#4292568 - 09/01/16 03:01 PM
Re: BF1 - open beta
[Re: U-96]
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Joined: Feb 2007
Posts: 8,677
kludger
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
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Servers were being hammered when I tried it on PC and XB1, never managed to get on, will try again tonight.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#4292855 - 09/02/16 02:03 AM
Re: BF1 - open beta
[Re: U-96]
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Joined: Jun 2009
Posts: 624
FlyingMonkey
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Joined: Jun 2009
Posts: 624
Down under in Adelaide
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Yep, I've tried. I've had fun for some parts and it sort of feels closer to BF1942 which is what I wanted to go back to instead of the modern stuff. It certainly completely fails to feel like I'm in ww1.
Some of the things annoy me a lot though:
First it's really annoying to see that even with a Lewis MG it takes a lot of bullets to kill an enemy. First time I was set up with it, I shoot one burst, two bursts, they hit, but the guy is still alive, so I keep going - nope, still alive. So much for setting up a MG at a strategic point of defense, to me it really ruins the effect of supposedly operating a heavy MG. Enemies are such bullet sponges. It probably didn't help that I tried BF1 just after playing 2 hours of Onward...
Second: with ww1 I was thinking that finally we wouldn't see the stupid sort of gameplay where people use vehicles such as bombers just to parachute a squad on a capture point and insta capture it. Yep, tried jumping of these ww1 crates - too bad, the army didn't give you parachutes! But in my first minutes of playing, what do I see: a Gotha goes on a low flight above a capture point, a bunch of people jump out to let the plane crash while they happily open their parachutes and go on to capture the point... Come on... That one thing that always annoyed the hell out of me in BF and they had to give parachutes to everyone despite the ww1 setting. Sigh...
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#4292868 - 09/02/16 03:12 AM
Re: BF1 - open beta
[Re: U-96]
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Joined: Mar 2007
Posts: 2,465
saghen
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Member
Joined: Mar 2007
Posts: 2,465
USA
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I've only been able to get in-game one time, after multiple attempts, due to EA's system problems. What little gaming I did, it seemed okay. I didn't play Battlefront, other than the beta, but this is more Battlefield-like, which had me worried.
I might consider getting it, but it won't be day 1. I don't want to get DICEd again, like the BF4 launch fiasco.
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#4292893 - 09/02/16 07:26 AM
Re: BF1 - open beta
[Re: U-96]
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Joined: May 2000
Posts: 9,248
U-96
%!#Stack Overflow#!%
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%!#Stack Overflow#!%
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Joined: May 2000
Posts: 9,248
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I agree about the bullet sponges, it seems very similar to Hardline in that respect. It would be forgivable if it also had a more sophisticated incapacitation model - leg shot reduces mobility, arm shot reduces accuracy/reload/tools, head/torso reduces vision/comms etc.
I don't know what the solution to the paratroopers is, but disabling parachutes when not in a plane would be a good start. You do get chutes on the ground, but they don't seem to deploy as quickly as BF3/4.
It should be that if you want to get off a building or hill, you've got to walk down. Maybe for airborne exits there should be no control of the chute, and a 50/50 chance it will fail. That would reduce it's tactical use to one of desperation instead. Perhaps also losing multiple tickets for aircraft and vehicle loss could provide an incentive to look after them.
I also found spotting and situational awareness to be very limited. I'd often be advancing with several team-mates and get hosed by an opponent running around behind us, with no indication on the radar. Maybe that's deliberate, and hardcore players will be used to it, but I found it noticeably different to BF4.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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