#4308511 - 11/02/16 11:31 PM
Pretty much had it with sims.
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Joined: Dec 2000
Posts: 8,556
Li'lJugs
Hotshot
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Hotshot
Joined: Dec 2000
Posts: 8,556
St. Cloud MN USA
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Sim comes out, immediately there is a "mod" that has arcane instructions to make it work, but you MUST have it.
Latest, for me, is Orbx. Just sick of it. Tired of spending umpteems of time to just have a little fun. Too old, I guess.
Hi, I'm Larry and this my brother Dayrle, and this is my other brother Dayrle.
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#4308550 - 11/03/16 01:18 AM
Re: Pretty much had it with sims.
[Re: Brun]
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Joined: Dec 2003
Posts: 12,488
MarkG
Veteran
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Veteran
Joined: Dec 2003
Posts: 12,488
The Bayou
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Nothing beats the golden age of flight aims when you had to spend hours fannying around with autoexec.bat and config.sys trying to free up enough xms (or was it ems?) memory before you could even play the bloody things. I agree. MEMMAKER made it too easy and Quarterdeck's QEMM even more so. I preferred managing those files manually, made me feel like I was in control of my PC (and with DOS I really was). QEMM386 was hard to beat, though.
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#4308618 - 11/03/16 10:35 AM
Re: Pretty much had it with sims.
[Re: MarkG]
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Joined: Mar 2002
Posts: 14,410
Tom_Weiss
Veteran
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Veteran
Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun
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go photoreal - I spend a lot of time flying over photoreal terrain, get a good ATC track to listen and you can add to that some nice music and you are good to go. Nothing beats the golden age of flight aims when you had to spend hours fannying around with autoexec.bat and config.sys trying to free up enough xms (or was it ems?) memory before you could even play the bloody things. I agree. MEMMAKER made it too easy and Quarterdeck's QEMM even more so. I preferred managing those files manually, made me feel like I was in control of my PC (and with DOS I really was). QEMM386 was hard to beat, though. QEMM386 ... those were the days
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#4308658 - 11/03/16 12:27 PM
Re: Pretty much had it with sims.
[Re: Li'lJugs]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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There is no sim I've ever played that I couldn't enjoy mod-free. Even Strike Fighters worked fine with no mods, if a bit sparse. The majority of mods were simple drop-ins for extra planes and stuff, so I indulged.
CloD, which everyone said was worth it if you installed the mod? Sorry, no. CloD was broken, miserable. Maybe YOU can enjoy it if you spend a few hours messing with mods, but the very act of doing that ensures I will go in with a super negative preconception that no mod can overcome.
If I can go into Steam and click "download modded CloD" and that's all I need to do, THEN I will bother. Otherwise, I don't give a crap about the sim so why would I waste more hours of my life in an attempt to make it worthwhile? I already wrote off that investment, I don't feel I NEED to make it work.
I will never buy a game that has the consensus of "worth it if you get the mods, but sucks stock." Not going to bother.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4308669 - 11/03/16 12:46 PM
Re: Pretty much had it with sims.
[Re: Li'lJugs]
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Joined: Sep 2001
Posts: 2,890
Warbirds
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 2,890
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Just the opposite for me - love to mod games. I think modding extends the game and makes is last much longer than stock.
"A time when America was great,,when the chrome was thick and the women were straight" - Micheal Savage
"If you really want to experience flight in this life then you have to strap a DC-3 to your ass." - Buffalo Joe McBryan President & Captain Buffalo Airways
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#4308670 - 11/03/16 12:49 PM
Re: Pretty much had it with sims.
[Re: Warbirds]
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Joined: Apr 2001
Posts: 121,491
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,491
Miami, FL USA
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I think modding extends the game and makes is last much longer than stock. That is often indeed the case but I think Jedi's point is that a sim should be complete and enjoyable to play at release. Mods should not be a crutch to depend on in case the standard game is crap.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4308692 - 11/03/16 02:33 PM
Re: Pretty much had it with sims.
[Re: Li'lJugs]
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Joined: Jul 2005
Posts: 694
Schwalbe
Member
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Member
Joined: Jul 2005
Posts: 694
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The gaming communities are divided is what I've been finding. You got the 1) modding liberal types 2) no-mods conservative types An attempt to roughly categorize the ones on Shq (top to bottom that's still alive): BoB: Left CAP2: right Civil sims: left DCS: right EECH/AH: left EAW: left Falcon4: left Gaijin: right CloD: left IL2: left BoS: right JF18: left WOFF: right Rof: right SAM sim: left Thirdwire: left land combat sims: far right! maybe except Arma. ?not sure? meself is somewhat moderate left. I like the game stable but also like to be able to mod it - hate the constant CTDs and bugs by third party freeware modding, while also hate the 20 page toxic debates asking for some game setting change. It'll be great if there's a "community ideology meter" to display before buying into a game so there's a way to know what you're getting into.
Last edited by Schwalbe; 11/03/16 02:42 PM.
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#4308695 - 11/03/16 02:42 PM
Re: Pretty much had it with sims.
[Re: Li'lJugs]
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Joined: Apr 2001
Posts: 121,491
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,491
Miami, FL USA
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I have zero problem with mods that add extra features and content and add to the immersion of the game.
What I have a problem with are sims with missing features and content that should have had it on release and instead rely on the modding community to pick up the slack.
Last edited by PanzerMeyer; 11/03/16 02:42 PM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4308701 - 11/03/16 03:15 PM
Re: Pretty much had it with sims.
[Re: Li'lJugs]
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Joined: Jul 2005
Posts: 694
Schwalbe
Member
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Member
Joined: Jul 2005
Posts: 694
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Ideology meter test.
Flight models: should they have the ability to be modded?
1) yes. love tweaking it or make new ones or try some ones made by others. 2) no. it creates confusion to usability, is cheating in gameplay, and is a breach of IP rights. it should be handled by the developer.
Last edited by Schwalbe; 11/03/16 03:18 PM.
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#4308709 - 11/03/16 03:44 PM
Re: Pretty much had it with sims.
[Re: Jayhawk]
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Joined: Jul 2005
Posts: 694
Schwalbe
Member
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Member
Joined: Jul 2005
Posts: 694
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3) What you do on your own machine is your business, as long as it does not negatively affect others (against their wishes), for example, tweaked flight models on a competitive online server. So tweak it for your own purposes, but use vanilla for online playing. I guess that makes me a "sim libertarian". I'm also firmly in this camp. However the right wing simmers have told me that it creates cheating nonetheless, and the right wing developer sayz it's their IP and their content to create. Oh well! The lessen I learnt: ask this FM question (or if it's tanks, ask the armor thickness question:D) before buying!
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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