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#4301953 - 10/09/16 09:12 PM Starcitizen Livestream CitizenCon Presentation Starts 5pm Central  
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When this post is 1hr'ish old the video will be live.

https://www.twitch.tv/starcitizen

Come watch the presentation with me on the SimHQ discord chat!

https://discord.gg/0m2XEcx3ywjsGkFt

Inline advert (2nd and 3rd post)

#4301959 - 10/09/16 09:33 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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Meh, who cares. Game is a piece of crap. Interactive mode for no-skill mouse aiming superiority has ruined this mess. Wake me when they actually give a crap about joystick users and fulfilling their promise of being the "Best Damn Space Sim Ever" and "Not another Freelancer."

Chris Roberts lied his ass off.

Last edited by Mr_Blastman; 10/09/16 09:34 PM.
#4301966 - 10/09/16 09:51 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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When was the last time you played it? They did several mouse/joystick rebalance recently. Mouse is not all taht overpowered anymore.

No harm in waiting and seeing though. But as far as who cares... I care biggrin

#4301971 - 10/09/16 10:08 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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livestream is live

#4302100 - 10/10/16 03:09 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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Originally Posted By: Master
They did several mouse/joystick rebalance recently. Mouse is not all taht overpowered anymore.



This makes no sense. The joystick should beat the mouse every time. No exceptions. If it doesn't, the stick is either handicapped or the mouse is given boosts it shouldn't have.

How can people spend $100+ on this game but refuse to buy a stupid stick and insist on lame mouse control?



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4302109 - 10/10/16 03:34 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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As a backer, I'll start paying attention when they have an actual game worth spending the time to play wink

They're great at PR, but that's all I've seen for years.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4302110 - 10/10/16 03:36 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Peally]  
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Originally Posted By: Peally
As a backer, I'll start paying attention when they have an actual game worth spending the time to play wink

They're great at PR, but that's all I've seen for years.


My thoughts exactly.I'm beginning to regret my purchase.


EV's are the Devils matchbox.
#4302113 - 10/10/16 03:43 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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I was once in for about $500, got totally taken in by the hype. Got a refund on that last year, and now just have a basic package.
Some people spend $1000's on pixel spaceships...

#4302115 - 10/10/16 03:45 PM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Jedi Master]  
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Originally Posted By: Jedi Master
Originally Posted By: Master
They did several mouse/joystick rebalance recently. Mouse is not all taht overpowered anymore.



This makes no sense. The joystick should beat the mouse every time. No exceptions. If it doesn't, the stick is either handicapped or the mouse is given boosts it shouldn't have.

How can people spend $100+ on this game but refuse to buy a stupid stick and insist on lame mouse control?



The Jedi Master


I think that sort of thinking is because most of us are dinosaurs who come from a background of wwi/wwii/jet sims.

The joystick gives a huge benefit for maneuvering and even in SC is superior for that over a keyboard/mouse. But a mouse is a superior method for aiming. It is faster and more precise than a joystick. You can get extremely good at joystick aiming but it will never be equivalent to a mouse for precision. So if a game has fixed weapons then a joystick is a superior method as it's easier to maneuver the ship it a firing position. If the game has gimbaled weapons then a mouse is better because you can sacrifice maneuverability for aiming precision.

That is the current situation in SC right now. Many of the ships allow for fixed weapons as well as one or two gimbaled weapons. They have balanced it fairly well though by making the gimbal mount require a size reduction in the weapon category allowed on that mount. So you can have say a 30mm fixed mount weapon or a 20mm gimbal mount weapon.

Even better (which is what a lot of people are doing) is controlling the ship with joystick with your left hand and using the mouse to aim the gimbals. They are still in process of balancing everything though but the keyboard/mouse is nowhere near as effective as it used to be vs joystick.

#4303595 - 10/16/16 07:23 AM Re: Starcitizen Livestream CitizenCon Presentation Starts 5pm Central [Re: Master]  
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Originally Posted By: Master


The joystick gives a huge benefit for maneuvering and even in SC is superior for that over a keyboard/mouse. But a mouse is a superior method for aiming. It is faster and more precise than a joystick. You can get extremely good at joystick aiming but it will never be equivalent to a mouse for precision. So if a game has fixed weapons then a joystick is a superior method as it's easier to maneuver the ship it a firing position. If the game has gimbaled weapons then a mouse is better because you can sacrifice maneuverability for aiming precision.

I had an old microsoft Sidewinder - not the fabled FF version,
just a basic stick, and after a while I found the springs too
strong (I was actually in the process of heading towards something
similar but different to carpal tunnel, but to do with my wrist
and shoulder rather than the finger ligaments, and due more to
too much mousing at work than the stick), so I disassembled it
and clipped about 1/3 the length off the springs, which made it
much more gentle to handle.

As a result, I took to operating the stick with my hand resting
on the base, with just my thumb and finger holding the stick like
it was a pencil, and using my other hand on the space bar as the
fire button. I found it greatly improved my control, as I had very
good judgement of my movement from the heel of my palm resting on
the base to the fingers, as I would have when sketching a drawing.

This is similar to the joysticks for RC device control, which also
give better control than a standard joystick where the position of
your whole arm must be managed. I don't know, it may be a very
individual thing, but I find I have much better ability to control
fine finger movements than whole arm movements, despite the scale
of "full throw" distance being tiny by comparison.

Also note that I only acquired the joystick after about a year of
flightsimming using the mouse - it took that long to decide I was
sufficiently interested to invest. This also influenced my manner
of handling the stick.


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