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#4304112 - 10/18/16 02:23 PM Is the CBU-105 bugged (BMS 4.33)?  
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ricnunes Offline
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First of all (and again) I'm talking about Falcon BMS 4.33 (U1 with update 2) which is the only Falcon 4 version that I currently play.

Secondly and like the thread title says, I have the feeling that the CBU-105 is really bugged in Falcon BMS 4.33 (or could I be wrong) and why?
For example when releasing the CBU-105 when having a target locked (with the TGP for example) the CBU-105 will only kill the locked target even if there are other targets very close to the locked one. For example, in order to destroy two vehicles like tanks (or others) which are close to each other the only way to destroy them with one (1) CBU-105 is to aim the TGP at a space between those two vehicles and release the bomb.
Or resuming, when I have a target locked the CBU-105 acts similar to a non-cluster guided bomb such like the JDAM.

Another problem which I found with the CBU-105 is that the burst altitude setting doesn't seem to work with the CBU-105 or resuming the bomblets seem to always be released at the same altitude no matter what burst altitude setting I select (doesn't matter if it's 500ft or 3000ft). Could this be the probable cause for the problem that I'm having with the CBU-105?

Also and likely due to the issues posted above, using the CBU-105 again moving targets is extremely hard and inefficient!


In the end, what leaves me to believe that there's indeed a big with the CBU-105 is that the behaviour of the CBU-97 SFW which is the same as the CBU-105 but unlike the CBU-105 it's unguided (the canister is unguided) which means that the CBU-97 should be harder to aim and hit targets with but the fact is that it's exactly the opposite - It's quite easy to hit targets even moving ones with the CBU-97 SFW (again as opposed to the CBU-105).


Finally, what I would like to know is that, am I right about the CBU-105 or am I doing something wrong with this bomb?

Inline advert (2nd and 3rd post)

#4304124 - 10/18/16 02:51 PM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: ricnunes]  
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I haven't really flown the 105 in BMS (but alot in DCS A-10C back in the days) but as far as I understand it's a wind corrected muntion so a lock should just give it the "GPS coords" and isn't really guided more than that (like a JDAM as you say).

Putting the TGP between targets sounds like a good move (but it should reach targets in a 400m "Line") and is probably the correct way to do it - if targets move you should risk missing them, depending on fall time of course. In such case aming ahead of the armored column should be considered.

Have you tried burst alt. changes with the 97? They should both respond the same way - maybe the 97 ignores your input too, then we definitively have a bug here.
(could be something for BMS forums)

#4304134 - 10/18/16 04:32 PM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: ricnunes]  
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Just tried a small TE and if I try to convince myself I might see a difference in burst alt using the 97 but no so much in the 105. In general I'm not able to create a big footprint at all.

#4304470 - 10/19/16 06:31 PM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: theOden]  
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ricnunes Offline
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Originally Posted By: theOden
Just tried a small TE and if I try to convince myself I might see a difference in burst alt using the 97 but no so much in the 105. In general I'm not able to create a big footprint at all.


That's exactly what I'm finding with the CBU-105.
Also as you did I built a couple of small TE scenarios where I also found that all the CBU-107 bomblets seem to fall and explode in a relatively small area (just around the area where the canister hits the ground) as opposed to the CBU-97 where the bomblets definitely fall and explode in a quite larger area.
For example I was never able to destroy more than two (2) targets with a single CBU-105 while with the CBU-97 I was able to destroy considerably more than two targets again with a single CBU-97.

#4304748 - 10/20/16 01:11 PM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: ricnunes]  
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Yes, noticed.
I will stay with the 97 for now.
Actually, notes in the docs (training manual) tell the 105 is of no big use:
Quote:

To be honest WCMD do not provide increased targeting capabilities in BMS 4.33 as the winds aloft are still disabled to ensure AI can hit their targets with GP bombs. Nevertheless you can use them on stations 3 and 7 of the F-16.

#4304858 - 10/20/16 06:18 PM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: ricnunes]  
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- Ice Offline
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I've never had much luck with CBUs in BMS and instead use Rockeyes, but this was in 4.32.

One thing I miss about CBUs is that in DCS, you can watch the bomb drop, open up, and watch the carnage. No such thing in BMS. frown


- Ice
#4305406 - 10/22/16 10:03 AM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: - Ice]  
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bkthunder Offline
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Originally Posted By: - Ice
I've never had much luck with CBUs in BMS and instead use Rockeyes, but this was in 4.32.

One thing I miss about CBUs is that in DCS, you can watch the bomb drop, open up, and watch the carnage. No such thing in BMS. frown


SHIFT-7 goes to weapon view IIRC.
P.S. watching a cbu explode in DCS has been the cause of far too many CTDs and massive lag spikes, not sure it's worth it wink

#4305408 - 10/22/16 10:09 AM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: bkthunder]  
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Originally Posted By: bkthunder
P.S. watching a cbu explode in DCS has been the cause of far too many CTDs and massive lag spikes, not sure it's worth it wink

It didn't use to be.


- Ice
#4305447 - 10/22/16 02:16 PM Re: Is the CBU-105 bugged (BMS 4.33)? [Re: bkthunder]  
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ricnunes Offline
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Originally Posted By: bkthunder

SHIFT-7 goes to weapon view IIRC.


Yes, that's also what I've been using in order to assess and reach a conclusion about this subject.

And also, by pressing '0' (zero) in the main keyboard after 'SHIFT+7' you can freely move the view around the weapon and even have some zoom in and out ability.


Originally Posted By: bkthunder

P.S. watching a cbu explode in DCS has been the cause of far too many CTDs and massive lag spikes, not sure it's worth it wink


There's actually a relatively easy "fix" for this issue which involves removing the 'ground', 'ground1' and 'ground2' files from the 'medium' and 'high' folders located at:
\DCS World\Bazar\Effects\PFX

If I'm not mistaken this removes high and medium quality explosions within the game.
This eliminates stutters when there's massive explosions such as when a Cluster bomb explodes and should also help with other related issues and at the same time it doesn't seem to be any massive loss in the explosion's graphical quality, specially when viewing them from the cockpit.
But I agree that this issue with DCS is stupid and it's unbelievable that after several years that ED never solved this same issue!


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