#4276291 - 07/05/16 10:53 PM
Re: My Oculus Experience
[Re: Art_J]
|
Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
|
Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
|
It all bogs down to what one accepts as a "smooth" rendering. For some, 30-ish fps is enough, for the others 60 is the thing. I know for sure I couldn't go back to sub-55 no matter how awesome VR is, so it's still traditional screen for me in foreseeable future. VR has to run at 90fps to work effectively. Oculus uses ATW software to avoid judder when sims momentarily drop below 90fps. Its difficult for some sims to maintain 90fps without turning down graphics settings, but this isn't the biggest problem with VR Flight sims. The VR headset resolution isn't quite good enough yet, but it can be helped with higher pixel density settings. Even with these issue, very few people who have tried flight sims in VR have any interest in going back to a monitors and TrackIR, as your just looking into the flight sim world with a monitor, while VR completely immerses you into that world. TrackIR double the immersion of flight sims, while VR makes flight sims ten times more immersive.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
|
|
#4276495 - 07/06/16 03:21 PM
Re: My Oculus Experience
[Re: BrettT]
|
Joined: Jun 2016
Posts: 207
bkthunder
Member
|
Member
Joined: Jun 2016
Posts: 207
|
2) Effect on eyes. In particular the long term effects. Typically I just fly for half and hour to an hour at a time. Would focusing on something that close to eye be damaging or difficult for that matter (the demo would at least help with determining the difficulty part
That's my n.1 concern as well. My eyes are sore after a couple of hours behind a monitor... Can some of you lucky VR users write about your experience in terms of eye strain / itching or red eyes after the simian session, in VR compared to normal monitor?
|
|
#4276560 - 07/06/16 06:35 PM
Re: My Oculus Experience
[Re: BrettT]
|
Joined: Jul 2000
Posts: 2,708
Paul Rix
Senior Member
|
Senior Member
Joined: Jul 2000
Posts: 2,708
NW of Austin, Tx
|
I have to admit the whole VR experience is very enticing. My biggest concerns are:
1) Smoothness...Because it is a subjective term, I have concern that my idea of smoothness is consistent with the feedback that I read about here and other places. They have a vive demo at a gamestop a short ways from me but I suspect the demo games/apps would not be as taxing on the PC as DCS or P3D would be
2) Effect on eyes. In particular the long term effects. Typically I just fly for half and hour to an hour at a time. Would focusing on something that close to eye be damaging or difficult for that matter (the demo would at least help with determining the difficulty part I guess smoothness will come down to graphics settings and the hardware you are running it on. I have a GTX980 GPU and a 3.4 GHz i7-6700 processor, 16 GB RAM. DCS runs very smoothly. As for the effect on your eyes, you are looking through lenses that push the image out as if it were some distance away. I'm near sighted, and I get the sharpest visual experience in my Rift when I wear my glasses (which I also wear for flying, driving and watching TV etc). So far I have not felt any eyestrain except when I play for long periods without my distance glasses.
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
|
|
#4276876 - 07/07/16 05:41 PM
Re: My Oculus Experience
[Re: Brun]
|
Joined: Jan 2015
Posts: 75
BrettT
Junior Member
|
Junior Member
Joined: Jan 2015
Posts: 75
Louisiana
|
In comparison, the vertical field of view of a VR headset is apparently about 110 degrees, and the fact that there's only slightly more pixels than the monitor means you're looking only 11 pixels per degree. Admittedly that's an average, the optics might mean it's not consistent across the entire image. Read more: http://simhq.com/forum/ubbthreads.php/ub...4#ixzz4DkI0tJLQFollow us: @SimHQ on Twitter | SimHQ on Facebook I don't think it is quite that bad. The 110 deg FOV is likely a diagonal one. I came up with something closer to 22 pixels/degree for the rift (HZ and VT) and about 32 pix/deg for my setup at home (48" screen x 3ft viewing distance). Definitely less but not as bad...at least from what I can figure out :-)
|
|
#4278560 - 07/12/16 11:37 PM
Re: My Oculus Experience
[Re: CAVCPT]
|
Joined: Oct 1999
Posts: 2,962
tomcat
Senior Member
|
Senior Member
Joined: Oct 1999
Posts: 2,962
Halifax, NS, Canada
|
I borrowed a Vive from a coworker (who is returning it it turns out due to the lack of resolution) and it was phenomenal. OP is bang on - the 3D, 1:1 movement and field of view were incredible. Even without movement I felt like I was sitting in an F-15, and then flying one..vIn a generation or two I'll be considering one, I couldn't fight in DCS with it, but flying for a weekend (bracing myself on a non existent canopy a few times, cringing looking down while inverted at 30,000') was beyond words. Anyone who has a chance to try one should give it a go.
