#4266336 - 06/02/16 05:40 PM
The AI's "run to safety" behavior is suicidal
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Joined: Dec 2013
Posts: 144
MeneMene
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Member
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Posts: 144
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When the AI decides not to engage a force and instead run to the nearest airbase and land, in my experience it is by far the biggest reason for the AI getting shot down. Instead of firewalling it and running full speed (like they seem do when going home during/after a dogfight,) the AI makes a gentle turn towards the nearest airbase and proceeds at cruise towards it. And then, when the force it's trying to flee from inevitably catches up, the AI will proceed to obliviously fly straight and level until they actually begin to take fire. Finally, if they do manage to reach the airbase, they will start the slow descent to land 1-by-1, ignoring the swarm of enemy aircraft around them and only fighting after being shot at (and promptly loosing because they are damaged).
All this means that if you're on a side with a disadvantage, like the Germans in late 1917 or the French/British in early 1917, the most dangerous place for the AI to be is on their side of the lines surrounded by friendly airfields. Because when the AI decides to flee, the shooting gallery begins, and they slowly turn to the airbase and begin the oblivious landing spiral all while being picked off one by one.
If possible, the behavior should be modified. When the AI starts to run (which means they have seen the enemy aircraft and aren't bounced), then when the AI closes within a certain distance, they turn and fight? And if enemy aircraft are within a certain distance, don't begin the landing pattern? And if a member of a flight in a landing pattern is attacked, all aircraft will break off the landing and help fight?
I fully understand that the AI should run away, and I'm not talking about "terminator" AI. I love the fact that the AI in WOFF usually tries to stay alive as a priority. Just pointing out that often, the "self-preservation" AI mode leads to it getting killed far too easily because it doesn't do it right, and that if they turn to fight at least the attacking AI has a chance of being discouraged and RTB (G-fatigue, morale, etc). The slow and gentle "run away" behavior is also a reason why two-seater campaigns are so difficult.
The big trigger for me making this post is that I almost lost a late-1917 Albatros pilot (managed an emergency landing) that I've put a lot of time into, because the AI decided to seek "safety" by slowly cruising away from the enemy in level flight, and I had to take on four Nieuports alone to save the idiots. This was in a squadron rated as "good" with several aces in the flight.
Last edited by MeneMene; 06/02/16 05:41 PM.
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#4266378 - 06/02/16 07:51 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: MeneMene]
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Joined: May 2001
Posts: 1,828
Panama Red
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Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
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Pol said that (IIRC) that once the landing procedure starts, it is very difficult for the program to change to something else.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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#4266395 - 06/02/16 08:27 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: MeneMene]
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Joined: Jun 2014
Posts: 1,595
OldHat
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http://SimHQ.com/forum/ubbthreads.php/topics/4147055/Re:_What_I_noticed_with_AI_beh
Deja vu.
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#4266424 - 06/02/16 09:22 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: MeneMene]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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Bag of magic tricks getting towards the bottom, eh Pol? Not to worry, you shook more from it than anyone, (outside of the WOFF dev team), imagined possible in regards to that old CFS3 engine.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4266427 - 06/02/16 09:25 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: Polovski]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Been discussed before - don't forget some are running scared, panicking and not thinking straight including not looking behind. When they are fired on then they will be shocked into reacting.
Landing is very complex, doesn't look it but it is. To get them landing then to break out of it when low etc then to deal with all the fallout from rearranging the landing zones for each assigned AI etc, craft already landing, already assigned places and so on - no it's not worth it - the code required to cope with absolutely everything - it is not worth the return we get at all.
The AI is already one of, if not the best out there - definitely for WW1.
CFS3 originally didn't land properly either with WW2 craft landing on a WW2 field. At least now we have super landing.
Thanks for the explanation Pol, and it definitely makes sense to stand firm given all that needs to be considered. I for one appreciate the explanation as I don't recall having seen it before. Anyway, all that logic would probably overload my single processor thread! The PC I mean! Best Regards;
Last edited by Robert_Wiggins; 06/02/16 09:26 PM.
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#4266571 - 06/03/16 11:42 AM
Re: The AI's "run to safety" behavior is suicidal
[Re: MFair]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Member
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Posts: 2,079
Czech Rep.
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When I am chasing an enemy flight and they go into "landing mode", I just turn around and head the other way. That demads a great portion of selfcontrol .
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#4266677 - 06/03/16 04:32 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: OldHat]
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Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
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Senior Member
Joined: Jul 2012
Posts: 2,808
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it is justified that the ground fire would be too much of a chance. I can add more MGs to my Airfield MOD to simulate that idea and make shooting at planes landing suicidal like I have with the balloon MOD. I for one don't engage the enemy in landing mode but this could be a excellent idea OldHat,could it be made so it could be switched on/off if so wished? Or would it have to be on using your airfield mod (if incorporated)?
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
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#4266840 - 06/04/16 03:46 AM
Re: The AI's "run to safety" behavior is suicidal
[Re: Hellshade]
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Joined: Jan 2016
Posts: 121
J5_Lehmann
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Posts: 121
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I imagine there'd be a forum post or two about the AI flight leaders leaving players in older planes to die. That has happened to me a number of times.... while flying with Jasta 5. (My flight along with its aces running away... while I'm scruffing along in my Alb DIII, and everyone else is in Alb DV variants.) For that matter, even when I was the highest rank/ace and leading the flight... I was always stuck in the Alb DIII while EVERY other pilot in the ENTIRE squadron were in Alb DV variants. I love WOFF, but I can't really say that aircraft assignment in WOFF is my favorite thing. (currently flying WOFF v3.5)
Last edited by J5_Lehmann; 06/04/16 03:55 AM.
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#4267173 - 06/05/16 12:31 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: 77_Scout]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
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Posts: 4,448
Florida
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Setting aside the landing issue as being a bit complicated to tackle, it would be great if 'running away' AI could be tweeked to use full throttle rather than the current speed, which seems to be a bit leisurely (per the original post). I'm not the development team but for every plus, there is often a minus. If the AI runs away at full speed, that means that your AI flight leader will do the same thing. What if you are in a flight but you have an out dated, slower plane. You'll end up being a sacrificial lamb which I imagine would also get a post or two on the forums. Even if they can change it, I think it just probably exchanges one problem for another. You'll get fewer kills, but you also might be more likely to die.
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#4267179 - 06/05/16 01:03 PM
Re: The AI's "run to safety" behavior is suicidal
[Re: MeneMene]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
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Ajax, ON
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I'm not trying to stir anything, just adding my own 2 cents. Isn't there an option to turn it off if you don't like this behavior? Something like AI fights to the death. The enemy is flying straight and level because there is something wrong, otherwise he would be still fighting. Granted, it makes for a cheap victory, but wasn't it the same in real life? Pilots flying straight and level made for the easiest kills. That should not be an immersion killer. I for one am glad they're flying straight an level, otherwise I wouldn't be able to hit any of them in that SPAD.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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