#4291853 - 08/30/16 03:14 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2014
Posts: 1,338
HarryH
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Ooops, good point HarryH. I did not even realize this possibility. Not implemented yet, but would be an easy fix. I am going to add this feature in the next version. During this week, hopefuly. Awesome! Will be a very useful feature  Another cool thing, if it were possible, would be to be able delete or add entire flights. I've tried deleting all pilots as a workaround but that doesn't seem to work. H
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4296621 - 09/16/16 05:38 AM
Re: Mission editor Beta
[Re: HarryH]
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Joined: Jul 2010
Posts: 1,976
JJJ65
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Czech Rep.
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JJJ, I have the latest beta 0896.
Now I can delete flights, which is great, but how do I add new flights, e.g. if I want to add more opposition flights?
H Unfortunately, this feature is not implemented yet. But give me a day or two and you can have it  . Although only simplified version at this moment - you will have to fill in exact squadron name, select flight (A or B) and aircraft type manually.
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#4297126 - 09/17/16 10:54 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2014
Posts: 1,338
HarryH
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JJJ, I have the latest beta 0896.
Now I can delete flights, which is great, but how do I add new flights, e.g. if I want to add more opposition flights?
H Unfortunately, this feature is not implemented yet. But give me a day or two and you can have it  . Although only simplified version at this moment - you will have to fill in exact squadron name, select flight (A or B) and aircraft type manually. That will be terrific! Thanks JJJ
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4299805 - 09/30/16 03:12 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2014
Posts: 1,338
HarryH
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Anyone interested in this editor, now is a good time to jump in. Jara has a pretty solid beta build with v0.9 and you can do some very cool things with it! It also helped to solve a vexing question from the RiR campaign... why was the French CO sending planes to attack a rail yard that lies on the friendly side of the lines north of Verdun? Because it is in German hands, as shown in the mission editior! OK, probably an OBD bug, but very cool to find it Creaghorn: I like your idea for a "Training Campaign". I may take that on at some point. H
System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440
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#4299825 - 09/30/16 04:03 PM
Re: Mission editor Beta
[Re: HarryH]
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Joined: Jan 2009
Posts: 4,281
Hellshade
Hellshade
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Hellshade
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It also helped to solve a vexing question from the RiR campaign... why was the French CO sending planes to attack a rail yard that lies on the friendly side of the lines north of Verdun? Because it is in German hands, as shown in the mission editior! OK, probably an OBD bug, but very cool to find it Of course it probably is a bug, but I also have to imagine that from time to time the wrong side of the lines would get bombed given the inherent delays in communication back then and the non-GPS directed navigation of pilots under stress due to combat and fatigue.
Flying Wings Over Flanders Fields Ultimate Edition 5.x videos at www.youtube.com/hellshade68System Specs Intel i7 6700K OC 4.6 Ghz Corsair Hydro H60 Liquid Cooler 16 GB Corsair Dominator Platinum DDR4 RAM 2 x EVO 850 1TB SSD Drives (OS & Games) 1 Intel 240GB SSD drive (Scratch drive for videos) MSI Z170 GAMER M7 Motherboard EVGA GTX 1080 Founders Edition Corsair CX850M Power Supply Acer XB280HK 27" G-SYNC Monitor Corsair RGB STRAFE MX Silent Keyboard Windows 10 Home 64 bit
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#4299827 - 09/30/16 04:09 PM
Re: Mission editor Beta
[Re: lederhosen]
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Joined: Jul 2010
Posts: 1,976
JJJ65
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is this now woff3 compat? and if so wheres a link
danke In some quick and dirty way it is compatible with WOFF3. However, I recommend you to wait for tutorial that HarryH was so kind and willing to compile. Thanks Harry in advance. After that I will release the editor for public testing.
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