Had a look in there and can't find anything relating to weapon loadouts; same with the GWUT. Maybe I missed it!
ETA: The other reason to amend it is that the Romeo Hellfire totally breaks the game. Because the game's guidance doctrine is so simplistic, and because the missiles appear not to have to obey the laws of physics, there is almost no way to avoid the AGM-114R; even destroying the launching vehicle, destroying all guidance-capable platforms within a 10km scan radius, and managing to dodge the thing on its first pass does absolutely nothing; the missile simply turns on a sixpence and continues homing, apparently unperturbed by its lack of any guidance laser to home onto or having to pull 75G turns, until you die or it runs out of energy. This is about as fun as having my brains smashed in with a roughly-hewn stone adze.
As a result, I've had to disable the AA switch in the GWUT - which is a bugger, because obviously the AGM-114R is AA capable. In there, however, I also found the switches to disable the other ATGWs' AA options - so a small win, at least!
Last edited by NutsnBolts; 09/11/16 02:46 AM.