#4297326 - 09/18/16 09:43 PM
Re: Arma 3 Exile
[Re: MojoFlow]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
Member
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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When you buy a vehicle, you pick a code for it. In general, when you exit a vehicle, you should lock it. We have been lazy about doing this. The vehicles around the Terminal are mostly player owned, although we are ok with borrowing quads in general. A good plan whenever you get off a vehicle is to jot down your grid location on a piece of paper so you can find it later if you die. The green icons are missions, so they are fair game. Anything on a lockable vehicle or on your player are saved between sessions in the database. You can disconnect anywhere after the countdown completes, as long as you aren't in combat (red flashing icon on the screen will show). This is worth a read as well for other general info: https://steamcommunity.com/sharedfiles/filedetails/?id=496399029Let me know of any other questions. I will try to get on their with you sometime soon. Snap is on quite often as well.
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#4297910 - 09/21/16 03:18 PM
Re: Arma 3 Exile
[Re: MojoFlow]
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Joined: May 2012
Posts: 3,178
Linebacker
LB
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LB
Senior Member
Joined: May 2012
Posts: 3,178
YYZ
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Exile Wednesday anyone? I'm planning to be on the server at around 8 pm EST tonight for some raiding and/or pillaging. The more the merrier!
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#4298344 - 09/23/16 03:15 AM
Re: Arma 3 Exile
[Re: MojoFlow]
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Joined: Aug 2001
Posts: 2,189
MojoFlow
Member
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Member
Joined: Aug 2001
Posts: 2,189
Moose Jaw, SK Canada
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Yup, looks like there was an Arma update. Will start the download for the server now. There is a new Exile Mod version as well but I will see if the existing one works first before upgrading it as there is a bit more work for that.
EDIT: Finished updating, try it now.
Last edited by MojoFlow; 09/23/16 03:45 AM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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