Release 7 Download DynMis Release 7
New feature allowing transfer to new squadron (TAB-4-7).
(this should also fix the bug with corrupt mission file when forced to new squadron due to losses or historical events)
While at it a minor feature has been added to server info window showing the new day and it's date along with the current airfield.
old versions:Release 6 Download DynMis Release 6
To reduce losses from AI taxi/takeoff 2nd flight will now air-start (RAF 219 Suffered worst in their bigger Beaufighters).
Players using airstart from settings will now count as "player did takeoff" so campaign proceeds.
Same as before, configs need scriptAppDomain = 0
Updated for Blitz/TF4.5 and RAF 219 Sqn flying Beaufighters from Eastchurch added.Release 5 Download DynMis Release 5
Same as before, configs need scriptAppDomain = 0
If it works, fly and have fun, if it doesn't, delete the mission or burn it with fire.
As per today January 7th this should be usable in MP too:
Host will default into player slot (section leader A-flight).
Others should be able to join any plane in the squadron but I guess flight lead should be left to AI.
Any feedback appreciated but bugs and oddities preferred.
Digging into Desert Air Force and X. Fliegerkorps of North Afrika planning ahead for TF5 I decided to have another look at my old Dynamic Singleplayer Mission (DynMis) and found a few issues now adjusted into a release 4.Dynamic Singleplayer Release 4
Requires Team Fusion 4.312
Originally built only for RAF 54.Sqn Hornchurch flying from Rochford but with manual file copying allowing other sets to be used, with R4 all of them are now available in a pack.Selected lines from readme.txt
This is a rather unusual mission as both the mission file (mis) and briefing file is updated at the end of each mission flown.
To see the new status in the mission selection you need to back out one step extra, or just click fly and you will see the new status inside mission selected.
Along with the two *.cs and *.mis files there is a *.ini file containing the current status of the Battle.
Details about the ini file is found at the top of that very file so have a look if interested to alter some data.
In general every three days will give each RAF Squadron a new plane while each shot down will in average be lost at all other squadrons too.
Each convoy ship sunk by Luftwaffe delays shipments of 100 octane fuel forcing you to fly on 'normal' 87 oct. fuel for a few days (only RAF versions).
Chain Home Radar detects incoming German formations at 85 miles at altitude and if destroyed the Observer Corps will detect formations near coast.
Airfields bombed will not serve CAP flights.
Ports and Docks bombed will delay 100 octane fuel and aircraft production 1 day.
Industrial areas bombed will delay aircraft production 5 days.
Victory Conditions for RAF is met at anytime RAF outnumbers Luftwaffe or if Luftwaffe strength is lower that 3:1 by end of October (but you may proceed to fly the mission well into 1941).What do I do up there?
As a player and section leader you simply need to follow your flight leaders section and listen to the radio commands.
Follow instructions will put you close to the intruders each flight.
The sector you belong to, flying RAF, has a number of Satellite airfields at its disposal - as you start by 10th July you will be stationed at Rochford (called Sounthend in 'Dover) but you may choose to land at Manston, Hawkinge or Horchurch to reallocate your squadron (I'm sure the squadron leader won't mind).
If you do, the next mission will start at that airfield.
In-game Mission Menu (TAB-4) is available giving you the possibility to request assistance if other RAF flights are CAP nearby.
You may also request positional information on flight leader, nearest friendly flight and also enemy flight.
Axis versions allow player to see what target of the day is using TAB-4 (where RAF pilots may select an alternative airfield)Release 4 improvements from earlier versions
When flight lead (RAF) calls out "Let's go and get them" he will head for the targets rather then wait until close.
All CAP flights will intercept the incoming formation once Chain Home Radar detects them (as in prev. versions, earlier when flying high and much later flying low and sometimes detection is done by Royal Observer Corps once the formation reach the coast)
All versions (Luftwaffe and Corpo Aereo Italiano not really tested) now available without manual file copying.How to reset the mission
If you ever want to reset the whole mission for whatever reason, just remove the ini file and start the mission.
As you enter cockpit there will be a message that the files have been restored and you should now have a new fresh ini-file set for 10 July 1940 again.
Now quit the mission and return to the main menu (or the game will still show you old information, but the files are fresh in case you just start it up again without going back to the main menu)How to install
Put this folder, or the files, in "My Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD\missions\Single" or any there nearby folder.
Open your conf.ini and confs.ini to add "scriptAppDomain = 0" as shown:
(Not really sure this is needed in TF 4.312, but to be on the safe side - you'll notice if no flights are spawned)