#4256889 - 05/06/16 07:12 AM
AI Reduced Vision Acuity
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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For all who find the enemy AI too hawk-eyed, there seems to be a new choice in the "Workshop": you can set their vision to "AI Reduced Vision Acuity: On"
Has anyone made experiences with this change yet?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4256899 - 05/06/16 08:10 AM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Jun 2014
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OldHat
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I was just about to make a thread on this and other things I've noticed which are new in WOFF3. So, Please excuse this long post which will include your question....
These are my best guesses as to what the function will do... Allows the auto pilot AI to act as a novice or veteran. Cool feature for 2 seater squads, I think. AI enhanced skill: AI will not consider odds when deciding to attack. AI reduced vision: AI will have less distance to spot you from far away. AI damage affects skill: very cool feature where AI's flying ability will be affected by how much damage they take. Aces and Historical pilots Reflections, Glossiness and Dynamic lights: WOW, WOW and WOW. Cockpit visual Damage Effects: Awsome Exterior Bullet Decals: Cool. can't have too many choices I say. Advance to next mission in same day, I believe. I was able to advance the mission time up to 3 hours... nice. Now, you can increase or decrease the whole flight's ammo or fuel with just one click... Self explanatory and very nice. Start as landing in QC flight.
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#4256997 - 05/06/16 01:36 PM
Re: AI Reduced Vision Acuity
[Re: OldHat]
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Joined: Aug 2011
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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Advance to next mission in same day, I believe.Not necessarily - it could mean you can advance to the NEXT FLYING MISSION, which would mean, you could overcome longer periods of very bad weather. A word from the devs would be nice here?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4257022 - 05/06/16 02:34 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Mar 2011
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Rick_Rawlings
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I actually wanted both the advance to next mission in the day and move time to later features and am thrilled to hear they are in there!
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#4257159 - 05/06/16 07:18 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Jun 2014
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OldHat
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Well, I'm not that source, but I can provide a pic to show you the fine print....
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#4257616 - 05/07/16 11:09 PM
Re: AI Reduced Vision Acuity
[Re: OldHat]
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77_Scout
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Well, I'm not that source, but I can provide a pic to show you the fine print.... Thanks for posting that Oldhat; I don't seem to get those little 'clue' boxes on my system. I find the name of the setting and what the setting does to be at odds. It seems to turn on reduced AI skill (i.e. gives the AI a death-wish stupidity) rather than increasing it?? Maybe I am reading it wrong?
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#4258398 - 05/09/16 08:09 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Olham
Barmy Baron from Berlin
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Duke, the "Workshop" has now two pages - click on the bottom right corner. Second page will show the AI settings.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4258418 - 05/09/16 09:04 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Olham
Barmy Baron from Berlin
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I think you did. Pol wrote, that you can select wether the AI is more careful, and may not eneter afight, or retreat earlier - or an AI that will engage you always, and fight you to the death. But not sure, how the settings are called, sorry - you must find out yourself.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4258702 - 05/10/16 06:30 PM
Re: AI Reduced Vision Acuity
[Re: 77_Scout]
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Hellshade
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Hellshade
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So...
AI Enhanced Skills 'ON' = stupid AI that fights to the death? AI Enhanced Skills 'OFF' = smart AI that weights odds and preserves itself?
Seven answers later this still makes no sense to me, and still seems completely backwards.
Yes. I guess just think of it as "TERMINATOR AI is ON or OFF. For people who want every fight to the death, which is how it used to be back on OFF, they can have that option.
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#4258707 - 05/10/16 06:54 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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OldHat
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So, let's talk AI settings until one of the devs pitches in.
Here are the workshop AI options and their descriptions: AI Never Backs Down This seems similar to AI always engages, so my selection is "Off"
AI Enhanced Skill Levels -There are 3 skill leves: Novice, Veteran, Ace. -Seems to allow "self preservation" as well if turned "Off". So 1 vs. 12, that one will try to engage the 12. No, not for me.
AI Reduced Vision -As Creaghorn explained, I'd leave this on to keep the AI's vision reduced.
AI Damage Affects Skill -I keep this on because it seems that some of the aircraft parts do not allow partial damage. e.g. ailerons, cables, instrument panel, Pilot injury (not death).
What are your thoughts folks?
Last edited by OldHat; 05/10/16 07:27 PM.
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#4259050 - 05/11/16 08:46 PM
Re: AI Reduced Vision Acuity
[Re: Hellshade]
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77_Scout
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So...
