to use the (whatever) games AA when you can. Was wondering if that is still true - if it ever was - but, more importantly, is it true in WOFF?
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#4314515 - 11/23/16 01:23 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: DukeIronHand]
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Joined: May 2012
Posts: 43
Palajan
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Switzerland
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Usually, in all games with AA options, i use these - assuming they are optimized for the game. In older games & sims (FSX for example) i use nvidia to fine tune AA settings, which is a lot better than the ingame options.
In case of WOFF, i was playing with the nvidia AA settings which reduced my FPS to 15. Now i gave it back to application controlled and it runs fine.
It depends on the game. The newer, the more i keep the ingame AA.
Win 11 PC | 7800 X3D | 64 GB DDR5 | RTX 3080Ti | LG 42 C2 Cockpit ;-) | TrackIR 5 | Virpil Alpha + CM3 Throttle + Control Panel | TM TPA Rudder
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#4314517 - 11/23/16 01:25 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: DukeIronHand]
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Joined: May 2001
Posts: 1,828
Panama Red
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Irmo, SC, USA
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Normally if a game has "In-game AA", it has been optimized for that game (per a lot of articles I have read over the years), versus using the generic NVidia or ATI override AA settings.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4314535 - 11/23/16 01:45 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: DukeIronHand]
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Joined: Mar 2000
Posts: 263
Stardog765
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I have played with this since upgrading to my new GTX 1060 and the UE and honestly before the NVidia settings worked best by far but now I honestly believe the AA in the game works as good or better than forcing through the NVidia panel.
Now this is just what I have found myself and could just be something on my end but that is what I am seeing now.
I use 8 samples in game and application controlled in the NVidia panel. I do use the Ansio filtering from NVidia though.
Stardog765 Dogs of War
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#4314599 - 11/23/16 04:45 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: manfas]
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Joined: Nov 2002
Posts: 2,509
Deacon211
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Louisville, KY
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two words - control wires - that's why I still use Nvidia Inspector Well, you know I would generally agree with you. I just ran my daily missions with NVidia set to Application Settings and 8X in WOFF itself and the control wires were perhaps a hair (no pun intended) less smooth than with NI, but it still looked great. I also personally think it ran better. Here's a shot or two. I also noticed that NI didn't blank out settings for Super sampling and the rest, which I thought was odd. Are we sure, that NI doesn't give the image a second pass or anything like that? If it did, that would be great. If it tried to but just used up cycles to no end, then that would need to be something that we'd need to turn off.
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#4314608 - 11/23/16 05:04 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: DukeIronHand]
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Joined: May 2001
Posts: 1,828
Panama Red
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Irmo, SC, USA
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Any time you run something through another piece of software, you slow it down, just because it still has to process it inside that software too.
This is why I quite using NVidia Inspector a while back even though I loved all the fine tweaking it allowed.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4314619 - 11/23/16 05:26 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: Panama Red]
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Joined: Jan 2009
Posts: 4,448
Hellshade
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Hellshade
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Posts: 4,448
Florida
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Any time you run something through another piece of software, you slow it down, just because it still has to process it inside that software too.
This is why I quite using NVidia Inspector a while back even though I loved all the fine tweaking it allowed. +1. I just went back to application controlled and set it to 8X in WOFF Workshop. Things run fine, especially with all the performance increases in Ultimate Edition. I do love me some tweaking...but I love simple, workable performance even better.
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#4314632 - 11/23/16 06:01 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: DukeIronHand]
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Joined: May 2001
Posts: 1,828
Panama Red
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Irmo, SC, USA
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You can not beat SuperSampling for eye candy, if you are willing to pay the price for using it.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4314633 - 11/23/16 06:01 PM
Re: WOFF in-game AA vs Nvidia AA?
[Re: Deacon211]
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Joined: Dec 2013
Posts: 131
manfas
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two words - control wires - that's why I still use Nvidia Inspector Well, you know I would generally agree with you. I just ran my daily missions with NVidia set to Application Settings and 8X in WOFF itself and the control wires were perhaps a hair (no pun intended) less smooth than with NI, but it still looked great. Let me say this frankly - I'm an idiot When I tried to set ingame AA control wires in my planes looked like this: worse than on your pictures ... but then I realized that I have enabled Sweet FX which turns off ingame multsampling. I turned off Sweet FX and set ingame AA x8 and this is the effect The controls wires look now almost as good as in NVIDIA Inspector AA and the performance is better Thanks!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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