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#4299076 - 09/26/16 10:12 AM Collision model  
Joined: Apr 2015
Posts: 100
zifnow Offline
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zifnow  Offline
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Joined: Apr 2015
Posts: 100
Hello, some explanation on collision model?

There is no "collision on/off" option on settings, but I don't mind.

I tested it a little, and it seems that (correct me if wrong) it works different from enemy and friendly planes.

Like friendly planes got a smaller "area" of collision, and you need to almost totally overlap the planes to have a collision (which ends being fatal because pilot get killed).

While enemy planes minds better the plane sections (wing tip-wing tip collision happened to me).

Any idea?

#4299286 - 09/27/16 12:49 AM Re: Collision model [Re: zifnow]  
Joined: May 2014
Posts: 674
CatKnight Offline
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CatKnight  Offline
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Joined: May 2014
Posts: 674
Cleveland, OH, US
Honestly I've never experienced any difference, zifnow. I've had plenty of collisions with my wingmen. If any, I have more collisions with them because I spend more time with my flight mates than going in circles with the enemy.

Note that not all collisions are fatalities - though that IS the way to bet. I've seen collisions where one plane was destroyed and one managed to limp away, or others where both limped away.

#4299370 - 09/27/16 08:14 AM Re: Collision model [Re: zifnow]  
Joined: May 2001
Posts: 1,733
Panama Red Online content
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Panama Red  Online Content
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Joined: May 2001
Posts: 1,733
Irmo, SC, USA
Everybody (AI and human) uses the same damage model for each particular plane, so what ever happens to the human, happens to the AI.


CPU = i9 9900K, GPU = RTX 2080 Ti, Monitor = 32" 4K G-sync

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