#4282619 - 07/28/16 12:38 PM
Re: Mission editor Beta
   
[Re: JJJ65]
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Joined: Jun 2012
Posts: 7,969
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,969
Lindsay, Ontario, Canada
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OBD, I HAVE THE GREATEST RESPECT FOR YOU GUYS!! I have NEVER had better support from a software company. You guys are the best!!
JJ65, I too thank you for bringing this mod to the table.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4282643 - 07/28/16 01:30 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member

Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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Oh yes, a mission editor would be a fantastic addition to WOFF3! Let me give my thanks as well to JJJ65 for the mod and to OBD for considering its incorporation into this superb sim.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4287012 - 08/12/16 06:40 PM
Re: Mission editor Beta
[Re: Polovski]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
Member
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Member
Joined: Dec 2013
Posts: 1,398
USA
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Guys we will look at the possibility of adding a hook in WOFF UE - with a toggle to enable disable it in workshops. This is huge, Pol. Thank you! The WOFF 3 world is so beautiful, I for one will be using a mission editor for FSX style mail runs to Paris at 500 feet above ground level in addition to traditional edits of targets and flight attributes on combat missions. 
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4287013 - 08/12/16 06:42 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
Member
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Member
Joined: Dec 2013
Posts: 1,398
USA
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Hi JJJ65, If you are looking for beta testers I would be glad to help.  Thanks!
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4287386 - 08/14/16 06:38 AM
Re: Mission editor Beta
[Re: AceMedic88]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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JJJ65, I will also be glad to help out and test. PM sent.
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#4287768 - 08/15/16 09:37 PM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
Member
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Member
Joined: Dec 2013
Posts: 1,398
USA
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Hi JJJ65, Please keep me in the loop as you update to newer beta versions of this...it is just fantastic! I downloaded your beta v0.86 and have been having a blast. I've figured out how to incorporate it into the campaign from my perspective. When I can't get a mission I want I just go to the field with something close, end the mission, open it in your editor and change it to my liking. Then I fly it in Quick Scenarios, and time has advanced 1 mission in the campaign based on the mission I cancelled to be altered. Not perfect, but suits my needs for immersion! Still stumbling around a bit, so won't hit you with a bunch of questions right now as most will be answered as I play with it some more. Thanks!  P.S. So in hopes you and OBD can get this into the campaign proper. Just a hook like Pol mentioned would be all that is needed. I know OBD needs to keep WOFF a "non-Erector Set" type game for the general audience, but an "approved" backdoor to let this editor into their wonderful playground would be fantastic! P.S.S. JJJ65 has this editor set up so it won't show enemy flights unless you check a box after your flights are displayed. So as long as you don't move your flight around hugely, you can go in and make changes and never need to see the enemy aircraft, so you will still be surprised by them. Of course, if you move your flight 50 miles off course, you will probably have to also move the enemy aircraft, but this is well thought out so you only see what you want to see and there is not a spoiler view unless you want one.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4288323 - 08/18/16 08:41 AM
Re: Mission editor Beta
[Re: HarryH]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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...ok then, this I would love to try JJJ. Sounds awesome!
H HarryH, check your mail box, PM sent.
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#4288330 - 08/18/16 10:10 AM
Re: Mission editor Beta
[Re: JJJ65]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member

Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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I would be very interested in giving this a go as well, and thanks for all your time and effort on this mod JJJ65.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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Hey hey
by Stormtrooper. 12/02/23 12:54 AM
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