AI Enhanced Skills 'ON' = stupid AI that fights to the death? AI Enhanced Skills 'OFF' = smart AI that weights odds and preserves itself?
Seven answers later this still makes no sense to me, and still seems completely backwards.
Yes. I guess just think of it as "TERMINATOR AI is ON or OFF. For people who want every fight to the death, which is how it used to be back on OFF, they can have that option. Thanks Hellshade. Based on what you've confirmed, I do think this setting could have a better name ... along the lines of your suggestion (Terminator AI). The term 'Enhanced' had me baffled (still does, hah-hah) since the setting doesn't 'enhance' the AI skills but rather seems to do just the opposite (takes you back to a stupider AI). I will set this item to 'off' and get back to exploring WOFF3 in all it's glory!
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#4259065 - 05/11/16 09:01 PM
Re: AI Reduced Vision Acuity
[Re: OldHat]
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77_Scout
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AI Enhanced Skill Levels -Seems to allow "self preservation" as well if turned "Off". So 1 vs. 12, that one will try to engage the 12. No, not for me.
Agree with all your setting ideas there OldHat, and will be using the same for myself.
Last edited by 77_Scout; 05/11/16 09:02 PM.
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#4259615 - 05/13/16 08:56 AM
Re: AI Reduced Vision Acuity
[Re: Olham]
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CCIP
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It seems it's both skill-dependent and numbers-dependent. I have to say, I love the more cautious AI, both because it's much more realistic and because it gives me a whole new set of things to decide. Now when I show up with a full flight, enemy flights often just pack up and leave - and I notice (even from observing the "AI" logic that the TAC suggests) that they don't leave in a panic like they might if they're being outfought, but they simply turn away and head back home at their cruise altitude. If they had an altitude advantage, they don't surrender it willy-nilly or break up their formation. Now you have to think about if you're gonna chase them over the frontline to the other side, and whether next time, you might want to sneak up on them by hiding in cloud. Decisions decisions! Decisions are good 
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
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#4259618 - 05/13/16 09:09 AM
Re: AI Reduced Vision Acuity
[Re: OldHat]
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DukeIronHand
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High over the Front
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So, let's talk AI settings until one of the devs pitches in.
Here are the workshop AI options and their descriptions: AI Never Backs Down This seems similar to AI always engages, so my selection is "Off"
AI Enhanced Skill Levels -There are 3 skill leves: Novice, Veteran, Ace. -Seems to allow "self preservation" as well if turned "Off". So 1 vs. 12, that one will try to engage the 12. No, not for me.
AI Reduced Vision -As Creaghorn explained, I'd leave this on to keep the AI's vision reduced.
AI Damage Affects Skill -I keep this on because it seems that some of the aircraft parts do not allow partial damage. e.g. ailerons, cables, instrument panel, Pilot injury (not death).
What are your thoughts folks? Those are the settings I use. And, the way Creaghorn explained it (or as I understood his explanation), "AI Reduced Vision" is not some flat reduction in vision range but just more factors go into what and how the AI sees. And yes indeed CCIP, so far so good with the 3.0 AI behavior.
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#4371539 - 07/29/17 03:52 AM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Aug 2006
Posts: 157
BigDuke66
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So after more than a year, are the AI settings OFF OFF ON ON still they way to go?
"Das Fliegen ist das Leben wert!"
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#4372119 - 08/01/17 04:28 PM
Re: AI Reduced Vision Acuity
[Re: BigDuke66]
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hoongadoonga
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So after more than a year, are the AI settings OFF OFF ON ON still they way to go? Yes,I think that most people would agree that those are the best default settings. However, about half of the time I set the first one (AI never backs down) to on. Doing so results in long drawn-out dogfights, which I greatly enjoy. When set to off the enemy will eventually run away. Then you either just let them go or give chase. However, they'll let you just pull up right behind them and shoot them down, which isn't much fun.
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#4372169 - 08/01/17 07:52 PM
Re: AI Reduced Vision Acuity
[Re: hoongadoonga]
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Hellshade
Hellshade
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Hellshade
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When set to off the enemy will eventually run away. Then you either just let them go or give chase. However, they'll let you just pull up right behind them and shoot them down, which isn't much fun. Not always true. I've seen them going into spiraling dives where it looks like they will crash and then at the last minute, they pull out and zoom away towards their own lines. I've given chase to them as they run away, only to find their friends are now latched directly onto my tail and I must turn and face them or be shredded myself. Sometimes you can grab some easier kills as they try to fly away but there are other times when things turn out to be not so simple.
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