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#4288506 - 08/18/16 10:11 PM Re: I was wondering how long it would take. [Re: Jedi Master]  
Joined: Mar 2012
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LuseKofte Offline
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LuseKofte  Offline
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Originally Posted By: Jedi Master

If the very concept of "flying online against other humans" never existed, I'd be ecstatic. Because developers would stop wasting time on a game type I have zero interest in playing and concentrate on the aspects that got me into simming in the first place.

I NEVER wanted to fight against other people and I never will.
The Jedi Master


Well this is the reason I migrated to DCS choppers, bought myself a stick and a collective for the cost of a car and dumped my ACE yoke. I fly BOS in online campaign , and only in servers to fresh up my feel for the hardware.
I do not like the way simulators are played out online, everybody exploit the aircraft and game engine weak sides and make the whole experience like you say a FPS arcadish bowl of soup. This is not BOS specific at all.
The only game that truly can be flown like old IL 2 is DCS, hours with offline fun and a easy mission editor . And endless things to learn

Last edited by LuseKofte; 08/18/16 10:14 PM.
#4288515 - 08/18/16 11:01 PM Re: I was wondering how long it would take. [Re: LuseKofte]  
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Sokol1 Offline
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Originally Posted By: LuseKofte

Well this is the reason I migrated to DCS choppers, bought myself a stick and a collective for the cost of a car and dumped my ACE yoke.


Thing is that you will be "feed up" of these very coppers soon, besides being the "master of the skies" in rotary wing control, there's no much to do with then in..."DC'Sandbox". smile


#4288518 - 08/18/16 11:16 PM Re: I was wondering how long it would take. [Re: Jedi Master]  
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Sokol1 Offline
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Originally Posted By: Jedi Master

I NEVER wanted to fight against other people and I never will.


This sounds poetic cool ... but actually games need MP.
The simple lack of this component (good or bad) will to put away the "new players". biggrin

BoS try be a IL-2, a War Thunder, a DCS (engine management w/Win+Home), but without strong MP and SP components, ended without being none.


#4288519 - 08/18/16 11:18 PM Re: I was wondering how long it would take. [Re: Jedi Master]  
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DaveP63 Offline
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Originally Posted By: Jedi Master
Originally Posted By: LuseKofte

Your statement above is what we all want, but it origin from a time where most people did not have internet connection, offline options had to be good. This is something we will never see again.

As I said earlier, BOS is just a too good WW2 sim to miss out on, I play it seldom, but when I do I have fun, and with mates in a online war it is just fantastic



If the very concept of "flying online against other humans" never existed, I'd be ecstatic. Because developers would stop wasting time on a game type I have zero interest in playing and concentrate on the aspects that got me into simming in the first place.

I NEVER wanted to fight against other people and I never will. I don't play FPS games like that, I don't play RTS games like that, I don't play racing sims like that, I just don't do it. The only MP I care about is coop, several friends working together to beat the AI, which I've been doing since Falcon 3 and 1942 PAW.

I've played many of the Total War games coop MP only.
Multiple FPS games I only play coop MP, if it's SP only that's fine, but if it's MP only I don't even bother getting them.
RTS like Sins of a Solar Empire, Company of Heroes, Supreme Commander, etc...coop MP only.
Racing sims like F1 201x or Project Cars...coop MP only.

I don't care if these games have that option that lets people do it if they want to. Live and let live. I DO care when they give the shaft to SP/coop because they say they "need" to focus all their efforts on the H2H MP. There are many people out there with crappy/unreliable/slow internet connections that can get the games but can't practically play it online, ever. Satellite, old DSL, whatever.

I find ZERO enjoyment from playing games against other people. I get little satisfaction from beating them and I get infinite frustration when I get beaten. It's not fun.





The Jedi Master


This times infinity made into a brass plaque.


i5-4460@3.2ghz, 16GB Ram, Gigabyte GTX1050Ti 4GB, 2TB HDD, 500GB SDD
#4288522 - 08/18/16 11:45 PM Re: I was wondering how long it would take. [Re: LuseKofte]  
Joined: Feb 2008
Posts: 3,257
777 Studios - Jason Offline
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777 Studios - Jason  Offline
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Southern California or Moscow
Originally Posted By: LuseKofte
They did not make this genre small, I think they are one of the few reasons there still is a genre to talk about, they are not the evil enemy, like many here like to talk about. They simply offer a product you may or may not purchase.

That said, their customer communication skills has never been good, and I cannot see any attempt to improve either


Not picking on you LuseKofte but I don't think that's a fair statement. We've done 129 Dev Diaries with 1600+ posts from me, 700+ from Loft, 400+ from Han, countless WIP screenshots, Facebook updates, Newsletters, Teamspeak chats with customers and regular sales for merchandise etc. etc.

