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#4292420 - 09/01/16 07:47 AM BF1 - open beta  
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U-96 Offline
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Anyone playing?

The Sinai map is fun (tanks and horses), and the weapons seem well-balanced at the moment. The UI is polished, and the feedback about damage to players and objects is welcome and informative.

I had to use a registry tweak to get the game to run on my old HD6950 with Crimson Beta drivers, but once running, it looks really good. The minimum specs are fairly high and suggest a PC bought/built in the last couple of years. I suspect the recommended (something that will probably arise from the beta data) will be a fairly high point of entry, and if you don't have a current machine, budget for an upgrade.

Inline advert (2nd and 3rd post)

#4292568 - 09/01/16 03:01 PM Re: BF1 - open beta [Re: U-96]  
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Servers were being hammered when I tried it on PC and XB1, never managed to get on, will try again tonight.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4292855 - 09/02/16 02:03 AM Re: BF1 - open beta [Re: U-96]  
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Yep, I've tried. I've had fun for some parts and it sort of feels closer to BF1942 which is what I wanted to go back to instead of the modern stuff. It certainly completely fails to feel like I'm in ww1.

Some of the things annoy me a lot though:

First it's really annoying to see that even with a Lewis MG it takes a lot of bullets to kill an enemy. First time I was set up with it, I shoot one burst, two bursts, they hit, but the guy is still alive, so I keep going - nope, still alive. So much for setting up a MG at a strategic point of defense, to me it really ruins the effect of supposedly operating a heavy MG. Enemies are such bullet sponges. It probably didn't help that I tried BF1 just after playing 2 hours of Onward...

Second: with ww1 I was thinking that finally we wouldn't see the stupid sort of gameplay where people use vehicles such as bombers just to parachute a squad on a capture point and insta capture it. Yep, tried jumping of these ww1 crates - too bad, the army didn't give you parachutes! But in my first minutes of playing, what do I see: a Gotha goes on a low flight above a capture point, a bunch of people jump out to let the plane crash while they happily open their parachutes and go on to capture the point... Come on... That one thing that always annoyed the hell out of me in BF and they had to give parachutes to everyone despite the ww1 setting. Sigh...

#4292868 - 09/02/16 03:12 AM Re: BF1 - open beta [Re: U-96]  
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saghen Offline
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I've only been able to get in-game one time, after multiple attempts, due to EA's system problems. What little gaming I did, it seemed okay. I didn't play Battlefront, other than the beta, but this is more Battlefield-like, which had me worried.

I might consider getting it, but it won't be day 1. I don't want to get DICEd again, like the BF4 launch fiasco.

#4292893 - 09/02/16 07:26 AM Re: BF1 - open beta [Re: U-96]  
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I agree about the bullet sponges, it seems very similar to Hardline in that respect. It would be forgivable if it also had a more sophisticated incapacitation model - leg shot reduces mobility, arm shot reduces accuracy/reload/tools, head/torso reduces vision/comms etc.

I don't know what the solution to the paratroopers is, but disabling parachutes when not in a plane would be a good start. You do get chutes on the ground, but they don't seem to deploy as quickly as BF3/4.

It should be that if you want to get off a building or hill, you've got to walk down. Maybe for airborne exits there should be no control of the chute, and a 50/50 chance it will fail. That would reduce it's tactical use to one of desperation instead. Perhaps also losing multiple tickets for aircraft and vehicle loss could provide an incentive to look after them.

I also found spotting and situational awareness to be very limited. I'd often be advancing with several team-mates and get hosed by an opponent running around behind us, with no indication on the radar. Maybe that's deliberate, and hardcore players will be used to it, but I found it noticeably different to BF4.

#4293264 - 09/03/16 01:50 PM Re: BF1 - open beta [Re: U-96]  
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Lifer
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just FYI... if interested:
https://www.battlefield.com/career

#4293357 - 09/03/16 08:29 PM Re: BF1 - open beta [Re: U-96]  
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Falstar Offline
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Planes are fun. Horses are actually more fun. The one thing history wise I'm having difficulty with is the Armored Train in the middle of the Sinai. The only pics I can dig up in WW1 was in Austria.




#4293381 - 09/03/16 10:40 PM Re: BF1 - open beta [Re: U-96]  
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I'm not sure Sinai even had a railroad until much later. Armoured trains were an eastern front thing is WW1, iirc. But on the Sinai map, I just ignore it: it doesn't seem to be a gamechanger.

#4293700 - 09/05/16 11:56 AM Re: BF1 - open beta [Re: Falstar]  
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Thommo Offline
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Originally Posted By: Falstar
Phe one thing history wise I'm having difficulty with is the Armored Train in the middle of the Sinai. The only pics I can dig up in WW1 was in Austria.


There were definitely armoured trains and rail in the Sinai in WW1. Just didn't look the same as in BF1.

The Australian War Memorial has a 1914 photo of "An armoured train carrying Indian troops, seen on the banks of the Suez Canal"

https://www.awm.gov.au/collection/C02558/



And a 1916 photo "An armoured train with gun in the last carriage, near Romani."

https://www.awm.gov.au/collection/J01067/



https://www.awm.gov.au/collection/J06036/


#4293802 - 09/05/16 08:19 PM Re: BF1 - open beta [Re: U-96]  
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Thanks Thommo, very interesting photos! I agree it looks more like an "armed" train, than the armoured one with cupolas (which I think was a Russian thing - the Orlik)

#4293825 - 09/05/16 10:22 PM Re: BF1 - open beta [Re: U-96]  
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Falstar Offline
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Edina, MN 55439
Thanks Thommo

#4294664 - 09/09/16 04:44 AM Re: BF1 - open beta [Re: U-96]  
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Played it and I am sold. A refreshing change over EA's last BF titles...


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