|
|
#4278563 - 07/12/16 11:45 PM
Re: My Oculus Experience
[Re: CAVCPT]
|
Joined: Jul 2000
Posts: 2,708
Paul Rix
Senior Member
|
Senior Member
Joined: Jul 2000
Posts: 2,708
NW of Austin, Tx
|
Tomcat, I'd bet that with practice you would become quite effective fighting with the aircraft in VR. Despite the handicap of less than sharp visuals, you do learn to adapt, and the experience is 10 times that of what you feel with a traditional flat screen. With the latest VR zoom function, the MFD's are easy enough to read, and distant targets easier to pick out. Personally I could never go back to 2D even if my combat performance took a step backwards (of course, I was never all that good at it in the first place ).
Last edited by Paul Rix; 07/12/16 11:46 PM.
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
|
|
#4278701 - 07/13/16 03:19 PM
Re: My Oculus Experience
[Re: mikew]
|
Joined: Dec 2003
Posts: 307
CAVCPT
MAJ, IN, USA
|
MAJ, IN, USA
Member
Joined: Dec 2003
Posts: 307
LOUISIANA, USA
|
I haven't had clipping issues.
I've dealt with the resolution issues on the smaller instruments by upping the pixel count (I can fly without issue at 25-27 FPS), occasionally using the VR zoom feature, or in most cases just learning the instrument panel better. Only one giving me a little pain in the Mig-21.
Regarding the Gazelle, she's hard on FPS in a cockpit with VR. Big difference from say, the Huey, or even the Hip.
I am continuing to do the Training Lessons in 2D because its easier to reference things and there is no "yellow marker" to find in VR yet. But I'm shocked at how much I'm disappointed now when playing in 2D. Now, it seems a little like watching TV versus being in an aircraft. Crazy.
Tried Oculus last night in Dirt Rally and American Truck Simulator. Holy crap..
Stephen Luebbert MAJ, AR United States Army
|
|
#4279637 - 07/16/16 10:50 PM
Re: My Oculus Experience
[Re: Paul Rix]
|
Joined: Oct 1999
Posts: 2,962
tomcat
Senior Member
|
Senior Member
Joined: Oct 1999
Posts: 2,962
Halifax, NS, Canada
|
Tomcat, I'd bet that with practice you would become quite effective fighting with the aircraft in VR. Despite the handicap of less than sharp visuals, you do learn to adapt, and the experience is 10 times that of what you feel with a traditional flat screen. With the latest VR zoom function, the MFD's are easy enough to read, and distant targets easier to pick out. Personally I could never go back to 2D even if my combat performance took a step backwards (of course, I was never all that good at it in the first place ). Heh possibly I could Paul, I'd love to give it a second chance some time if he wasn't returning it to wait for a next generation version. Still shocked about how amazing it was.
|
|
#4280429 - 07/20/16 07:07 PM
Re: My Oculus Experience
[Re: ]
|
Joined: Oct 2009
Posts: 1,599
Frederf
Member
|
Member
Joined: Oct 2009
Posts: 1,599
|
In videos of VR in DCS you often see the 2D "feed" of the VR 3D view. I have noticed some clipping of objects and textures going on at the edge of the FoV. For instance when looking back over your wing, the missiles clip in and out as the view transits their area... Is this evident in the VR view as well, or is it too far out in the FoV to be noticed? That happens with a standard display as well.
|
|
#4280800 - 07/22/16 03:06 AM
Re: My Oculus Experience
[Re: CAVCPT]
|
Joined: Sep 2010
Posts: 772
Johnny_Redd
Member
|
Member
Joined: Sep 2010
Posts: 772
|
I got the vive yesterday and today I finally got around to playing DCS with it. WOW just wow. Trackir is obsolete, my monitor is obsolete. It really is a game changer. I wish I could adequately express the immersion, it's just unbelievable. Maybe it's the fact that it really feels like one is in an airplane that the textures of the cockpits now look cartoonie, it's that convincing. That is the only drawback I got from the experience. If you get a chance to try it out make sure you have the money to buy it because I guarantee once you try it you'll want one. Just WOW
DCS Kickstarter Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable." Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|