#4271693 - 06/20/16 01:08 AM
Re: End of life plan?
[Re: Dart]
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Joined: Jun 2009
Posts: 624
FlyingMonkey
Member
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Member
Joined: Jun 2009
Posts: 624
Down under in Adelaide
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"As we have not seen anything for RoF or BoS or any of the most popular flight sims" May I remind you that DCS was implementing VR support themselves at the same time as 1C/777 was stating it was impossible for them or any complex sim to implement VR support?
I've been simming happily in VR in DCS, FSX and Prepar3D for quite a while now, starting with my DK2 and now with my HTC Vive, and I've seen many indie devs implement support for DX9 games, heck some of them even made some older DX8 and openGL games work amazingly well using wrappers. I just don't buy the "we can't do it". Those who chose not to implement VR did it by choice - in the case of IL2 BOS, the devs chose to state that they couldn't do it and blamed Oculus for it because they had to face frustrated customers such as myself who remembered they had promised that support in their initial pitch for IL2 BOS. They did this at the same time as a vibrant community of indie developers were releasing VR solutions for the most unexpected things everyday (and often for free). Just think about that: someone managed to make VR work for FSX - FSX of all flight sims, the one that always had been a nightmare to make run smoothly, and the one I currently use to fly WW1 crates in VR
Dutch, the Vive runs on openVR. openVR can support Vive, Rift and Razer's headsets etc. You're probably thinking of OSVR which is another open source vr SDK project that Razer is pushing.
Last edited by FlyingMonkey; 06/20/16 01:12 AM.
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#4271766 - 06/20/16 02:07 PM
Re: End of life plan?
[Re: PanzerMeyer]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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I don't think I ever bought First Eagles. Was the reception from the community mostly favorable? Yes, you did. You didn't get FE2 though, since it dropped MP along with SF2. The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4271933 - 06/20/16 11:57 PM
Re: End of life plan?
[Re: FlyingMonkey]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,118
London, England
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May I remind you that DCS was implementing VR support themselves at the same time as 1C/777 was stating it was impossible for them or any complex sim to implement VR support?
You don't need to remind me, if you read my post you'll have noticed I mentioned DCS, also War Thunder. However as we are in the ROF forum, I've kept it RoF specific 777/1C dropped VR dev when Oculus dropped DX9 support. Since there doesn't seem to be any plans to completely re write Digital Nature in DX10, 11 or 12. Then I'm not holding my breathe for native support for the Cove or the Vive. There is a chance a 3rd party will develop a wrapper/injector to bring RoF and BoS to VR, but only if it is popular enough to warrant support. VorpX is a good example, they are bringing in new titles but as that's pay ware and they are looking for large audiences. Freeware will also be looking for a large audience, unfortunately flight Sims are not a large PC gaming market. So I don't think RoF or BoS will be high up in their priorities. There might be some hope of Cliffs getting native support, which will be interesting. My opinion as a DK2 owner, I'd like to see much higher res screens in the HMDs before I'm totally sold. I find the DK2 hard work for any length of time. I much prefer my existing monitor for any long session gameplay as it's much more comfortable.
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#4272204 - 06/22/16 01:49 AM
Re: End of life plan?
[Re: Dart]
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Joined: Jun 2009
Posts: 624
FlyingMonkey
Member
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Member
Joined: Jun 2009
Posts: 624
Down under in Adelaide
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I think part of the issue in our discussion has been how we use the term "native" or 1st vs 3rd party. RoF/BoS devs could implement a native or 1st party solution, ie I define that as custom code that does not fully rely on Oculus SDK or openVR (in fact I'm not sure about openVR and DX9 - It might be supported - anyone knows?), other devs did that. DCS devs did that before they ported their engine to DX11 and there was a long period of time where DCS ran in VR with the 0.6-7-8 Oculus runtimes, those runtimes with dropped DX9 support precisely.
So even now, without official Oculus support for DX9 a good coder (e.g. someone like Dan Church) can implement perfect VR support for a DX9 (and even prior DX versions), and this could be done by the devs (it comes down to their choice about what they invest or not in - and that's where I'm disappointed in the BOS devs since they had promised to develop VR support) doing it natively (ie working on their own source code with their own custom implementation) or a 3rd party (using wrappers, hacks etc).
By the way, if you can try one, you should definitely give a go at the new gen of HMDs (especially the Vive) - I had since mid 2014 and just got my Vive at the end of April, and this is a significant improvement. I can read gauges now, for small one I might need to get closer to the gauge (or use a zoom function like in FlyInside) but the clarity has improved a lot. Combat flying is definitely possible now in DCS and WT. Icons are a big help but even without them (in WT at least) I can spot planes from a distance. As a result I can't go back to monitor flying and have spend many hours in VR for simming.
Also, out of curiousity did you try FlyInside with FSX or Prepar3d? Very very much recommended. Even if you don't like flying civilian and non-combat, it's awesome if only as a virtual museum. Taking the Captain Sim B52 for example is something priceless. I also love the experience of getting in the cockpit of some vintage planes which I'll probably never see in real life. And that brings me back to the present topic: ROF planes in VR would be amazing. A pity that this dream will still have to wait many years...
Last edited by FlyingMonkey; 06/22/16 01:51 AM.
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#4272999 - 06/24/16 02:24 PM
Re: End of life plan?
[Re: Dart]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Apparently a lack of desire/resources on the part of the developer. I can't tell you which is greater, but the combination of those two is primary.
I'm sure if we ever got an RoF2 it would have DX11 at least, but I'm not betting any money on that.
My Brilliant Idea for ROF2--for a fixed price, update the engine/terrain/lighting/etc to DX11/12/2016 standards. Leave the planes alone, just port them over. The 3d models and FM/DMs are still good enough. This would mean a plane bought for ROF would also work for ROF2 and no one would have to repurchase all their planes.
Right now, base ROF is free with a couple of planes. ROF2 doesn't need to be free or 100% new everything. Make it $50 for that new base. As DCS EDGE showed us, just upgrading to DX11 and lighting and such makes existing planes look quite a bit better. Making everyone repurchase all their other stuff all over again would make it a non-starter.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4274334 - 06/29/16 02:20 AM
Re: End of life plan?
[Re: ]
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Joined: Jun 2009
Posts: 624
FlyingMonkey
Member
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Member
Joined: Jun 2009
Posts: 624
Down under in Adelaide
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Well it uses SteamVR so this means the Oculus Rift and OSVR should work too. But currently it looks like noone reporting on reddit and the IL2 forums has managed to make it work. I haven't been able to test it yet with my Vive, due to heavy rains my internet connexion is really crap (thanks to our 3rd world class internet infrastructure here in Australia) and my download of 5GB of IL2 updates at 1mbps is still going on...
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#4274504 - 06/29/16 02:58 PM
Re: End of life plan?
[Re: Dart]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,118
London, England
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They've made BoM Vive friendly. From what I have read it is easier to port something in OR to OpenVR and the Vive but the opposite is harder. In terms of Hardware I'm already close i7-6700K@4600 and SLi 980ti. Running everything @ 3440x1440.
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#4287598 - 08/15/16 01:05 PM
Re: End of life plan?
[Re: Dart]
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Joined: Feb 2007
Posts: 969
FlashHeart
Old fart
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Old fart
Member
Joined: Feb 2007
Posts: 969
52°56'N 0°02'W (UK)
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You could always just shut your eyes, think of England and.... fly VR dogfights in Battlefield 1
"The way you keep forgeting things, you'd think you'd remember" - my wife
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