Whoot! Congrats on the release OBD.
For those who haven't checked out all of the great features, please be sure to do so at:
http://wingsoverflandersfields.com/features.htmlI highlighted in
bold a few of my favorite updates / additions that I think alot of folks will be very excited to experience.
OBD is proud to bring you the Ultimate Edition of what many are now saying is the most immersive flight sim available for World War One.
Many superb features you will discover yourself, here are just a few;
Incorporates ALL of WOFF's current Expansions and ADDONs:
WINGS OVER FLANDERS FIELDS 1
WINGS OVER FLANDERS FIELDS EXPANSION 2
WINGS OVER FLANDERS FIELDS EXPANSION 3
ADDON #1 - FOKKER SCOURGE
ADDON #2 - BALANCE OF POWER
ADDON #3 - MOTLEY CREW
With over 80 FLYABLE aircraft with Zeppelin AI - all included, plus all the new features added in their respective updates patches!
NOW ALL IN ONE EASY TO INSTALL PACKAGE, PLUS SOME AMAZING NEW FEATURES TOO ...
1) Two new important French 2 seater Aircraft
Breguet 14 A2
Caudron GIV 2) Updated 3D Direct X Shaders with improved FPS, especially at airfields :
- much improved rendering of shadows on aircraft and objects.
Also now shadows will now remain visible from parts that are no longer in view.
- new feature: dynamic ground shadows, fully replacing stock shadows with new much improved
and faster shader versions.3) Fully revised French squadrons to bring the French campaigns in the Champagne regions of Marne and Verdun to life as never before.
Extra French airfields in Marne, Verdun and Alsace sectors
4) Now fully Widescreen compatible - 3440 x 1440 etc to allow users to take full advantage of the new ultra widescreen monitors hitting the market.
5) Revised DM for all aircraft (Cockpit damage revised, aircraft will show damage more often, with more varied break ups, other miscellaneous improvements).
6) Implemented bomb loadout options and a detailed bomb rack model for the Roland aircraft.
7) Improved aircraft type deployment at Airfields by Nation: Bombers, Fighters and Specific fields.
8) Improved airfield facility scaling over the years as well as changing tree types depending on location of airfield
9) Revised and improved lighting systems at airfields eg hangar lights etc All lights now work irrespective of craft taking off, or not, at that field. Come home to lights on at your field at late dusk, night or early morning!
10) Added smoke and lights to factory facilities.
11) Added 11 detailed 'Specific Airfields' rendered as closely as possible as they historically were. These fields are fuilly rendered for all season types :
German
Roucourt
Boistrancourt
Phalempin
Cappy
British
Droglandt
St Omer and St Omer Extension
Mont St Eloi
Vert Galant East and West Fields
French
Behonne
Vadelaincourt
Lemmes
Additional airfields are in the pipeline for future expansions. Note some airfields are period dependant. i.e they only appear in certain time periods of the war.
12) Revised Winter Trees now bring leafless deciduous trees to the Winter, Winter Light, Winter Medium, and Winter Full Snow, terrain sets, as well as at airfield Facilities for more natural realistic looking airfields.
13) Improved Fine detailed distant object rendering in game.14) Additional Building models for Airfield Facilities.
15) Earlier operation start times should realise more dawn Patrols, when you can see the dawn and camp lighting for immersive moments, feel the dawn of a new day!
16) Additional British UK airfields and types.
17) Ability to suppress/turn off precipitation effects (rain and snow) in workshops. (Flights are still cancelled on inclement days and weather is still fully variable, there is simply no rain or snow effects in flight).
18) Airfield bumpiness now changes with weather and season conditions
19) Craft wheel rolling sounds now change with weather and season conditions
20) Ability to allow 3rd party mission editors to modify the campaign mission just prior to runtime.21) Improved dynamic ground bumps on fields.
22) Improved Drum lamps.
23) Includes new RNAS squads for Caudrons.
24) Revised Damage rules to lessen craft instant destruction.
25) Updated graphical content for user interface.
26) Revised Flak effect.
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Remember WOFF UE also includes all the WW1 features of WOFF 1 to WOFF 3, for the most immersive single player experience and much more. Here's a few of those features;
.: Superb Artificial Intelligence "AI"
WOFF UE brings a thrilling WW1 experience as the AI pilots possess knowledge of WW1 Fighting dofight manoeuvres, Landing, Formation Flying, and much more.
.: Unique Dymanic Campaign Engine
Controlled by a new WOFF Manager with hundreds of improvements, re-written to produce and control the many WW1 campaign pilots, squads, missions and objectives.
.: 80 Flyable aircraft included from the start!
.: NEW Scenery and Scenery Objects
Stunning realistic colored landscapes. New Winter trees, new airfields and more.
.: Improved Damage systems
Included are damage systems to give more damage including fire damage spread, progressive damage, engine and component failures and more. .: Full Original WOFF Musical Score
by MATT MILNE, many exclusive tracks and also includes the popular theme from previous release.
...and so much more in WOFF please see other features sections.
Here are just a handful examples:
.: Immersion Labelling system, including DOTS option, Activity and Identity options for immersion.
.: TrackIR - smooth fast implementation.
.: Prop Blur - see the Prop from the Cockpit now.
.: Flight Training instructor, with flight instructor messages for key events.
.: Engine Failures !
.: Wind and 'air bumps'.
.: GAI flights - these will be waiting on ground to get the call to intercept you
.: Gun Jams and Unjamming.
... and much more you will discover when you fly with Wings: Over Flanders Fields UE