We communicate quite well and quite often. Some just don't like what we have said and some prescribe sinister meaning to just about everything I or Loft has said because they don't like something about the product or our not changing course when they thought we should.

I'm sure if everything had been built the way I guess the majority of players wanted etc. our communication would be seen as the best.

And yes, we need people to buy the product to make more products. Do you just want to be stuck with DCS and WT and modded CLOD forever?

Some of you really need to not see me as the enemy or an idiot (I get both from this forum) and instead see a sim fan who is trying to give you what you want against some very stiff resistance for the past 3 years.

After the difficulty with CLOD and the design choices many on this forum didn't like the atmosphere turned toxic. I have a personal policy of always speaking to my customers and explaining everything I can as long as I am not personally attacked. That has never changed.

Am I perfect, no, but my goal of making the best sim has never changed. Whether you want to believe it or not, I am always on the side of the sim player and customer.

Jason

#4288536 - 08/19/16 12:40 AM Re: I was wondering how long it would take. [Re: Ghost_swe]  
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Johnny_Redd Offline
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Hmmm, I'm finding Jason's posts here and on the official forums quite interesting. Maybe I'm becoming an optimist but I've a feeling big changes are coming to BoS. I hope I'm right.


DCS Kickstarter
Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable."
Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
#4288583 - 08/19/16 06:50 AM Re: I was wondering how long it would take. [Re: Sokol1]  
Joined: Mar 2012
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LuseKofte Offline
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LuseKofte  Offline
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Joined: Mar 2012
Posts: 131
Originally Posted By: Sokol1
Originally Posted By: LuseKofte

Well this is the reason I migrated to DCS choppers, bought myself a stick and a collective for the cost of a car and dumped my ACE yoke.


Thing is that you will be "feed up" of these very coppers soon, besides being the "master of the skies" in rotary wing control, there's no much to do with then in..."DC'Sandbox". smile



quite true , but that only apply if you are over doing it, The stick I bought are excellent for planes too, and are in no way making me fly choppers exclusive. In terms of offline possibilities DCS is the best option due to the easy ME and the campaigns already there.
Learning all the modules and do the campaigns take years in my flight plan, I just aint that much home to do it.

#4288584 - 08/19/16 06:54 AM Re: I was wondering how long it would take. [Re: Johnny_Redd]  
Joined: Mar 2012
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LuseKofte Offline
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LuseKofte  Offline
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Originally Posted By: Johnny_Redd
Hmmm, I'm finding Jason's posts here and on the official forums quite interesting. Maybe I'm becoming an optimist but I've a feeling big changes are coming to BoS. I hope I'm right.


This is the general feeling among the community, there are change in the air. But you got to admit the community itself has given this game no chances, there a lot more forgiving attitude towards other simulators .

I do recommend this game, I really do. I have nothing against the simulator itself, I just do not care much for the online servers. Except from two of them when they are populated

#4288603 - 08/19/16 11:14 AM Re: I was wondering how long it would take. [Re: Johnny_Redd]  
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dburne Offline
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Originally Posted By: Johnny_Redd
Hmmm, I'm finding Jason's posts here and on the official forums quite interesting. Maybe I'm becoming an optimist but I've a feeling big changes are coming to BoS. I hope I'm right.


You and I both, looking forward to hearing some future update info.


Don

EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
#4288615 - 08/19/16 11:48 AM Re: I was wondering how long it would take. [Re: Ghost_swe]  
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Speyer Offline
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If Albert's moved on that can only be a good thing IMO.

#4288629 - 08/19/16 12:59 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Jun 2005
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Trooper117 Offline
Hotshot
Trooper117  Offline
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UK
He is still working in the team office, just on another project... I didn't agree with his vision of the BoS, BoM game, but I remember that without him there would probably be no RoF or BoS.

#4288646 - 08/19/16 01:32 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
Being a good lead/manager/director/producer is not the same thing as being a good coder/tech/engineer. The former is more about leading people, the latter is a technical skill.

The number of people who are fully capable of both is rather small. It's not a failure if you're not that person, you don't expect a gold medal winner to also invent a better smartphone or John Carmack to write an opera. Everyone has their own strengths but you shouldn't reward their excellence in an area by giving them responsibilities where they're not.

I really hope things improve the way we'd like.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4288713 - 08/19/16 03:27 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
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ArgonV Offline
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Personally, I always have found that the communication from 777/1CS has been excellent. And their products in good-faith. The level-up system and unlock system was unexpected - but in my view has been blown way out of proportion.

Flight-sim fans have always been their own worst enemy...


"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

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#4288786 - 08/19/16 07:21 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
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Space Coast, USA
I don't know about excellent, but certainly not subpar or anything. I'd say they were just fine.

