Ground pounders are going to like this
How so? I still find the game to be extremely lacking for dismounts - even with the changes that were introduced in 4.0.
Steel Beasts is a armor crewman simulator. It is still missing the mark on ground combat as a whole. I estimate that this is not totally the fault of the developer - their development is dictated by their mil customers. If the mil customer doesnt want to use SB for combined arms tactics, then SB will always
JUST be an armor crewman simulator. At the same time, how consuming would it be to add first person functionality to riflemen?
Even this morning I was playing a mission where a friendly rifle squad did nothing while an enemy rifle team passed in front of them. Line of sight was good, I was trying to force fire them like a madman using the 'T' button.
Riflemen need the same first person functionality as LMGs and ATGMs - sights and the ability to manually fire.
Infantry:
o Slightly adjusted the markings generated by engineer teams
Fixed bug #4802; infantry with protection vests are now actually better protected
Fixed bug #4859; HE rifle grenades now really conform to the minimum (arming) distance
Fixed bug #4861; „Necromancer“ medics no longer practice their unholy rituals on enemy soldiers
I hope you realize the first half of the document is general 4.0 changes.