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#4300424 - 10/03/16 05:28 AM Central Powers campaign - hard core level ?  
Joined: Aug 2016
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Mira73 Offline
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Mira73  Offline
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Joined: Aug 2016
Posts: 15
Czech Republic
Hi gentlemans..
I begin a new campaign ..1.october 1916 Jasta 6. Now be 3.october 1916 and 7 airman from me Jasta dead or missing..
My opponent Nieuport 16 or DH 2..
What happens to come to the front Pup? I do something wrong?
When played Campaign to RNAS 8 October 1916 - March 11917 (my pilot KIA) had at that all time 6 Airman dead or miss ..
I do not want to stay in December in Jasta 6 himself

Last edited by Mira73; 10/03/16 05:29 AM.
#4300502 - 10/03/16 02:40 PM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
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CatKnight Offline
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CatKnight  Offline
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Joined: May 2014
Posts: 674
Cleveland, OH, US
Hi Mira:

"Missing" may be the key term here. Sometimes you have to wait awhile after you complete your mission to give your wingmates time to get home. If they are over enemy territory when you end mission, then they will be considered missing and probably captured.

Usually when I start my mission I note if there's an A flight. If there is, and they didn't land before me, I'll give them some game time (by setting time compress to 16x or so and getting something to eat) to get home. Usually half an hour game time will do. Just remember to turn off your engine if you do this!

#4300541 - 10/03/16 06:04 PM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
Joined: Mar 2003
Posts: 7,152
Polovski Online content
Polovski  Online Content

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Make sure you return home, and wait for others to land, if not the sim will assume they are possibly missing.
Use time acceleration if you need to wait.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4300575 - 10/03/16 07:51 PM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
Joined: Aug 2016
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Mira73 Offline
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Mira73  Offline
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Joined: Aug 2016
Posts: 15
Czech Republic
Thx..
It only remains to find out why I have broken the acceleration time ..time to no react when the appropriate key to press.

#4300625 - 10/03/16 11:44 PM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
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Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
Robert_Wiggins  Online Smile
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Lindsay, Ontario, Canada
Mira, I think the time compression keys are "Control" and the "+" key pressed together to increase compression and then do it again with "Control" and the "-" key to decrease compression. I think that is the standard key sequence.

Best Regards


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#4300679 - 10/04/16 05:41 AM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
Joined: Aug 2016
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Mira73 Offline
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Mira73  Offline
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Joined: Aug 2016
Posts: 15
Czech Republic
Yes it be true. I have the keys for acceleration bye changed (improved access) and a time not to change.
There is no need for another setting in the workshop?

#4301167 - 10/06/16 12:10 AM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
Joined: May 2014
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CatKnight Offline
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CatKnight  Offline
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Posts: 674
Cleveland, OH, US
There shouldn't be. Once your mission is done, but before hitting Shift+Q or Ctrl+Shift+Q to escape the mission, go to 16x time compression and wait for your mates to get back (or wait for awhile to make sure they aren't coming back. Again, I usually give it half an hour game time), then exit.

You can get the game time and other information by pressing Ctrl+Z

#4301244 - 10/06/16 01:29 PM Re: Central Powers campaign - hard core level ? [Re: Mira73]  
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Nietzsche Offline
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Nietzsche  Offline
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Posts: 907
Grevenbroich, Germany
Usually I spend a While in "J-Mode" after a Mission (just press "j"), to see, what the other Planes in the Sim are doing. From Time to Time you can enjoy watching really intense Dogfights. In "J-Mode", you can simply click through the individual Squads (your own is always the last in Row). Keep "Shift" pressed to pan around each Plane.
This Way you know if you still have to wait (accelerate Time), or if your Squadmates have alreay landed...


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