I think the issue was usually mass disagreement/dismay/outrage at what the communications said. smile



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4289001 - 08/20/16 08:25 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Jun 2004
Posts: 3,315
rollnloop. Offline
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rollnloop.  Offline
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Baghdad joe was good at communication too, didn't end too well.

I'll buy anything these guys do, if it's good.

good:

-immersive solo experience

-easy to learn mission editor

-hosting coop on my own PC the easy way

-immersive GUI

-insta life ban of online cheaters/exploiters

-detailed custom settings for graphics and difficulty

-reasonable price (BoS prive tag was ok on steam sale, full price was over my top)

Wallet is ready, make it happen cheers

#4289517 - 08/22/16 07:35 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Feb 2004
Posts: 1,859
Extreme_One Offline
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Posts: 1,859
Southampton England
Communication isn't one-way traffic, it requires listening to how your message is being received as well as delivering the message.

Boasting 100+ Dev Diaries or having a high postcount doesn't instantly qualify as great or good communication.

Acknowledging the distaste for unwanted planned features and changing them accordingly, or honest open discussion of the reasons for certain poorly-received decisions, allowing debate without instant damning of anyone that posts critique; all these things would qualify as good communication.

Good communication is key to building a community and a thriving community is crucial for a niche product to succeed.

Anyway, now Albert's been moved on and the team have new leadership, perhaps more of what the fans want, rather than what the developers think they want will be forthcoming and hopefully communications will improve too.

I wish Jason all the best with this project and hopefully I'll begin to hear things that will make me purchase it again soon.

Last edited by Extreme_One; 08/22/16 07:39 PM.
#4290048 - 08/24/16 06:33 AM Re: I was wondering how long it would take. [Re: 777 Studios - Jason]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
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Blade_Meister  Offline
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Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Originally Posted By: 777 Studios - Jason


1. Not picking on you LuseKofte but I don't think that's a fair statement. We've done 129 Dev Diaries with 1600+ posts from me, 700+ from Loft, 400+ from Han, countless WIP screenshots, Facebook updates, Newsletters, Teamspeak chats with customers and regular sales for merchandise etc. etc.

We communicate quite well and quite often. Some just don't like what we have said and some prescribe sinister meaning to just about everything I or Loft has said because they don't like something about the product or our not changing course when they thought we should.

I'm sure if everything had been built the way I guess the majority of players wanted etc. our communication would be seen as the best.
===============================================================================================================
2.And yes, we need people to buy the product to make more products. Do you just want to be stuck with DCS and WT and modded CLOD forever?
===============================================================================================================
3.Some of you really need to not see me as the enemy or an idiot (I get both from this forum) and instead see a sim fan who is trying to give you what you want against some very stiff resistance for the past 3 years.

After the difficulty with CLOD and the design choices many on this forum didn't like the atmosphere turned toxic. I have a personal policy of always speaking to my customers and explaining everything I can as long as I am not personally attacked. That has never changed.

Am I perfect, no, but my goal of making the best sim has never changed. Whether you want to believe it or not, I am always on the side of the sim player and customer.

Jason


1. The Teams(1c/777) communication from the pre game production mission statement that hooked a lot of devout IL2 simmers into pre buying BOS, up to about 4 weeks before BOS's final release was great communication. The picture was painted of the "True IL2 Successor" which pleased both SP & MP simmers. From about 4 weeks pre final game release the communication was great also, the only problem was now the customers were being told how the actual game would be released and a big part of the supporting Community didn't like what they were reading and experiencing in Beta form. What was Communicated from the whole team from then on was your vision of how BOS should be to make simmers want to buy your product regardless of the Community Feedback. The communication was in the style of a Dictatorship, we will tell you what you will like and you will like it, or I assume, the underlying meaning was move along if you don't like it? Whether your hands were tied or not, I don't know, but the customers hands were certainly tied and each of us was along for the ride, like it or not. So as a result there was a lot of very negative, sometimes passionately angry feedback. Still, great Communication by the Team though, But you know what, 1c/777 put the product they wanted to out there and that was the reaction. You created the situation and you had to deal with it. I am going to modify your last sentence about communication to help it be a more truthfully stated.
"I'm sure if (MOST) everything had been built the way I guess the majority of players wanted (and a lot of that was promised in the pre production mission statement) etc. our communication would be seen as the best."
I honestly think yours' and the Teams communication was really structured well and literally communicated well. What was lacking was the Teams' ability to willingly comprehend the Customer Feedback, produce and distribute the content that the Majority of your paying customers wanted and your Mission Statement suggested would be included in the first place. Where your Communication was lacking was that, what you Communicated was a Bullish style of, here is what we are doing, if you don't like it just leave and shut up about it. Other than that, I agree you and the Team are good at Communicating with the Community.

