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#4296373 - 09/15/16 02:39 PM Panzer Elite - Ostpak Redux Mod  
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Daskal Offline
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"Ostpak Redux" is a mod that will contain an updated version of the so-called Ostpak extension, which had a heavy focus on the eastern front.

What's changing?
- engine is replaced with the latest work of Aldo - I'm trying to incorporate as much as possible from PP2-X
- updated unit models (number of units will increase ober time but this is the most time consuming
- updated smoke and particle effects
- full-scale sound mod - individual sounds for each unit
- 3D tracks and wheels being added to most of the units
- better camera handling for exterior view (camera drag/lag can be disabled now)
- various bug fixes of Ostpak
and a lot more...

I have been heavily supported by the guys at PEDG: British Aldo, Slomo, Murkz, Yamato - thanks a lot.

I plan to release a Beta version that will contain Ostpak + the update in one package, and can be simply applied over a fresh copy (GoG) version of Panzer Elite. I will post videos/pictures into this thread.

Inline advert (2nd and 3rd post)

#4296374 - 09/15/16 02:40 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Tiger E - update:

3D tracks and wheels added, main gun & mantlet replaced (recoils). Authentic sounds added based on Tiger 131 in Bovington:

https://youtu.be/IG9TMNVl8oA

#4296375 - 09/15/16 02:43 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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T34:

Authentic sounds, 3D wheels, exhaust smoke, and updated texturing added:

https://youtu.be/mLv4btwWi-Y

#4296378 - 09/15/16 02:47 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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King Tiger (Henschel & Porsche) updated models:

-Slomo's PP2-X model imported into Ostpak
- texture updated with individual markings and signs for wingmen

https://youtu.be/7P45PscVoRQ

#4296541 - 09/15/16 10:53 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Panther update:
- 3D Wheels & tracks ported from PP2-X
- Authentic Panther sounds

https://youtu.be/l2inDzuY8-0

#4297348 - 09/18/16 11:42 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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#4298349 - 09/23/16 04:06 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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frinik22 Offline
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Daskal, I have to say that you have that rare artistic instinct when making game videos. I have been watching your releases and kudos; you have the flair for the visually beautiful combined with the dramatic and excellent choices of background music! A rare combo. Keep it up! Looking forward to the release of your PPX-Ostpak Redux mod. BTW if you need more sounds for shots,tracks and explosions I have some available .Let me know!

#4299108 - 09/26/16 01:32 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Thank you, and hopefully you haven't seen anything yet in terms of whats coming ; )

I would very much welcome the sound offerings if they can be used with the mod & there is no copyright issue!

#4299109 - 09/26/16 01:37 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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frinik22 Offline
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I can reassure you.Many of the sounds were offered to me by a common friend-colleague (Txema). Others I got from games I own and some were given to me by some modders playing various WW2 games ( Darkest Hour etc)...

Some of the sounds you actually have in your own sound mod as I downloaded it and installed it on my PE installation.

#4299590 - 09/27/16 10:36 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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#4316634 - 12/01/16 06:57 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Brit44 'Aldo' Offline
Every Human is Unique
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Daskal,
Here is a text I just emailed to Simon, please not the last paragraph.

YUKU seems to be down, and I need to record this info, so your email is my best choice.

The problem with the new tool is related to the code for add and remove rrf objects in the 1.04 and 1.05 OE. That will not make Daskal happy. The problem seems to be induced zeros that the game engine never reads. IE the miss alignment is caused by those two routines if the number of vertex count of the object added or removed is not an even number.

I am not sure yet of the exact error in my logic when I wrote that routine. I remember adding this:
// small routine to determine the memory foot print of a model part.
uint32 determineDataSize(rrObject Obj, int32 ObjectNumber, int32 LOD)
{
uint32 DataSize = (uint32)Obj->partArray[ObjectNumber].meshArray[LOD].attribVList -
(uint32)Obj->partArray[ObjectNumber].meshArray[LOD].faceList;

// now add the number of verticies
int32 vCount = Obj->partArray[ObjectNumber].meshArray[LOD].vertexCount;
if(vCount&1) vCount++;
DataSize += vCount * sizeof(uint16);

return( DataSize );
}
That ++ line is the problem.

I do know that the C language of the game program compensates by using the correct memory pointers with one exception. I can also force the new tool to read the same data regions. I have been hex comparing the new tool saved file against the original and which texture lib numbers trigger a change (32 tlb increase). That work found the bug. I can easily write the tool to compensate for the error, with the exception I mentioned.

The exception I mentioned is the Z sorting list. This data starts at the end of the 3D object data. I still do not know the exact make up of this info and if it only affects the software rendering mode..

I recommend a complete halt to any OE work that adds or removes objects to an RRF. The error is a spacing error, so I should be able to make a tool to save any contaminated work.


TPA who TWI
#4317002 - 12/02/16 01:57 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Hi Aldo - was about to text you here as well. Seems like I cant login to the Yuku forums for the moment. With regards to the above.

What is the exact/visible issue or impact? I have been doing the work through OE 1.04 all along. the game and models seem to work just fine.

#4317040 - 12/02/16 05:06 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Brit44 'Aldo' Offline
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The YUKU hosted, PEDG forum has been down since YUKU moved it to a new server. It seems to be back up for reading, but not everyone can log into there YUKU account. I am one of the people who is unable to login.

The exact issue is that adding a part to the model that has an odd number of vertices is adding zeros to sections of the data. The game engine uses memory pointers and data read sizes, so the extra zeros have are ignored in most of the sections of data. My concern is the Z sorting section and the unknown data at the end of the RRF file. I am still working out the exact impact on all the data and how it is affected. Once that is done, I can write a tool that will remove the unused zeros.

It is very probable that the 3D rendered version of the game engine is unaffected. I only found the problem when the texture ID tool I am writing thought the PP2x Firefly was using texture library #1.


TPA who TWI
#4317699 - 12/06/16 11:58 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Further update - Slomo's excellent Jagdpanther model in Ostpak setting:

https://youtu.be/vZ7hyKhR7zI

#4317856 - 12/06/16 07:05 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Ironside Offline
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Sweden
Where can I get all these wonderful toys?

Looks great, cant wait to fire it up.


"Bleed?....I aint got time to bleed.."
#4318596 - 12/09/16 07:37 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Brit44 'Aldo' Offline
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Daskal is a one person project. You have to ask him about early release and beta testing.

I am of the opinion that the error in the PEx OE does not cause an error in the game.

___
Article 10 of the US constitution.

#4320823 - 12/17/16 11:14 PM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Brit44 'Aldo' Offline
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So, I have spent the afternoon testing the OE, working with old models, etc, and I have come to the conclusion that the error is not an error. The "error" only exists as an unused vertex attribute. Deleting an object that includes the unused vertex attribute is the only time it may be a bug.

Sorry to disrupt your progress, carry on.


TPA who TWI
#4322614 - 12/23/16 09:03 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Daskal  Offline
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Thanks for checking Aldo - glad its not a show stopper!

#4322615 - 12/23/16 09:03 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Ardennes offensive - Stavelot:

https://youtu.be/yvxbnqz1q2A

#4322826 - 12/24/16 12:05 AM Re: Panzer Elite - Ostpak Redux Mod [Re: Daskal]  
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Daskal Offline
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Couple of screens from Normandy:




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