#4256889 - 05/06/16 07:12 AM
AI Reduced Vision Acuity
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Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
Posts: 6,739
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For all who find the enemy AI too hawk-eyed, there seems to be a new choice in the "Workshop": you can set their vision to "AI Reduced Vision Acuity: On"
Has anyone made experiences with this change yet?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4256899 - 05/06/16 08:10 AM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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I was just about to make a thread on this and other things I've noticed which are new in WOFF3. So, Please excuse this long post which will include your question....
These are my best guesses as to what the function will do... Allows the auto pilot AI to act as a novice or veteran. Cool feature for 2 seater squads, I think. AI enhanced skill: AI will not consider odds when deciding to attack. AI reduced vision: AI will have less distance to spot you from far away. AI damage affects skill: very cool feature where AI's flying ability will be affected by how much damage they take. Aces and Historical pilots Reflections, Glossiness and Dynamic lights: WOW, WOW and WOW. Cockpit visual Damage Effects: Awsome Exterior Bullet Decals: Cool. can't have too many choices I say. Advance to next mission in same day, I believe. I was able to advance the mission time up to 3 hours... nice. Now, you can increase or decrease the whole flight's ammo or fuel with just one click... Self explanatory and very nice. Start as landing in QC flight.
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#4256997 - 05/06/16 01:36 PM
Re: AI Reduced Vision Acuity
[Re: OldHat]
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Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
Posts: 6,739
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Advance to next mission in same day, I believe.Not necessarily - it could mean you can advance to the NEXT FLYING MISSION, which would mean, you could overcome longer periods of very bad weather. A word from the devs would be nice here?
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4257022 - 05/06/16 02:34 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Mar 2011
Posts: 3,599
Rick_Rawlings
Senior Member
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Senior Member
Joined: Mar 2011
Posts: 3,599
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I actually wanted both the advance to next mission in the day and move time to later features and am thrilled to hear they are in there!
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#4257159 - 05/06/16 07:18 PM
Re: AI Reduced Vision Acuity
[Re: Olham]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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Well, I'm not that source, but I can provide a pic to show you the fine print....
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#4257616 - 05/07/16 11:09 PM
Re: AI Reduced Vision Acuity
[Re: OldHat]
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Joined: May 2012
Posts: 1,119
77_Scout
Member
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Member
Joined: May 2012
Posts: 1,119
Vancouver Island, Canada
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Well, I'm not that source, but I can provide a pic to show you the fine print.... Thanks for posting that Oldhat; I don't seem to get those little 'clue' boxes on my system. I find the name of the setting and what the setting does to be at odds. It seems to turn on reduced AI skill (i.e. gives the AI a death-wish stupidity) rather than increasing it?? Maybe I am reading it wrong?
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