2. Make the product the way the Majority of your Customers want, and you will never have to make a statement like this again. Soon after you released BOS you took a poll on your Forum to see if people wanted the unlocks opened up or not. The poll showed a Majority(overwhelmingly) wanted to do away with the unlocks. The Team did nothing for many months. Listen to what the Majority of your Customers want, if possible implement it and you will never have to make this kind of statement again. You will have customers beating down your door to buy your product.

3."Some of you really need to not see me as the enemy or an idiot (I get both from this forum) and instead see a sim fan who is trying to give you what you want against some very stiff resistance for the past 3 years."
I don't see you as an enemy or an idiot. I see you as a mediator between a production team who thought they had produced the greatest sim ever and its customers who didn't like a Majority of the sim they produced. The atmosphere turned Toxic when the sim that was released was not what it had been promised to be, and actually was through early access until 3 weeks before release(all unlocks and non game adjustment implemented), the "IL2 Successor" as purported to be.

Am I perfect, no, are the Majority of your Potential Customers perfect, no, but we are the ones that pull out our wallets and decide whether we will buy your product or not. I have no doubt that you and probably everyone on the Team want to make the "IL2 Successor" and have the capability to do just that. You have a clean slate, all the talent, just find a backer, make the "IL2 Successor" and IMHO, you all will be quite rich.
For me, I won't spend a penny with 1C/777 until I read the great reviews, see the spectacular you-tubes and read customer accounts of just how awesome the SP & MP content is, or maybe I see it in the bargain bin at Steam for 2$. Either way, you will get some of my money sooner or later, it is just a matter of when and how much that you will get. I wish you and the team all the best wishes and luck in the world, I hope you can make it because I want to buy it and fly it very badly. As of now, with my past experience with BOS and the dropping of ROF development to produce BOS, I will wait and see what happens with your next venture. Good Luck to all of you.

Sincerely Blade<><

P.S. For the Love of "Pete" please drop your current AI from BOS/BOM and ROF also if you can and send someone to talk to the Team Dealdos? and ask them how they achieved the most fun (IMHO) AI to fight in their updates of IL2. I find myself going there when I want to have a good high plane count per mission and challenging AI to fight.

P.S.S Here you go, Spot on, easy-peeze.
Originally Posted By: rollnloop.
Baghdad joe was good at communication too, didn't end too well.

I'll buy anything these guys do, if it's good.

good:

-immersive solo experience

-easy to learn mission editor

-hosting coop on my own PC the easy way

-immersive GUI

-insta life ban of online cheaters/exploiters

-detailed custom settings for graphics and difficulty

-reasonable price (BoS prive tag was ok on steam sale, full price was over my top)

Wallet is ready, make it happen cheers







Last edited by Blade_Meister; 08/24/16 06:44 AM.
#4290109 - 08/24/16 12:56 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
That's quite the mouthful Blade_Meister. Tasteful

#4290139 - 08/24/16 02:05 PM Re: I was wondering how long it would take. [Re: bisher]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
Member
Blade_Meister  Offline
Member

Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Originally Posted By: bisher
That's quite the mouthful Blade_Meister. Tasteful


Not sure if you are being sarcastic or not? Either way, I post very little anywhere anymore so I just wanted Jason and 1C/777 to know, that after being one of the first pre production(BOS) Customers, I do not have any hard feelings toward them or BOS. On the other side of the coin, I do remember the whole we need your support now, before and while we build it, so please buy our products and support us sales pitch(and I did in BOS and everything in ROF). I am not trying to dissuade anyone from supporting them, but they also need to remember the past calls for this support and learn from the customers experiences with their product. I am just one customer sharing my experience and hopefully it will be for their benefit of better customer relations and more satisfied customers. Hence, much more revenue and stability economically to continue to produce what they Love to produce and most importantly, what the customer actually wants to purchase.

again, Sincerely, Blade<><

Originally Posted By: bisher
No sir I am not being sarcastic, I too am being sincere
salute
It was quite a mouthful though, hopefully helpful though.

Last edited by Blade_Meister; 08/24/16 02:42 PM.
#4290146 - 08/24/16 02:17 PM Re: I was wondering how long it would take. [Re: Ghost_swe]  
Joined: Mar 2001
Posts: 13,179
bisher Offline
I'll be your Huckleberry
bisher  Offline
I'll be your Huckleberry
Veteran

Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
No sir I am not being sarcastic, I too am being sincere

My attempt to be witty using 'mouthful' and 'tasteful' may have obscured the message I was attempting to relay, which is: I like your post, well said Meister!

Last edited by bisher; 08/25/16 12:28 AM.
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